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Sioux Falls, SD

How would the Culexus's psychic nullification impact the Orks? Would all of their stuff suddenly stop working?

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I remember in the Space Marine game there was this macguffin that would negate the orks' gestalt field, which was stated to kill them instantly. I think it would moreso work like pulling the feelers off of an ant. They'd lose any semblance of coordination, start attacking everyone on their side, and utterly collapse.

Granted, their gestalt is very subtle, so I'm not sure it can be nullified. It's not like active psyker powers, as these do not make them vulnerable to the warp at all.

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And it's not like all their stuff needs psychic power or it stops working, supposedly their "field" just gives things a bit more "oomph". Their slug-throwers, burnas, and energy guns still use all the basic parts needed, and their vehicles are just big inefficient gas-guzzlers that go a tad faster if the Orks on board are really into it.

I think it's more of an instance where humans could do nearly everything Orks do, provided they ignore all their senses screaming that what they are doing is stupidly dangerous, which is how Orks really go the extra mile with their contraptions.

It's possible that it's not as much that actually "red wunz go fasta", but more that the Ork driving the big red buggy is more exited and apt to push their machine farther past it's standard limits, and that the downside of such excitement is that most of those machines fall apart waaaaaaay faster than one if it was driven by a more careful human armed with the forethought that he might actually need that vehicle for the next battle, so he better not push it too hard and bust it.

This message was edited 1 time. Last update was at 2016/05/19 04:11:56




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Well, the ork waaagh! isn't purely warp energy. The Culexus creates a null zone from where no one can use warp energy, but the waaagh! energy is likely both material and immaterial, thats why ork technology works and orks are protected from chaos taint. So a Culexus can't cut the orks of their psycik field, 'cos it doesn't belong to the Warp entirely.
   
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But does in part, so it should disprut them somewhat. Probably more of an unpleasant feeling like what most people feel while they're near blanks.


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Gathering the Informations.

 AegisGrimm wrote:
And it's not like all their stuff needs psychic power or it stops working, supposedly their "field" just gives things a bit more "oomph". Their slug-throwers, burnas, and energy guns still use all the basic parts needed, and their vehicles are just big inefficient gas-guzzlers that go a tad faster if the Orks on board are really into it.

I think it's more of an instance where humans could do nearly everything Orks do, provided they ignore all their senses screaming that what they are doing is stupidly dangerous, which is how Orks really go the extra mile with their contraptions.

It's possible that it's not as much that actually "red wunz go fasta", but more that the Ork driving the big red buggy is more exited and apt to push their machine farther past it's standard limits, and that the downside of such excitement is that most of those machines fall apart waaaaaaay faster than one if it was driven by a more careful human armed with the forethought that he might actually need that vehicle for the next battle, so he better not push it too hard and bust it.

It's long been the case where many Ork weapons just plain don't work unless it's an Ork using them. Shootas, for example, won't fire or will explode in the hands of servitors that were used to test them.
   
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 Kanluwen wrote:
 AegisGrimm wrote:
And it's not like all their stuff needs psychic power or it stops working, supposedly their "field" just gives things a bit more "oomph". Their slug-throwers, burnas, and energy guns still use all the basic parts needed, and their vehicles are just big inefficient gas-guzzlers that go a tad faster if the Orks on board are really into it.

I think it's more of an instance where humans could do nearly everything Orks do, provided they ignore all their senses screaming that what they are doing is stupidly dangerous, which is how Orks really go the extra mile with their contraptions.

It's possible that it's not as much that actually "red wunz go fasta", but more that the Ork driving the big red buggy is more exited and apt to push their machine farther past it's standard limits, and that the downside of such excitement is that most of those machines fall apart waaaaaaay faster than one if it was driven by a more careful human armed with the forethought that he might actually need that vehicle for the next battle, so he better not push it too hard and bust it.

It's long been the case where many Ork weapons just plain don't work unless it's an Ork using them. Shootas, for example, won't fire or will explode in the hands of servitors that were used to test them.
There are also cases of Ork vehicles being examined and no really indication of an engine, same with Shootas not having any sort of firing mechanism. Orks will them to do what they want. As Culexus Assassins are psychic voids, they should probably influence how Ork machinery functions.

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 Kanluwen wrote:
 AegisGrimm wrote:
And it's not like all their stuff needs psychic power or it stops working, supposedly their "field" just gives things a bit more "oomph". Their slug-throwers, burnas, and energy guns still use all the basic parts needed, and their vehicles are just big inefficient gas-guzzlers that go a tad faster if the Orks on board are really into it.

I think it's more of an instance where humans could do nearly everything Orks do, provided they ignore all their senses screaming that what they are doing is stupidly dangerous, which is how Orks really go the extra mile with their contraptions.

It's possible that it's not as much that actually "red wunz go fasta", but more that the Ork driving the big red buggy is more exited and apt to push their machine farther past it's standard limits, and that the downside of such excitement is that most of those machines fall apart waaaaaaay faster than one if it was driven by a more careful human armed with the forethought that he might actually need that vehicle for the next battle, so he better not push it too hard and bust it.

It's long been the case where many Ork weapons just plain don't work unless it's an Ork using them. Shootas, for example, won't fire or will explode in the hands of servitors that were used to test them.


That's because the AdMech has a humano-centric view of technology. The Orks, as a species, are many, many tens of millions of years older than Mankind, and developed technology significantly before Mankind crawled out of the oceans. The AdMech blames "space magic" on why Orky tech works because the AdMech does not understand Orky tech, and cannot comprehend how the system functions.

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Nah, most "basic" ork tech like guns and vehicles are quite functional but not necessarily well machined or maintained. A shoota will certainly have a barrel, a firing mechanism and ammo feed. It probably won't have anything as silly as a safety switch or ROF selector. The ork using it can't make it shoot without ammo but for some reason it won't blow up in his hands.

The really esoteric stuff like the SAG could as well be space magic as far as the AdMech is concerned.
   
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 AegisGrimm wrote:


It's possible that it's not as much that actually "red wunz go fasta", but more that the Ork driving the big red buggy is more exited and apt to push their machine farther past it's standard limits,


No I think its pretty well documented that this is exactly how it works, red wunz go fasta becuase the orks believe they go faster.

Their guns are dakka becuase the orks believe they are.

they can have a load of random parts bolted to them in the shape of an arm and have that arm work becuase the orks believe it will work.

   
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interesting theory here by the OP. It is fluff that Stompas and other ork gargants just basically get bigger as the mek bolts on and builds it up, they are not structurally counts and should not be ale to support the weight of the thing, but as it is a representation of gork (or mork) the orks revere them and so are fearless around them. It sould be interesting if a culexus assassin somehow was sent to take out a big mek or warboss in a stompa/gargent, gets close and the thing just to the surprise of everybody involved collapses on itself and explodes when the psychic field is cut off and physics take over.

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 G00fySmiley wrote:
interesting theory here by the OP. It is fluff that Stompas and other ork gargants just basically get bigger as the mek bolts on and builds it up, they are not structurally counts and should not be ale to support the weight of the thing, but as it is a representation of gork (or mork) the orks revere them and so are fearless around them. It sould be interesting if a culexus assassin somehow was sent to take out a big mek or warboss in a stompa/gargent, gets close and the thing just to the surprise of everybody involved collapses on itself and explodes when the psychic field is cut off and physics take over.


my guess is it would work in a similar way to which pariahs now work in general in books like ravenor where particualrly powerful psychic events or powers can blow out pariah null effects.

So while it might stop say a slugga firing or something it would be blown out by the massive gestalt of thousands and thosands of orks together.

I guess particulatly "strong" parish/culexus would have a bigger effect but not on the "everything stops working for miles around scale"
   
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TheWanderer wrote:
 G00fySmiley wrote:
interesting theory here by the OP. It is fluff that Stompas and other ork gargants just basically get bigger as the mek bolts on and builds it up, they are not structurally counts and should not be ale to support the weight of the thing, but as it is a representation of gork (or mork) the orks revere them and so are fearless around them. It sould be interesting if a culexus assassin somehow was sent to take out a big mek or warboss in a stompa/gargent, gets close and the thing just to the surprise of everybody involved collapses on itself and explodes when the psychic field is cut off and physics take over.


my guess is it would work in a similar way to which pariahs now work in general in books like ravenor where particualrly powerful psychic events or powers can blow out pariah null effects.

So while it might stop say a slugga firing or something it would be blown out by the massive gestalt of thousands and thosands of orks together.

I guess particulatly "strong" parish/culexus would have a bigger effect but not on the "everything stops working for miles around scale"
That is kinda what I was thinking. There wouldn't be a nullification of huge effects, but maybe small stuff would stop working. Obviously, there wouldn't be a rules effect, because Ork stuff in general doesn't impact the Psychic Phase beyond Weirdboyz.

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 casvalremdeikun wrote:
TheWanderer wrote:
 G00fySmiley wrote:
interesting theory here by the OP. It is fluff that Stompas and other ork gargants just basically get bigger as the mek bolts on and builds it up, they are not structurally counts and should not be ale to support the weight of the thing, but as it is a representation of gork (or mork) the orks revere them and so are fearless around them. It sould be interesting if a culexus assassin somehow was sent to take out a big mek or warboss in a stompa/gargent, gets close and the thing just to the surprise of everybody involved collapses on itself and explodes when the psychic field is cut off and physics take over.


my guess is it would work in a similar way to which pariahs now work in general in books like ravenor where particualrly powerful psychic events or powers can blow out pariah null effects.

So while it might stop say a slugga firing or something it would be blown out by the massive gestalt of thousands and thosands of orks together.

I guess particulatly "strong" parish/culexus would have a bigger effect but not on the "everything stops working for miles around scale"
That is kinda what I was thinking. There wouldn't be a nullification of huge effects, but maybe small stuff would stop working. Obviously, there wouldn't be a rules effect, because Ork stuff in general doesn't impact the Psychic Phase beyond Weirdboyz.


personally I am not convinced that Orks are truly psychic in anyway and that weirdboyz are not channeling the warp but actually the gestalkt orkiness (I apprecaite the crunch uses the perils of the warp to show the failure effect but in my mind its in place of something mroe appropriate)
   
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If the Orkish gestalt field was really that powerful nobody would ever defeat them.

I haven't come across or seen any quotes from fluff that states an Orkish gun can just be a box of crap and still fire.
   
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SomeRandomEvilGuy wrote:
If the Orkish gestalt field was really that powerful nobody would ever defeat them.

I haven't come across or seen any quotes from fluff that states an Orkish gun can just be a box of crap and still fire.


it is all over the place. even the 4th edition codex had a bit about one of the most deadly ork weapons being a wooden box with a few bolts rattling around in it. IA describes ork gargants as not structurally sound but they still work. all orks revere gork and mork and gork and mork are the two most powerful warp entities by far being able to krump their chaos gods (when they bother notice them)

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Perhaps the Orks don't believe a mere little umie can stop the power of the WAAAGH! so the culexus's field doesn't affect them.

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Isn't a Culexus Assassin focused on killing, I don't know, targets? I thought their abilities were focused on neutralizing single psykers or small, dangerous groups.

The Culexus doesn't disrupt the Shadow in the Warp, so I don't think it would have major effects on an ork force, which is functioning on a gestalt psychic field. At best, I think the field might disrupt a few orks in proximity.

That might mean that their weapons become unreliable and their equipment prone to breakdown. This would lead to much head-scratching and squabbling, which is the perfect moment for an assassin to strike.

So, I guess my answer would be that I think the field would work almost perfectly to do what the assassin wants to have it do, which is disrupt the enemy and allow an effective kill. And it would work terribly for something that it's not supposed to do anyway, which is be some sort of 'ork-nerfing' aura on the battlefield.

 
   
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Da Butcha wrote:
Isn't a Culexus Assassin focused on killing, I don't know, targets? I thought their abilities were focused on neutralizing single psykers or small, dangerous groups.

The Culexus doesn't disrupt the Shadow in the Warp, so I don't think it would have major effects on an ork force, which is functioning on a gestalt psychic field. At best, I think the field might disrupt a few orks in proximity.

That might mean that their weapons become unreliable and their equipment prone to breakdown. This would lead to much head-scratching and squabbling, which is the perfect moment for an assassin to strike.

So, I guess my answer would be that I think the field would work almost perfectly to do what the assassin wants to have it do, which is disrupt the enemy and allow an effective kill. And it would work terribly for something that it's not supposed to do anyway, which is be some sort of 'ork-nerfing' aura on the battlefield.


a culexus is still a parish remember so it DOES disrupt the warp
   
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Da Butcha wrote:

The Culexus doesn't disrupt the Shadow in the Warp, so I don't think it would have major effects on an ork force, which is functioning on a gestalt psychic field. At best, I think the field might disrupt a few orks in proximity.

I don't see why a Culexus would not disrupt the Shadow in the Warp. It's Psychic in nature after all.The only reason it wouldn't would be because it burns out the Culexus but I'm not sure that'd happen as standard for Tyranids.
   
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Stuff would work less optimal. The really crazy stuff might just power down or stop working.


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TheWanderer wrote:


personally I am not convinced that Orks are truly psychic in anyway


Orks are created by the old ones like eldar and perhaps even humans. All those races show exceptional psychic affinity it seems to be part of their grand scheme.

This message was edited 1 time. Last update was at 2016/05/28 09:46:34


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 oldzoggy wrote:
Stuff would work less optimal. The really crazy stuff might just power down or stop working.

Shokk Attack Guns would stop working. Possibly void shields as well.
   
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SomeRandomEvilGuy wrote:
If the Orkish gestalt field was really that powerful nobody would ever defeat them.

I haven't come across or seen any quotes from fluff that states an Orkish gun can just be a box of crap and still fire.


I did come across a story, somewhere, about a squad of Space Marines being stranded in the back lines of an Ork invasion.
They managed to ambush a Trukk with some nobs in it, hoping they could use the Trukk to get back to their lines.
However!
It didn't work for them, because, as it turns out, the engine was actually a crappy drawing of an engine, with the words "Vroom vroom" scrawled across it.

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 Buddingsquaw wrote:

I did come across a story, somewhere, about a squad of Space Marines being stranded in the back lines of an Ork invasion.
They managed to ambush a Trukk with some nobs in it, hoping they could use the Trukk to get back to their lines.
However!
It didn't work for them, because, as it turns out, the engine was actually a crappy drawing of an engine, with the words "Vroom vroom" scrawled across it.

Come across that on the internet?
   
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The Orks haven't been beaten yet. They ve existed before mankind crawled out of the sea and continue to exist today. Uncountable alien civilizations have come and gone and the orks continue to thrive while others struggle for mere survival. They are currently the most successful race in the milky way. So yes I'll concur; if the orks gestalt field was that powerful they wouldn't be defeated. Still waiting for the day Orks go extinct along with the uncounted other's that have during the million upon millions of years the orks have been traveling the stars.
   
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 ProwlerPC wrote:
The Orks haven't been beaten yet.

Orks have been beaten. Not being exterminated does not mean they haven't been defeated.
   
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Krieg! What a hole...

They were never beaten apparently, because of that one stupid quote, it's justifies everything

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 Bobthehero wrote:
They were never beaten apparently, because of that one stupid quote, it's justifies everything

If you're referring to the "Orkses is never beaten in battle" quote, I don't think it's stupid. It's incredibly in character and I love it.

Said character is wrong in various ways, but he's true to his Orkyself up until he dies.

And now for the real question; what happens to an Ork after they die?
   
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 casvalremdeikun wrote:
How would the Culexus's psychic nullification impact the Orks? Would all of their stuff suddenly stop working?


The Culexus' psychic nullification only works because the Orks believe it can.
   
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