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![[Post New]](/s/i/i.gif) 2016/05/21 18:57:34
Subject: Centurions
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Dark Angels Neophyte Undergoing Surgeries
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Why don't Dark Angels have centurions? They would be more of a viable option than terminators, but it's just one of the many things they don't have... Is there any real reason for this, or what?
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HERESY! |
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![[Post New]](/s/i/i.gif) 2016/05/21 19:03:57
Subject: Centurions
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Insect-Infested Nurgle Chaos Lord
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Same reason why they don't have Storm Ravens, Stalkers or Hunters:
GW forgot.
(note that Honor Guards, Sternguards and Vanguards have legitimate reasons for not being in a DA army; the marines who would usually qualify are instead inducted into Deathwing or Deathwing knights and have to fight in terminator armor).
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/05/21 19:41:14
Subject: Centurions
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Longtime Dakkanaut
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Because they are traitors Automatically Appended Next Post: If you want to play with loyalist terminators, centurions and thunder fire cannons instead of inner circle knights or other DA specific units you should play codex marines instead.
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This message was edited 1 time. Last update was at 2016/05/21 19:43:47
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/05/21 19:44:13
Subject: Centurions
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Fixture of Dakka
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Because they stupid "These have totally always existed" models are only made for the little favourites. Not anybody else.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/05/21 20:20:19
Subject: Centurions
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Veteran Inquisitor with Xenos Alliances
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pm713 wrote:Because they stupid "These have totally always existed" models are only made for the little favourites. Not anybody else.
Fictionally some of the things like hunters and stalkers are relatively new technological developments. Things like Storm Ravens are suppose to have started off as a Blood Angel specific unit that fictionally saw its use spread. Just because other chapters adopt it doesn't mean the Dark Angels would. The thing that's important to keep in mind is that by virtue of the Dark Angels having access to large troves of older technology they would not be as critical a priority for resupply, they have plenty more Thunderhawks and Storm Eagles, so while a Storm Raven would provide utility it wouldn't be needed as badly as a younger chapter that has fewer resources. Next when it comes to Centurions you have to look at their fictional role; they're supposedly the marines who have the job of guarding the armory. While the Dark Angels have a much larger armory, their first company largely protects it and the prisoners they keep. So once again despite being good on the tabletop, it isn't something that would serve the same purpose it does for other chapters fictionally.
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![[Post New]](/s/i/i.gif) 2016/05/21 20:23:33
Subject: Centurions
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Dark Angels Neophyte Undergoing Surgeries
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Thanks, that makes a lot of sense.
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HERESY! |
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![[Post New]](/s/i/i.gif) 2016/05/21 21:17:19
Subject: Re:Centurions
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Commander of the Mysterious 2nd Legion
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the answer is because vanilla marines need to have SOMETHING that makes em unique from the other marine factions
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2016/05/21 21:41:43
Subject: Centurions
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Hooded Inquisitorial Interrogator
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iirc the Dark Angels have a lot more terminator armour than other chapters (some of their successors may also), so they don't really need it. Centurions were supposed to have been developed to replace terminator armour since most chapters barely have enough to field terminator strikes as it is, and are slowly losing suits as they become damaged beyond their ability to repair it, since no-one knows how to make more.
The problem is that the Centurion Armour plays better on the battlefield right now, which does a poor job of painting a picture as to why terminator armour is supposed to be superior when you can just load up on grav-cannon arms and wreck everything you see.
Hunters and Stalkers shouldn't be necessary for the DA since they have the Ravenwing's Nephilim Jet Fighter, but it still sucks ass right now, so again the rules do a poor job of showing why it's any good for the DA's air support needs. Pretty sure the new generic marine flyer is better in every way right now.
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This message was edited 1 time. Last update was at 2016/05/21 21:43:24
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![[Post New]](/s/i/i.gif) 2016/05/21 22:45:06
Subject: Re:Centurions
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Regular Dakkanaut
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BrianDavion wrote:the answer is because vanilla marines need to have SOMETHING that makes em unique from the other marine factions
The problem is they have a bazillion of stuff that makes unique and, as plus, over like hell xD
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![[Post New]](/s/i/i.gif) 2016/05/21 23:33:37
Subject: Re:Centurions
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Fixture of Dakka
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BrianDavion wrote:the answer is because vanilla marines need to have SOMETHING that makes em unique from the other marine factions
Like Sternguard, Vanguard, changeable chapter tactics, troop bikes, Chapter Master hq's, stormtalons, honour guard, thunderfire cannons, ironclad dreadnoughts, a load of special characters, scout bikes, land speeder storms and legion of the damned?
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/05/21 23:35:52
Subject: Centurions
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Insect-Infested Nurgle Chaos Lord
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Technically any imperial army can field Legion of the Damned as that codex still exists.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/05/25 02:28:21
Subject: Re:Centurions
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Dakka Veteran
Eastern Washington
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pm713 wrote:BrianDavion wrote:the answer is because vanilla marines need to have SOMETHING that makes em unique from the other marine factions
Like Sternguard, Vanguard, changeable chapter tactics, troop bikes, Chapter Master hq's, stormtalons, honour guard, thunderfire cannons, ironclad dreadnoughts, a load of special characters, scout bikes, land speeder storms and legion of the damned?
DAs have an equivalent for half the stuff you listed or a fluff reason not to have anything like it. If the absence of said units or their replacements anger you that much the obvious problem is that actually dont like DAs. Play a codex SM chapter with some DAs iconography and say they're a successor chapter. Take a allied DAs detachment to bring along the units you like or think are very DAs flavorful. Bam! DAs style army with TFCs & cents.
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4,000 Word Bearers 1,500 |
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![[Post New]](/s/i/i.gif) 2016/05/25 16:41:13
Subject: Re:Centurions
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Fixture of Dakka
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Red Marine wrote:pm713 wrote:BrianDavion wrote:the answer is because vanilla marines need to have SOMETHING that makes em unique from the other marine factions
Like Sternguard, Vanguard, changeable chapter tactics, troop bikes, Chapter Master hq's, stormtalons, honour guard, thunderfire cannons, ironclad dreadnoughts, a load of special characters, scout bikes, land speeder storms and legion of the damned?
DAs have an equivalent for half the stuff you listed or a fluff reason not to have anything like it. If the absence of said units or their replacements anger you that much the obvious problem is that actually dont like DAs. Play a codex SM chapter with some DAs iconography and say they're a successor chapter. Take a allied DAs detachment to bring along the units you like or think are very DAs flavorful. Bam! DAs style army with TFCs & cents.
They have equivalents for 4 of those things and DA are one of the better off alternative Marines. There are fluff reasons for not having 3 of them. The irritation is not about DA it's about blatant favouritism. GW need to sort their rule writing out.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/05/25 16:59:19
Subject: Centurions
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Batsam wrote:Why don't Dark Angels have centurions? They would be more of a viable option than terminators, but it's just one of the many things they don't have... Is there any real reason for this, or what?
There is no official reason. A lot of the "retroactively always existed" new units dont make it into all variant armies, at least not immediately, and generally there's no real reason why. We simply dont know, and GW hasnt given any reasons, fluff, business, or otherwise, as to why, though it's entirely possible that DA's may get Centuriona in an 8th edition.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2016/05/25 17:17:10
Subject: Centurions
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Automated Rubric Marine of Tzeentch
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I sure would like some centurions for my BA as well. When building my BA up, those were the models I looked at and longed for. Power level aside, I want to see BA centurions.
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![[Post New]](/s/i/i.gif) 2016/05/25 17:36:44
Subject: Centurions
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Locked in the Tower of Amareo
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BA don't have access to invisibility. I'm not sure how good that would even be for BA.
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![[Post New]](/s/i/i.gif) 2016/05/25 17:52:38
Subject: Centurions
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Automated Rubric Marine of Tzeentch
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Like I said, I'm not worried about power level, I just like the models and want to use them with BA outside of taking SM detachments or going unbound. I'm fine using them without invisibility.
It's less of a "I want these strong units" and more of a "I want these models (plus their rules)"
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![[Post New]](/s/i/i.gif) 2016/05/25 20:07:14
Subject: Centurions
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Fixture of Dakka
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BossJakadakk wrote:I sure would like some centurions for my BA as well. When building my BA up, those were the models I looked at and longed for. Power level aside, I want to see BA centurions.
It's unlikely. You aren't the favourite so kiss decent treatment goodbye.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/05/25 22:40:27
Subject: Re:Centurions
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Commander of the Mysterious 2nd Legion
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pm713 wrote: Red Marine wrote:pm713 wrote:BrianDavion wrote:the answer is because vanilla marines need to have SOMETHING that makes em unique from the other marine factions
Like Sternguard, Vanguard, changeable chapter tactics, troop bikes, Chapter Master hq's, stormtalons, honour guard, thunderfire cannons, ironclad dreadnoughts, a load of special characters, scout bikes, land speeder storms and legion of the damned?
DAs have an equivalent for half the stuff you listed or a fluff reason not to have anything like it. If the absence of said units or their replacements anger you that much the obvious problem is that actually dont like DAs. Play a codex SM chapter with some DAs iconography and say they're a successor chapter. Take a allied DAs detachment to bring along the units you like or think are very DAs flavorful. Bam! DAs style army with TFCs & cents.
They have equivalents for 4 of those things and DA are one of the better off alternative Marines. There are fluff reasons for not having 3 of them. The irritation is not about DA it's about blatant favouritism. GW need to sort their rule writing out.
let's look at what they have equivilants of or not.
Sternguard/Vanguard : Dark Angels have veterans, trading some special rules and special ammo for versility. yeah they can't get jump packs, and if this was an edition where jump marines where awesome I might feel sympathy. over all? not great but there is some give and take here.
Chapter Tactics: you have yours it's called Grim Resolve. remember vanilla Marines is designed fofr people who wanna play a varity of chapters with differant ancestory, people whose chapter wasn't judged special eneugh to earn their own codex. Being envious of that is silly. it's just a way to let an Ultramarines player make himself differant from a white scars player.
Troop Bikes: no you instead get the Ravenwing strike force detachment.
Chapter Master HQs: given the existance of sucessor chapters this is mostly fair. on the other hand Dark Angel fans also love to note how the DAs are really a "secret legion" in which case is there really any ROOM for generic chapter masters characters?
Stormtalons: the Nephilium is more expensive but it's not horricifly bad, and I like the look of it more.
Honor Guard: nope you guys don't have it.
Thunderfire cannons: nope likewise don't have it, on the other hand given the dark angels mobility focus I can see them not deploying them so at least there is some sense.
Ironclad Dreadnoughts: ohh noo! you don't have special melee dreadnoughts!
Special characters: remember codex space Marines is effectivly "codex Ultramarines, Imperial Fists, Iron Hands, White Scars, Salamanders, Raven Guard, And Black Templars" honestly there could stand to be MORE special characters in the book, given Iron Hands don't even have a token special character, Let's look at the Ultramarines, who have the most special characters in the book, they have a total of 6 special characters (1 chapter master, 1 captain, 1 Librarian, 1 scout sergent, 1 tank pilot) Meanwhile Dark Angels has 4 special characters (5 if you note that Sammeal has two seperate data sheets depending on what he's piloting) so I'd say they're pretty good there.
Scout Bikes: given ALL Ravenwing Bikes have scout, it makes sense they lack scout bikes, ravenwing uses power armored troopers for those tasks.
Land Speeder Storms: handy unit, but I understand why dark angels don't have em. the kinda highly mobile fast response stuff most chapters use land speeder storm mounted scouts for, the dark angels presumably use the ravenguard for.
Legion of the Damned: they now have their own codex, you can take them if you want them.
I mean yeah it'd be nice to have some of these things, but there are things dark angels have that I wish vanilla Marines did (imagine how much fun you could have with an iron hands terminator command squad in cataphracti terminator armor!
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2016/05/25 22:53:55
Subject: Re:Centurions
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Fixture of Dakka
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BrianDavion wrote:pm713 wrote: Red Marine wrote:pm713 wrote:BrianDavion wrote:the answer is because vanilla marines need to have SOMETHING that makes em unique from the other marine factions
Like Sternguard, Vanguard, changeable chapter tactics, troop bikes, Chapter Master hq's, stormtalons, honour guard, thunderfire cannons, ironclad dreadnoughts, a load of special characters, scout bikes, land speeder storms and legion of the damned?
DAs have an equivalent for half the stuff you listed or a fluff reason not to have anything like it. If the absence of said units or their replacements anger you that much the obvious problem is that actually dont like DAs. Play a codex SM chapter with some DAs iconography and say they're a successor chapter. Take a allied DAs detachment to bring along the units you like or think are very DAs flavorful. Bam! DAs style army with TFCs & cents.
They have equivalents for 4 of those things and DA are one of the better off alternative Marines. There are fluff reasons for not having 3 of them. The irritation is not about DA it's about blatant favouritism. GW need to sort their rule writing out.
let's look at what they have equivilants of or not.
Sternguard/Vanguard : Dark Angels have veterans, trading some special rules and special ammo for versility. yeah they can't get jump packs, and if this was an edition where jump marines where awesome I might feel sympathy. over all? not great but there is some give and take here.
Chapter Tactics: you have yours it's called Grim Resolve. remember vanilla Marines is designed fofr people who wanna play a varity of chapters with differant ancestory, people whose chapter wasn't judged special eneugh to earn their own codex. Being envious of that is silly. it's just a way to let an Ultramarines player make himself differant from a white scars player.
Troop Bikes: no you instead get the Ravenwing strike force detachment.
Chapter Master HQs: given the existance of sucessor chapters this is mostly fair. on the other hand Dark Angel fans also love to note how the DAs are really a "secret legion" in which case is there really any ROOM for generic chapter masters characters?
Stormtalons: the Nephilium is more expensive but it's not horricifly bad, and I like the look of it more.
Honor Guard: nope you guys don't have it.
Thunderfire cannons: nope likewise don't have it, on the other hand given the dark angels mobility focus I can see them not deploying them so at least there is some sense.
Ironclad Dreadnoughts: ohh noo! you don't have special melee dreadnoughts!
Special characters: remember codex space Marines is effectivly "codex Ultramarines, Imperial Fists, Iron Hands, White Scars, Salamanders, Raven Guard, And Black Templars" honestly there could stand to be MORE special characters in the book, given Iron Hands don't even have a token special character, Let's look at the Ultramarines, who have the most special characters in the book, they have a total of 6 special characters (1 chapter master, 1 captain, 1 Librarian, 1 scout sergent, 1 tank pilot) Meanwhile Dark Angels has 4 special characters (5 if you note that Sammeal has two seperate data sheets depending on what he's piloting) so I'd say they're pretty good there.
Scout Bikes: given ALL Ravenwing Bikes have scout, it makes sense they lack scout bikes, ravenwing uses power armored troopers for those tasks.
Land Speeder Storms: handy unit, but I understand why dark angels don't have em. the kinda highly mobile fast response stuff most chapters use land speeder storm mounted scouts for, the dark angels presumably use the ravenguard for.
Legion of the Damned: they now have their own codex, you can take them if you want them.
I mean yeah it'd be nice to have some of these things, but there are things dark angels have that I wish vanilla Marines did (imagine how much fun you could have with an iron hands terminator command squad in cataphracti terminator armor!
Sternguard and Vanguard are way better than DA veterans. They don't come close.
I said changeable chapter tactics and last I checked DA can't change theirs game to game.
They still have way less and Ultramarines having all those push it over the edge.
But you can still have Scout Bikes in other companies. So they can actually be taught to use Bikes.
So why are they in the SM book?
Like what? The only thing they have that isn't done better is...... Ohhhhhhhh right. Nothing. Except maybe Deathwing and Black Knights.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/05/26 03:27:09
Subject: Re:Centurions
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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I always figured that Dark Angels should be able to field Terminator squads that feature larger than normal amounts of heavy weapons, if anything. I would even say more heavy weapons than just the Plasma Cannon should be open to them, too. We already have instances of Heresy Age Terminators with things like Multi-Meltas and the like, so obviously they can carry them.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2016/05/26 04:09:16
Subject: Re:Centurions
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Veteran Inquisitor with Xenos Alliances
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AegisGrimm wrote:I always figured that Dark Angels should be able to field Terminator squads that feature larger than normal amounts of heavy weapons, if anything. I would even say more heavy weapons than just the Plasma Cannon should be open to them, too. We already have instances of Heresy Age Terminators with things like Multi-Meltas and the like, so obviously they can carry them.
I agree but I think a lot of that would only happen as a desicated Deathwing codex that goes into that much more detail just for them. I think it'd be easy to imagine the Deathwing would have some devastator equivalent squad or the smaller versatile Recon terminator squads that used to exist in the fluff.
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![[Post New]](/s/i/i.gif) 2016/05/26 07:05:56
Subject: Re:Centurions
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Commander of the Mysterious 2nd Legion
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pm713 wrote:BrianDavion wrote:pm713 wrote: Red Marine wrote:pm713 wrote:BrianDavion wrote:the answer is because vanilla marines need to have SOMETHING that makes em unique from the other marine factions
Like Sternguard, Vanguard, changeable chapter tactics, troop bikes, Chapter Master hq's, stormtalons, honour guard, thunderfire cannons, ironclad dreadnoughts, a load of special characters, scout bikes, land speeder storms and legion of the damned?
DAs have an equivalent for half the stuff you listed or a fluff reason not to have anything like it. If the absence of said units or their replacements anger you that much the obvious problem is that actually dont like DAs. Play a codex SM chapter with some DAs iconography and say they're a successor chapter. Take a allied DAs detachment to bring along the units you like or think are very DAs flavorful. Bam! DAs style army with TFCs & cents.
They have equivalents for 4 of those things and DA are one of the better off alternative Marines. There are fluff reasons for not having 3 of them. The irritation is not about DA it's about blatant favouritism. GW need to sort their rule writing out.
let's look at what they have equivilants of or not.
Sternguard/Vanguard : Dark Angels have veterans, trading some special rules and special ammo for versility. yeah they can't get jump packs, and if this was an edition where jump marines where awesome I might feel sympathy. over all? not great but there is some give and take here.
Chapter Tactics: you have yours it's called Grim Resolve. remember vanilla Marines is designed fofr people who wanna play a varity of chapters with differant ancestory, people whose chapter wasn't judged special eneugh to earn their own codex. Being envious of that is silly. it's just a way to let an Ultramarines player make himself differant from a white scars player.
Troop Bikes: no you instead get the Ravenwing strike force detachment.
Chapter Master HQs: given the existance of sucessor chapters this is mostly fair. on the other hand Dark Angel fans also love to note how the DAs are really a "secret legion" in which case is there really any ROOM for generic chapter masters characters?
Stormtalons: the Nephilium is more expensive but it's not horricifly bad, and I like the look of it more.
Honor Guard: nope you guys don't have it.
Thunderfire cannons: nope likewise don't have it, on the other hand given the dark angels mobility focus I can see them not deploying them so at least there is some sense.
Ironclad Dreadnoughts: ohh noo! you don't have special melee dreadnoughts!
Special characters: remember codex space Marines is effectivly "codex Ultramarines, Imperial Fists, Iron Hands, White Scars, Salamanders, Raven Guard, And Black Templars" honestly there could stand to be MORE special characters in the book, given Iron Hands don't even have a token special character, Let's look at the Ultramarines, who have the most special characters in the book, they have a total of 6 special characters (1 chapter master, 1 captain, 1 Librarian, 1 scout sergent, 1 tank pilot) Meanwhile Dark Angels has 4 special characters (5 if you note that Sammeal has two seperate data sheets depending on what he's piloting) so I'd say they're pretty good there.
Scout Bikes: given ALL Ravenwing Bikes have scout, it makes sense they lack scout bikes, ravenwing uses power armored troopers for those tasks.
Land Speeder Storms: handy unit, but I understand why dark angels don't have em. the kinda highly mobile fast response stuff most chapters use land speeder storm mounted scouts for, the dark angels presumably use the ravenguard for.
Legion of the Damned: they now have their own codex, you can take them if you want them.
I mean yeah it'd be nice to have some of these things, but there are things dark angels have that I wish vanilla Marines did (imagine how much fun you could have with an iron hands terminator command squad in cataphracti terminator armor!
Sternguard and Vanguard are way better than DA veterans. They don't come close.
I said changeable chapter tactics and last I checked DA can't change theirs game to game.
They still have way less and Ultramarines having all those push it over the edge.
But you can still have Scout Bikes in other companies. So they can actually be taught to use Bikes.
So why are they in the SM book?
Like what? The only thing they have that isn't done better is...... Ohhhhhhhh right. Nothing. Except maybe Deathwing and Black Knights.
Can you provide ANY proof, ANY whatsoever, the Dark Angels use Scouts on bikes? there is as far as I can tell (now granted I haven't read every 40k novel known to man) no evidance they employ bikes outside of the ravenwing. gee it's almost like the ravenwing is a specialist formation within the dark angels! almost like they're not entirely codex compliant  we know in a CODEX chapter scouts are taught to use bike\s it does not follow that this applies to dark angels.
on the character front, no they don't have way less. as I said, this is several chapters worth. I cannot, deploy Sicurious and Shrike in the same detachment.
yes codex vanilla marines is more flexable, but as I saiod it's trying to represent 1000 differant chapters. the dark angels don't have that so they're gonna be less flexable as a matter of course.
a space marine chapter unique eneugh to warrent it's own special codex outta have some differances. if it's "everything space marines has... PLUS THIS!" that's silly. are sp[ace marines insanely powerful? yeah, that said I'd argue dark angels are, as of right now, the second most powerful marine book. and they're much closer to the vanilla marine power level then say... blood angels.
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This message was edited 1 time. Last update was at 2016/05/26 07:09:41
Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2016/05/26 10:33:22
Subject: Re:Centurions
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Hooded Inquisitorial Interrogator
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BrianDavion wrote:Sternguard/Vanguard : Dark Angels have veterans, trading some special rules and special ammo for versility. yeah they can't get jump packs, and if this was an edition where jump marines where awesome I might feel sympathy. over all? not great but there is some give and take here.
I wouldn't say that Dark Angels veterans are the replacement here; DA have Deathwing Knights and Black Knights. Both kind of fill the Vanguard Veteran niche in different ways, though you could maybe argue that Black Knights are like fast Sternguard thanks to access to rad and stasis grenade launchers giving them quite a bit of flexibility, but yeah, no direct parallel to Sternguard, but DA definitely have alternatives.
For Honour Guard DA have Deathwing and Ravenwing command squads, who needs Honour Guard?
I feel the lack of an Ironclad, as I like to use my Dreadnoughts in Drop Pods with Teleport Beacons to grab locations for my Deathwing to arrive from, so extra armour would be nice. Of course Dreadnoughts and equivalents suck this edition, and the venerable upgrade isn't worth it at all, but still, I'd like access to Ironclads for this role, or some kind of DA equivalent (Chaplain dreadnoughts?). Land Speeder Storms as well; I get that Ravenwing can function as scouts, but it would make more sense for the actual initiate scouts to participate via Land Speeder Storms as it'd be a logical way for them to keep up. I can ally both of them in, but these do feel like things that the DA should have.
As I've said already, Centurions make sense in that DA have access to much more terminator armour than many other chapters, whose supplies are slowly dwindling. Centurion armour is supposed to be the worse replacement to terminator armour, but unfortunately the rules don't reflect this as terminator armour units just aren't good enough right now, but fluff-wise it makes some degree of sense.
Likewise the Hunter/Stalker/Storm Whatever the New One is Called aren't necessary since DA have the Nephillim Jet Fighter, unfortunately it sucks right now too, but then so does everything about Flyers being in the game
Some kind of land based AA for DA would be nice, but I was never happy with the addition of the Hunter/Stalker in the first place, I'd have rather seen Mortis Dreadnoughts in Heavy Support that can take Skyfire, plus maybe access to Skyfire missiles on the Whirlwind, with these given to all chapters.
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This message was edited 2 times. Last update was at 2016/05/26 10:37:11
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![[Post New]](/s/i/i.gif) 2016/05/26 10:48:51
Subject: Centurions
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Veteran Wolf Guard Squad Leader
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Batsam wrote:Why don't Dark Angels have centurions? They would be more of a viable option than terminators, but it's just one of the many things they don't have... Is there any real reason for this, or what?
Balance -they get access to unique units, weapons and upgrades, so they lose access to a small amount of the stuff vanilla space marines have. Us wolves don't have grav, centurions, etc eother. Tbh I presumed this was the case with any chapter that has its own codex.
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I let the dogs out |
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![[Post New]](/s/i/i.gif) 2016/05/26 10:59:28
Subject: Centurions
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Moustache-twirling Princeps
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Batsam wrote:Why don't Dark Angels have centurions? They would be more of a viable option than terminators, but it's just one of the many things they don't have... Is there any real reason for this, or what?
They refuse to share STCs they have (Ravenwing Dark Talon, Nephilim Jetfigher, etc.) so the AdMech limit what they have access to (similar to Blood Angels and the Baal Predator).
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![[Post New]](/s/i/i.gif) 2016/05/27 15:04:41
Subject: Re:Centurions
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Lord of the Fleet
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pm713 wrote:
They still have way less and Ultramarines having all those push it over the edge.
You have 4 and Ultramarines have 6.
Salamanders, Raven Guard, Imperial Fists and White Scars each have 1. Iron Hands have 0.
Yes, that's dreadfully unfair for you.
As for changeable chapter tactics, if you're comfortable with chapter tactics that don't match how your models are painted then why aren't you pulling your green wing from C: SM and getting all of the goodies that you're complaining about?
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This message was edited 1 time. Last update was at 2016/05/27 15:06:01
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![[Post New]](/s/i/i.gif) 2016/05/27 20:47:15
Subject: Re:Centurions
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Fixture of Dakka
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Scott-S6 wrote:pm713 wrote:
They still have way less and Ultramarines having all those push it over the edge.
You have 4 and Ultramarines have 6.
Salamanders, Raven Guard, Imperial Fists and White Scars each have 1. Iron Hands have 0.
Yes, that's dreadfully unfair for you.
As for changeable chapter tactics, if you're comfortable with chapter tactics that don't match how your models are painted then why aren't you pulling your green wing from C: SM and getting all of the goodies that you're complaining about?
One has 4 and one has 10. Kind of is unfair. That's before you start looking at whose useful or Forgeworld. Because I don't play greenwing...
You can't seriously tell me SM gets way more than they should. All you have to do is look at how much they get that nobody else does for no reason.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/05/27 21:23:38
Subject: Re:Centurions
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Lord of the Fleet
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pm713 wrote: Scott-S6 wrote:pm713 wrote: They still have way less and Ultramarines having all those push it over the edge. You have 4 and Ultramarines have 6. Salamanders, Raven Guard, Imperial Fists and White Scars each have 1. Iron Hands have 0. Yes, that's dreadfully unfair for you. As for changeable chapter tactics, if you're comfortable with chapter tactics that don't match how your models are painted then why aren't you pulling your green wing from C: SM and getting all of the goodies that you're complaining about?
One has 4 and one has 10. Kind of is unfair. That's before you start looking at whose useful or Forgeworld. Because I don't play greenwing... You can't seriously tell me SM gets way more than they should. All you have to do is look at how much they get that nobody else does for no reason. Your chapter has four. Five other first founding chapters have one or zero. Those 10 characters are distributed across five different chapters. Really not seeing the unfairness here (except for Iron Hands players). You have as many characters as Salamanders, Raven Guard, Imperial Fists and White Scars combined. If you don't use green wing then why the complaints that you don't get units which aren't fluffy for Deathwing and Ravenwing? You chose to play a snowflake chapter so you got access to unique stuff but lost access to some of the C: SM stuff. That's how it works. I don't get it - you seem not to care about fluffy distinctions (changing chapter tactics, using characters regardless of which chapter they belong to) so why aren't you just including C: SM stuff in your army since it's trivially easy to do so now?
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This message was edited 2 times. Last update was at 2016/05/27 21:28:38
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![[Post New]](/s/i/i.gif) 2016/05/27 21:29:55
Subject: Re:Centurions
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Commander of the Mysterious 2nd Legion
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pm713 wrote: Scott-S6 wrote:pm713 wrote:
They still have way less and Ultramarines having all those push it over the edge.
You have 4 and Ultramarines have 6.
Salamanders, Raven Guard, Imperial Fists and White Scars each have 1. Iron Hands have 0.
Yes, that's dreadfully unfair for you.
As for changeable chapter tactics, if you're comfortable with chapter tactics that don't match how your models are painted then why aren't you pulling your green wing from C: SM and getting all of the goodies that you're complaining about?
One has 4 and one has 10. Kind of is unfair. That's before you start looking at whose useful or Forgeworld. Because I don't play greenwing...
You can't seriously tell me SM gets way more than they should. All you have to do is look at how much they get that nobody else does for no reason.
except they DO have a reason. yet again, they DON'T HAVE 10. you're limited on what you can take based off what chapter tactics you want.
the Ultramarines have 6 characters (of thsoe only 4 are independant characters)
The Imperial Fists have 2 (one is technicly from a sucessor chapter but he counts)
Salamanders, white scars and Raven Guard have 1 each.
Iron Hands are just screwed with zero!
Black Templars have 3
for compleitions sake Blood Angels have 5.5 (tycho having two stat lines is 1.5)\
Dark Angels have 4.5
Space Wolves have 6
you can't include all space marine special character together as they're not all from the same chapter. non ultramarines players have a pretty thin list of special characters, and even the Utramarines don't have any more then the space puppies.
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Opinions are not facts please don't confuse the two |
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