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AOS Tournament at GW Store in Houston, Texas on May 24th  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Been Around the Block





Hey everyone,

The local GW store had an AOS tournament this past weekend, and 6 players managed to show up for three battle rounds on a Sunday.



Most brought unpainted armies, we had a couple of nicely painted armies as well. The rules were as follows:

Rules:
You will have 10 warscrolls to build your list.
Each unit minimum entry size is 1 warscroll. You can add to a unit by adding another warscroll to add the minimum unit size to it (a unit of skeletons is 10 minimum. You can increase it to 20 by adding another warscroll etc.)
Characters (hero keyword) are 1 warscroll per 5 wounds. If more than 5, less than 10 counts as 2 warscrolls etc.
Monsters are 1 warscroll per 10 wounds.
Characters ON monsters count as the Character warscroll rule.
Increments can be used, for example adding 5 more skeletons only uses a half warscroll.
Models must be 100% WYSIWYG. No Proxying. If there is a model for something it must be used. If there isn't a model you must have it appropriately modeled.
No named characters.
There will be three rounds, three scenarios taken from the Age of Sigmar book.
We will be using the Time of War rules on page 146 of the Warhammer: Age of Sigmar book. Storm of Sigmar is in play.
All rules apply, with the following exceptions to the main rules:
You can shoot into a melee but every miss hits your own troops
Measuring in game will be from base to base.
Summoning will be allowed but you must have the models you are summoning, and they must be fully built and in order to summon, you must have the models/warscroll already in play at the beginning of the game.

Participation included:
A Brettonian army made up of knights, a damsel, some questing knights, pegasus knights, a trebuchet and a lord commander on Pegasus.
A Skaven horde army.
A Seraphon army with riperdactyls, a slann, saurus guard, a bastiliadon and more.
A very nicely painted Fyreslayer army including a grimwrath berserker, rune priest on magmadroth, runeson on foot as general, and a few other units of infantry
My (painted) stormcast eternals, with lord celestant on dracoth, protectors, decimators, liberators, judicators, hammer prosecutors and a heraldor.
A beastman army focused around what I believe was a Ghorgon, bestigors and more (I'm not familiar with beastmen as an army).



Each round was worth 7 points for a major victory, 5 points for a minor victory, 3 points for a loss and an extra point for any monsters killed or the enemy general killed.

The first game used objective markers in every one of the six squares, at the end of each battle round you tallied up the number of objectives you held to determine the points. At the end of an hour and a half the person with the most points won the minor victory.

My opponent fielded the Bretonnians (I was Stormcast) and we each started on our objective markers. He issued a general advance with his knights, trying to keep them in cover with the woods. My heraldor made him pay for that (the heraldor would become the new hero of the tournament). I held my three objectives and flanked his questing knights with my prosecutors. Supported by judicator arrow fire and the dracoth's breath attack, the prosecutors killed the questing knights and took that objective. The knights had a very damaging charge on my liberators on two of the objective points, but after surviving the charge they piled in with judicators, the heraldor, the lord celestant and others to hold the points and start chopping down knights. The protectors held an objective untouched, and at the end of 2 battle rounds and an hour and a half I had 7 points while my opponent had none and I claimed the minor victory!

The second round was a king of the hill match. My opponent fielded a huge unit of 60 plague monks backed by censor bearers and a general caster on foot. I won the roll for initiative and let him go first. He charged forward (as skaven do) and got the full force 2 units of judicators, the dracoth breath, and the heraldor catching 3 units close to the same piece of terrain. I moved the melee units forward as well, lead by the lord celestant and a unit of decimators. I got the initiative on the next turn, and hit him with another ranged volley, moved everyone forward and then attempted almost 5 charges. Only one charge succeeded, the lord celestant on dracoth. So he charged the 60 (now 45) plague monks alone and took down another 7. I didn't want him to be too surrounded so I was able to position him with a wall on one side, limiting the number of plague monks which could pile in. On my opponent's turn, he continued to surround and pour in attacks on the lord celestant, but could only get 7 plague monks within range. He had a unit of censor bearers charge the decimators, but since I activated them first, the unit of 10 became a unit of 2 before he was able to use them at all. The battleshock took care of the rest. My opponent, realizing the battle was lost, poured all of his attacks for the rest of the match on the lord celestant hoping to bring him down, but he managed to survive with 1 wound remaining. When the decimators hit the plague monks the next turn the 29 attacks they lined up basically ended the game. No models lost, a major victory!

The final match for me that day was against the fyreslayer player. I have included a few pictures of the table we played on, though we did not use all of the models there in our game. But as we had the 2 painted armies, we wanted a few good pictures!


We each had a base in our side which was worth 5 points while our own base was worth 3 points as an objective. Killing the enemy general or a monster was also worth a point to win that game. My opponent sent the most of his forces down one side, while I spread my forces around my territory on a large semicircle. On his first turn, he moved the magmadroth with rune priest and a unit of infantry to spearhead through a forest, sticking partly out one side. I seized the opportunity and hit the magmadroth with all of the ranged attacks I could and then charged with the lord celestant on dracoth. I was willing to lose the celestant to pin down the magmadroth, stuck in the forest while my lord celestant remained 3 inches out let my heraldor continue to pour in mortal wounds, while discouraging his infantry from following up. My protectors also closed in on the magmadroth to finish it, and essentially won the game there. His grimwrath berserker was almost impossible to kill, but 2 units of protectors finally did the job, though not before he was able to finish off the lord celestant. Judicators and prosecutors mopped up the rest of his units before the liberators could even close for battle. Another major victory, and in the end a tournament win for the stormcast!!

Final standings were: First place Stormcast, second place Fyreslayers, third place Beastmen. No monetary or shopping spree prize unfortunately!!
   
Made in us
Automated Rubric Marine of Tzeentch





ft. Bragg

Gratz on the win.

But got to say it...moral of the story, two newer faction armies roll older line factions. Big surprise in a GW game.

Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" 
   
Made in us
Humming Great Unclean One of Nurgle






 quickfuze wrote:
But got to say it...moral of the story, two newer faction armies roll older line factions. Big surprise in a GW game.
I would normally agree with you, but that argument doesn't work when GW isn't doing the balancing...

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Been Around the Block





Also note, I was one of the only armies that used any ranged units. By softening up the enemy units before engaging and trapping them near cover which I could turn into mortal wounds every turn, the engagements became more one-sided.

Also charging decimators with a horde army is a terrible idea.
   
 
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