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Made in us
Regular Dakkanaut





Rules Update List Proposal

This list was designed with three things in mind

1) I've discussed most of these problems at length with other players and tried to listen to their complaints as best I could and I've tried to develop a fair and equitable solution to these problems that benefits all players equally. Some of these changes are more popular than others, but they are designed to be fair.
2) I believe that it is pointless to try to change one thing at a time or even one codex at a time, as this will simply lead to a never ending cycle of buff, nerf, then buff again. Everything on this list was meant to be changed at once, and this list is meant to be taken as a whole.
3) Having a seriously underpowered list is no fun, and neither is having one that is so overpowered that it wipes the floor with everyone else. (At least it shouldn't be, if you enjoy the spirit of the game)

Problem: Bolters are weak/Space Marine Tac Squads are one of the worse troop choices in the game
How Many Times I've Heard This: 10 or more times, each
Spoiler:

Solution 1: Change Bolter Statline (also applies to chaos)
Change Heavy Bolters to Heavy 4-5
Change Bolters to AP 4 and give a "Jams" special rule (on a roll of one that model cannot fire next turn as it clears out the jam, having a techmarine with the unit removes this special rule)
Alternatively
Make Bolters Salvo 2/1 and Heavy Bolters 3-4/2

Solution 2: Narthecium
Let Apothecaries be an HQ choice


Problem: Terminators are overcosted and cannot use heavy weapons
How Many Times I've Heard This: 5 or more times, each

Spoiler:

Solutions:
Change Terminators to T5
Give them 2 wounds
Let them each take option from heavy weapons (excluding grav cannons)
raise point cost to 40-50 points a model, depending on changes


Problem: Centaurians are a huge point sink and do not have invul saves
How many times I've heard this: 3 or more times
Spoiler:

Solutions:
Give Assault and Devestator Centurians 4+ invul saves
Give Devastator Centuarians take Assault Cannons at as default weapons
Give Assault Centuarians take a TL Flamestorm Cannon as default weapons
Raise all Centaurians Point Costs to 60-70, depending on changes


Problem: Flakk Missiles are overcosted and Missile Launchers are too expensive
How Many Times I've Heard This: a dozen or more
Spoiler:

Solutions:
Change cost of Missile Launchers to 10 points, and extra 5 for flakk


Problem: Orks are fethed to hell
How Many Times I've Heard This: 10,000 or more times
Spoiler:

Solutions 1: Undo 7th Ed Nerfs
Unnerf Nobs, bring back squads painboy and cybork body options, make warbikes "entire squad may take"
Unnerf TankHammers, make them S 10 again
Unnerf Mob Rule, just put it back the way it was
Unnerf Killa Kans, get rid of "cowardly grots!" rule
Restore Nobz and Meganobz as Troop Choices when you take a Warboss or Ghazghkull
Restore "Da Big Dok" special rule on Grotsnik

Solution 2: Basic Buffs
Up Base Strength to 4 (they are orks for gorks sake!)
Make 'ard boys cost 3 points (Same price as IG vet squads)
Give Boys an extra CC weapon for 1-2 points
Up Burna's to S5
Change Initiative to 4
Give Nobs (and all Nob HQ with 6+ armor saves) 5+ armor save by default
Give Nobs 4+ armor saves for 2ppm

Solution 3: Reduced Point Costs
Burnas 12 ppm
Tankbusta's 12 ppm
Commandos 8ppm
Let Nobz take Power Claws for 15 ppm, Killsaws for 20 ppm


Problem: Chaos is Overpriced, Their Codex is almost as bad as orks
How Many Times I've Heard This: Ad Naseum
Spoiler:

Solution 1: Reduce Point Costs
Reduce Plague Marines, Noise Marines, Thousand Sons and Warp Talons to 20

points
Reduce Helbrutes to 75 ppm

Solution 2: Minor Buffs to Rubric Marines, Berserkers, Noise Marines
Thousand Sons given ignores cover, no grenades, increase cost of sorcerer

to 50 points
Increase cost of Berserkers to 20 ppm, add 1 to S.
Change Sonic Blasters to S5

Solution 3: Buff Terminators and Obliteraters
Change Terminators to T5
Give them 2 wounds
Let them each take option from heavy weapons
raise point cost to 40-50 points a model, depending on changes
Give Obliterators an extra wound
Give Obliterators T5


Problem: Tau are OP
How Many Times I've Heard This: A Metric Gross
Spoiler:

Solution 1: Increased Point Costs
Increase cost of Riptides by 50 points to 230
Increase cost of firewarriors to 10 ppm
Increase cost of Cadre Fireblade to 80 points

Solution 2: Markerlight Nerfs
Put a cap on how many markerlights can be applied per enemy unit (2 or 3)
Give all markerlights the Split Fire rule

Solution 3: Nerfing Tau Formations
Optimized Stealth Formation requires a single marker light hit to get

ignores cover, strikes rear armor facing and incresed ballistic skill


Problem: Tau Strike Teams have too low a BS
How Many Times I've heard this: 3 or more
Spoiler:

Solution:
Increase BS of firewarriors by 1 when escorted by Fireblade Cadre


Problem: Flyrant lists are broken
How Many Times I've Heard This: 5 or more
Spoiler:

Solution:
No longer allow Mucolid Spore Cluster to be taken as a troops choice


Problem: Eldar are extremely cheesy and OP
How Many Times I've Heard This: As many times as there are stars in the galaxy.
Spoiler:

Solution 1: Nerfs
Warp Spiders can only move 1d6 on a warp jump
Reduce Wraithlord to T7 S7
Reduce Wraithknight to T7 S9 and 5W

Solution 2: Increased Point Costs
Wraith Lord 350ppm
Windriders 20ppm (including starting models) Scatter Laser Upgrade +20ppm
Wraithblades 35ppm (inluding starting models)
Wraithguard 40ppm (including starting models)


Personal Preferences
Spoiler:

Have Scouts take Hellfire rounds at either 5 points, instead of 8 (just an oddball number)
Give Broadsides S10 AP 1 TL Rail Guns back
Get rid of Varied Frequency on Blastmaster for Noise Marines, nobody ever uses it
Change Plasma Grenades to S6
Change Plasma Missiles to S6


I will continue to update this post as I think of new ideas and try to keep an update log as well. If you have any ideas on changes that need to be made or if you agree or disagree with any of the changes on this list, let me know.

Update Log 1
Spoiler:

Added the "Jams" special rule to AP4 bolters
Added Extra wound and T5 to Obliterators
Duplicated SM changes for Chaos Terminators
Changed Ork Initiative to 4
Give Nobs (and all Nob HQ with 6+ armor saves) 5+ armor save by default
Give Nobs 4+ armor saves for 2ppm
Burnas 12 ppm
Tankbusta's 12 ppm
Commandos 8ppm
Let Nobz take Power Claws for 15 ppm, Killsaws for 20 ppm
Optimised Stealth Formation requires a single marker light hit on your target to get ignores cover, strikes rear armor facing and incresed ballistic skill
Warp Spiders can only move 1d6 on a warp jump
Reduce Wraithlord to T7 S7
Reduce Wraithknight to T7 S9
Change Plasma Grenades to S6
Change Plasma Missiles to S6
Wraith Knight350ppm
Windriders 20ppm (including starting models) Scatter Laser Upgrade +20ppm
Wraithblades 35ppm (inluding starting models)
Wraithguard 40ppm (including starting models)

This message was edited 5 times. Last update was at 2016/05/27 02:30:51


 
   
Made in gb
Fixture of Dakka




The Wraithlord stuff does not need to be there. No sane person has ever told me it's op and most people say that it needs buffing. The same applies to Wraithblades. While people love saying all Eldar are OP it's just not true.

The Warp Spider nerf doesn't work properly. It takes their defining equipment and makes it useless. You need to address the specific issue of Flickerjumping not the teleport.

S6 Plasma Grenades seems a bit too much for something that a lot of units have. I see why you'd change it but I don't think you should.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Regular Dakkanaut





pm713 wrote:
While people love saying all Eldar are OP it's just not true.


I can assure you that your opinion is in the minority.

This message was edited 1 time. Last update was at 2016/05/26 18:50:05


 
   
Made in gb
Fixture of Dakka




rrll wrote:
pm713 wrote:
While people love saying all Eldar are OP it's just not true.


I can assure you that your opinion is in the minority.

Because most people hear Eldar and think scatterbike. Take scatterbikes, Wraithknights, Warp Spiders and Wraithguard out. Things aren't as blatantly broken as people make out.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Automated Rubric Marine of Tzeentch




Honestly, restricting flickerjump to 1/turn might just be a place to start, then adjust from there.

I also really hope that Wraith Lord 350ppm is meant to be the Knight, because there's no reason to nearly triple the cost of the Lord.
   
Made in us
Missionary On A Mission



Eastern VA

Um, yeah, for sure. A Wraithlord reduced down to S7/T7 should absolutely not be more expensive than the DE Talos: the Talos is S7/T7/W3/3+, and also has FNP. Almost nobody thinks it's seriously OP. It's not UP, either - one of those mostly-balanced oddballs: it has some trouble making it into CC, but is pretty devastating if it does.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Regular Dakkanaut





 BossJakadakk wrote:
Honestly, restricting flickerjump to 1/turn might just be a place to start, then adjust from there.

I also really hope that Wraith Lord 350ppm is meant to be the Knight, because there's no reason to nearly triple the cost of the Lord.


You are absolutely right, that is a typo. Apologies.
   
Made in au
Crushing Black Templar Crusader Pilot






So I'll say again as I did in the last thread:

Why should all Chapters now suddenly go against the Codex Adeptus Astartes and now change their numbers?

In terms of the tabletop, it may make some sense, but the problem with your solution is still two-fold:

-- You'd have to rewrite a whole lot of fluff.
-- The issue(s) that this increase in squad size would fix could be fixed via other means that don't break the fluff (e.g. Special Rules).

Also, why do Chaplains (in your iteration of rules) still have the Narthecium? It doesn't fit.
   
Made in us
Regular Dakkanaut





 IllumiNini wrote:
So I'll say again as I did in the last thread:

Why should all Chapters now suddenly go against the Codex Adeptus Astartes and now change their numbers?

In terms of the tabletop, it may make some sense, but the problem with your solution is still two-fold:

-- You'd have to rewrite a whole lot of fluff.
-- The issue(s) that this increase in squad size would fix could be fixed via other means that don't break the fluff (e.g. Special Rules).

Also, why do Chaplains (in your iteration of rules) still have the Narthecium? It doesn't fit.


Alright, i'll tell you what, you get 4 more people to agree with you and I'll take it both those rules out. (I know you already had a couple)

This message was edited 1 time. Last update was at 2016/05/27 00:04:35


 
   
Made in au
Crushing Black Templar Crusader Pilot






rrll wrote:
Alright, i'll tell you what, you get 5 more people to agree with you and I'll take it both those rules out. (I know you already had a couple)


In all honestly: I'm too lazy to do that. If people agree with me and care enough to comment on this thread, they'll comment eventually regardless of whether or not I can find 5 people who agree with me. Plus, if your approach to whether or not a rule is worth keening or can be improved upon is to get me to find 5 people who agree with me rather than genuinely consider what I (or anyone else) have suggested, then that suggests to me that not only are you not taking the feedback from myself or anyone else seriously, but you also seem to be more interested in people agreeing with you on your proposed rules rather than improving upon the rules.

On the topic of the rules: Why should these rules exist? Because no rule should exist simply because you want another rule. There has to be a purpose to it. So what is the purpose in breaking the fluff just so you can give Narthecium to Chaplain? What is the purpose of breaking the fluff to increase squad sizes? Because as I've said before: Chaplains don't need Narthecium (because you have Apothecaries for that, and it doesn't fit), and the issues that can be fixed using the numbers thing can also be fixed via other methods.
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I agree with IllumiNini. Chaplains have no reason to have a narthecium, as it makes zero sense fluffwise for them to have those. Chaplains aren't healers, nor are they responsible for the harvest of geneseed from the fallen. That's always been a thing for the apothecary

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Regular Dakkanaut





>In all honestly: I'm too lazy to do that.

You cared about it enough to post about it 4 times in a row.
   
Made in au
Crushing Black Templar Crusader Pilot






rrll wrote:
>In all honestly: I'm too lazy to do that.

You cared about it enough to post about it 4 times in a row.


So with this post, here's what you've done:

-- Made the assumption that just because I can be bothered posting, I can also can be bothered going around the forums fishing for support. This is 100% false.
-- -- Not only that: Why should I even have to proceed with your request in the first place?

-- You have ignored all the points I've raised simply because I don't meet your support requirements.
-- You've failed to provide any good reason(s) as to why Tactical Squads (and other Squads) need this Squad Size Increase.
-- You've failed to provide any good reason(s) as to why Chaplains require Narthecium.

This shows me that you're not posting these rules here because you're trying to develop good rules, but more so because you want validation for your rules. I cannot support you when all you're doing is seeking validation. Unless you can demonstrate that you are genuinely interested in listening suggestions and justifying your new rules, the best anyone can do is wish you luck.

This message was edited 1 time. Last update was at 2016/05/27 01:09:32


 
   
Made in us
Regular Dakkanaut





Alright then, I'm just going set you to ignore until you can learn how to be civil. I took some thought and consideration in creating this list, and I don't really appreciate your tone. I do not agree with your repeated and redundant criticisms. I've stated why I made the change in the preface, I've stated why I think its in tone with the fluff and I've also stated why I disagree with you. Now you are basically resorting to ad homonim attacks and repeating the same argument over and over, even after I've updated the list with over a two dozen new items.

For what its worth, I decided to pull the 12 man squads from the list, not because of fluff reasons, but because of logistical ones. It would simply be too much effort to change everything and require a cascade of changes that would be far more trouble than they are worth. It also appears to be a fairly unpopular solution, and not simply among habitual detractors such as yourself. I've also pulled the narthecium from the Chaplain as well, more due to the general unpopular nature of the solution and less due to fluff reason which I feel I adequately explained my position on why I think it might be appropriate for a priest or clergy member to act as a healer.

So congratulations, you "won" the "argument". You took what I was hoping could be a constructive petition of needed changes to the fluff in a productive consensus building exercise and basically turned it into a gak flinging contest.

You "win".
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

rrll wrote:
a constructive petition of needed changes to the fluff in a productive consensus building exercise


Seriously?

Sieg Zeon!

Selling TGG2! 
   
Made in gb
Fixture of Dakka




It isn't constructive when you just ignore people...

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Regular Dakkanaut





Niether is being an obnoxious blowhard. Illumininni was getting on my nerves.

This message was edited 1 time. Last update was at 2016/05/27 21:22:28


 
   
Made in us
Auspicious Daemonic Herald





rrll wrote:
Niether is being an obnoxious blowhard. Illumininni was getting on my nerves.

Dude if you actually want to create a rule set people are going to play you're going to have to put your ego aside and actually take criticism
   
Made in us
Regular Dakkanaut





He wasn't criticizing my list, he was criticizing me. There is a difference. You guys were criticizing my list, which is why i changed it. You gotta learn how not to put up with that kind of gak. If you don't, people will just tear you down whenever you speak up.
   
Made in gb
Fixture of Dakka




No he was criticising the list and your methods there is a difference.

You've also got to learn to let some things slide otherwise people shove you out of life.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Regular Dakkanaut





Let me tell you a little story...

http://proliberty.com/observer/20080703.htm
   
Made in us
Confessor Of Sins




WA, USA

Wow, what a great attitude from the OP.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Fixture of Dakka




Fun story. I'm sure it was meant to mean something.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Regular Dakkanaut





 curran12 wrote:
Wow, what a great attitude from the OP.


Your cynicism, it burns! It wounds me so! Oh, hath you no heart, rapacious scoundrel?!

Did I change the list or not?
   
Made in gb
Fixture of Dakka




rrll wrote:
 curran12 wrote:
Wow, what a great attitude from the OP.


Your cynicism, it burns! It wounds me so! Oh, hath you no heart, rapacious scoundrel?!

Did I change the list or not?

After a while yes. Really the list should have been changed when you made the thread because a lot of the stuff in it were things you'd already been told shouldn't be there.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
 
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