sultansean wrote:Have you thought about taking the Revenant on Flying Wyrm, I believe it is better than the Vamp on Pegasus and cheaper.
My other thought would be to but the caterpillar potion on the Soul Reavers. They can then sit in a wood and be -1 to hit, and flyers charging them will be disrupted, but they can charge out with no penalty.
Hmmm, you may have a point there, also, i think im just gonna drop the Werewolves and go back to Wights as they hit like a truck.
Zombie Legion w/ Touch of Darkness-215
Soul Reaver Cavalry Regiment w/ Helm of Confidence-320
Liche King w/ Heal, Surge-165
Liche King w/ Heal, Surge-165
Revenents Regiment w/ Two Handers-120
Revenents Regiment w/ Two Handers-120
Skeleton Warrior Troop-65
Skeleton Warrior Troop-65
Revenant King on Winged Worm-235
Wight Horde w/ Chant of Hate-260
Mhorgoth the Faceless-270
Total:2000
Did some mucking about here, dropped the Wolves for Wights with Chant of Hate, so they will reroll all failed to wounds unless they are fighting a 6+. Swapped the Vamp for a Revenant King as i was using him as a fast moving Inspire bubble w/ SUrge anyway, and he hits that little bit harder. And then i saved enough points for 2 troopso f Skeleton warriors to use for chaff/ Objective holding/loot grabbing.
Maccwar wrote:IMHO that's still a very small army you are liable to be outflanked, also you have no chaff to throw away/block
LoS/sit on objectives.
I'm not a fan of Mhorgoth myself - I'd rather use those points for something else.
Havent used him yet, but dat Fireball. Really he just has so many freakin options to do on his turn, plus crazy maneuverability i think hes a solid investment.
Its why i love this game, besides if i get my s**t rocked i know its probably my fault and not that my faction of choice is terrible, and i can live with that.