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Hey all,
My FLGS has 500 point Combat Patrol tournaments monthly which is super exciting for me. I haven't played 40k in a long time, since 5th maybe, and I wish to jump into the scene. I have an understanding of 7th thanks to some podcasts and Dakka, but I'd like to hear about tactics, list building, etc for combat patrol as ruled by adepticon.
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Force org:
1-6 Troops, 0-1 each of Elites/HQ/Fast Attack/Heavy Support (All troops have objective secured)
OR
1 unique detachment (I don't know what this means, is it like formations?)
Constraints:
No FW, anything more than two wounds is downgraded to two, same with hull points except it is three, no lords of war, special characters, I think that is it.
Additions:
Reserves are rolled starting turn one needing a 3+ , however they always arrive a turn after you successfully rolled.
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To start it off...
So far my Ork experience says: boys before toys and swiss army missile launcher equivalents are the way to go. I think speed and objective secured will be important so I will try to do all four.
As I'm selling my collection I probably will play my what I put into keepsake for Orkz unless I get my Stormtroopers before then.
Knowing this I expect to run 4 trukkz with 3 shoota squads and some tankbustaz and rokkitz on everything that can take it.
If I have my stormtroopers ready, it'll be a command volley squad and power sword, two minimum plasma troops squads, two taurox primes with auto cannons, and bolt pistols everywhere I can. Low model account is attributed to budget of around 100 dollars.
My emphasis on speed, objectives, and utility might be a good idea but I'm not sure. All three lists have some answers for MEQ. What should I plan on focusing on in low point games?
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