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Hello again.
I've been trying to work my orks up to about 1850 (for more casual games), but I feel there is a lot of room for streamlining and assorted orkiness. What I have so far is as follows
HQ
Warboss
-'Eavy Armor
-Cybork Body
-Power Klaw
-Bosspole
-Kombi-Rokkit
-Lukky Stikk
129 points
Big Mek
-Kustom Force Field
-Big Choppa
90 points
Troops
Boyz
-10 Boyz
-'Eavy Armor
-Nob w/ Power Klaw and Bosspole
150 points
Boyz
-10 Boys
-'Eavy Armor
-Nob w/ Power Klaw and Bosspole
150 points
Boyz
-20 Boys
-Nob w/ Big Choppa and Bosspole
146 points
Elites
Nobz
-3 Nobz
-'Eavy Armor
-Big Choppas
-Nob Boss w/ Power Klaw and Bosspole
-Battlewagon w/ Kannon, 2 Rokkits, Red Paint, Grot Riggers, Extra Armor, and Reinforced Ram
254 points
Fast Attack
Blitza-Bommer
135 Points
Deffkoptas
-2 Deffkoptas
-Rokkit Launchas
-Buzzsaws
110 points
Heavy Support
Lootas
-8 Lootas
112 points
Killa Kans
-3 Kans
-Rokkit Launcha
-Grotzooka
155 points
Total: 1431
I was planning on dropping the Kans (having played them in lower point games and realizing how slow they are, not helped by generally short ranged weapons), but after that I'm not so sure. I like the idea of a green tide style army, but I also know that's just going to get shot off the table before it does much. I was also thinking of adding some bikers or Stormboyz to act as something of a "first wave" to hit the enemy before the rest of the army arrives.
Thanks for whatever suggesting you provide.
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