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![[Post New]](/s/i/i.gif) 2016/06/04 17:11:24
Subject: Do we really need a "to wound roll"?
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Fixture of Dakka
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Do we really need a "to wound roll"? I mean the weapons are so powerful if you are hit, you should be dead. There really shouldn't be a reason "to wound". That is why we have armour. If we are hit, then the armour should save us. If it doesn't then we die like we didn't have armour. So what do you think? Get hit, just roll your armour save if you get one. I think it would make the game more fun by less rolling and making the game go faster. What is your opinion on this?
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This message was edited 1 time. Last update was at 2016/06/04 17:11:30
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2016/06/04 17:16:37
Subject: Do we really need a "to wound roll"?
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Confessor Of Sins
WA, USA
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And instantly, Imperial Guardsmen become the best shooting army in the game.
No.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2016/06/04 17:19:05
Subject: Do we really need a "to wound roll"?
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Ultramarine Librarian with Freaky Familiar
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No. Because of the scale of the creatures in the game.
Do you think a rusty revolver toted by a Grot should be able to hurt a creature that is as big as a city block and has skin thicker than most guardsman's armour?
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They/them
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![[Post New]](/s/i/i.gif) 2016/06/04 17:20:13
Subject: Re:Do we really need a "to wound roll"?
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Fiery Bright Wizard
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a lasgun to the head is often lethal. A lasgun to the foot is not. That is why we roll to wound: more than anything to see if the 'hit' was a lethal one.
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/06/04 17:51:59
Subject: Do we really need a "to wound roll"?
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Longtime Dakkanaut
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At this point in the game, no.
Wildly varying strength levels mean that some weapons really shouldn't be causing any damage to tough units.
Infinity follows the same principle as what the OP has, but the weapons have very little variation in strength (and a D20 system to balance it out).
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/06/04 18:07:25
Subject: Do we really need a "to wound roll"?
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Esteemed Veteran Space Marine
UK
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Of course we need a to wound roll. Otherwise there would be nothing to differentiate the power level of the weapons in the game. A Plasma gun instantly becomes as good as a Lascannon.
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![[Post New]](/s/i/i.gif) 2016/06/04 18:15:23
Subject: Do we really need a "to wound roll"?
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Terminator with Assault Cannon
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General Kroll wrote:Of course we need a to wound roll. Otherwise there would be nothing to differentiate the power level of the weapons in the game. A Plasma gun instantly becomes as good as a Lascannon.
Sternguard kraken rounds, within rapidfire range, become as good as an autocannon.
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![[Post New]](/s/i/i.gif) 2016/06/04 18:26:01
Subject: Do we really need a "to wound roll"?
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Nasty Nob
Crescent City Fl..
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I'm not for it in 40K.
In Warzone it worked well enough. that game used D20. Shooter rolls to hit. roll of a 1 was like a crit, no save allowed. Cover modified the to hit roll and Savers were modified by the Strength of the weapon. I think it might have been Strength - Armour Save = roll to save.
I think the D6 system would be an issue for a system like that. So I can't think of a way to make it fit.
(Not saying it can't be done)
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2016/06/04 18:31:27
Subject: Do we really need a "to wound roll"?
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Drop Trooper with Demo Charge
Scarborough,U.K.
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I agree with the OP, it's an unnecessary step. Some models may be bigger or tougher, but that's what armour and wounds are for in my opinion.
Bolt Action, Lord of the Rings, Gates of Antares, Epic 40k, In Her Majesty's Name- all do it in 2 rolls.
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Are you local? |
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![[Post New]](/s/i/i.gif) 2016/06/04 18:37:25
Subject: Do we really need a "to wound roll"?
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Ultramarine Librarian with Freaky Familiar
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obithius wrote:I agree with the OP, it's an unnecessary step. Some models may be bigger or tougher, but that's what armour and wounds are for in my opinion.
Bolt Action, Lord of the Rings, Gates of Antares, Epic 40k, In Her Majesty's Name- all do it in 2 rolls.
So to you, a Grot is as likely to survive a lasgun round as an unarmoured Space Marine? Even though we have plenty of fluff evidence that Space Marines are completely unfazed by such meagre obstacles? Sure.
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They/them
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![[Post New]](/s/i/i.gif) 2016/06/04 18:44:15
Subject: Do we really need a "to wound roll"?
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Longtime Dakkanaut
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curran12 wrote:And instantly, Imperial Guardsmen become the best shooting army in the game.
No.
Nothing wrong with that. Adjust point costs accordingly.
Sgt_Smudge wrote:No. Because of the scale of the creatures in the game.
Do you think a rusty revolver toted by a Grot should be able to hurt a creature that is as big as a city block and has skin thicker than most guardsman's armour?
Depends. I mean, if the creature has an armour save that is so good that the grot shooting would be irrelevant, or else a special rule that makes it immune to shots thst are lower than strX (we're removing the to wound roll, not strength values if I read right?)
Brennonjw wrote:a lasgun to the head is often lethal. A lasgun to the foot is not. That is why we roll to wound: more than anything to see if the 'hit' was a lethal one.
No, that's the purpose of armour saves, to determine whether a shot was lethal or not. The to-wound roll is dead weight, it's simply asking exactly the same question as the armour save. There is a reason a lot of other games stick to a two roll resolution mechanic.
General Kroll wrote:Of course we need a to wound roll. Otherwise there would be nothing to differentiate the power level of the weapons in the game. A Plasma gun instantly becomes as good as a Lascannon.
It depends. Look at infinity which also has an armour save versus-weapon strength roll off (like 40ks weapon skill, or strength/toughness roll off). No 'to wound roll' and yet armour is less effective against more powerful rounds.
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![[Post New]](/s/i/i.gif) 2016/06/04 18:45:22
Subject: Do we really need a "to wound roll"?
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Drop Trooper with Demo Charge
Scarborough,U.K.
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Sgt_Smudge wrote: obithius wrote:I agree with the OP, it's an unnecessary step. Some models may be bigger or tougher, but that's what armour and wounds are for in my opinion.
Bolt Action, Lord of the Rings, Gates of Antares, Epic 40k, In Her Majesty's Name- all do it in 2 rolls.
So to you, a Grot is as likely to survive a lasgun round as an unarmoured Space Marine? Even though we have plenty of fluff evidence that Space Marines are completely unfazed by such meagre obstacles? Sure.
No, but if we are re-designing the game I'd give a Grot 1 wound and a Marine 2 or 3
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Are you local? |
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![[Post New]](/s/i/i.gif) 2016/06/04 18:46:33
Subject: Do we really need a "to wound roll"?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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curran12 wrote:And instantly, Imperial Guardsmen become the best shooting army in the game.
No.
You simply reduce their To Hit.
The To Hit/To Wound/To Save sequence merely generates a probability of a weapon scoring a "hit" on a target. If you remove the To Wound modifier you only have to compensate for it by reducing To Hit or increasing To Save.
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![[Post New]](/s/i/i.gif) 2016/06/04 18:46:53
Subject: Re:Do we really need a "to wound roll"?
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Veteran Wolf Guard Squad Leader
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There are games that use a single roll to wound and pierce armour, if that's what your getting at. (e.g. LOTR strategy battle game). But they still take toughness into account. It's only realistic that they do.
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I let the dogs out |
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![[Post New]](/s/i/i.gif) 2016/06/04 19:05:34
Subject: Do we really need a "to wound roll"?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Toughness, Hits (Wounds), Armour Save and so on all can be part of the equation.
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![[Post New]](/s/i/i.gif) 2016/06/04 19:07:26
Subject: Do we really need a "to wound roll"?
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Lethal Lhamean
Birmingham
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The idea that a lasgun and a lascannon are both just as likely to wound a single guy and a giant monstrous creature (with no difference in the requirement to wound either) is rediculous. Sure, you could put in special rules where a weapon needs to meet certain requirments to wound certain types of unit but do we really need a whole mass of extra rules for basic game play? In a game like 40K where we have such a massive amount of variety in weapon and unit types, any attempt to streamline the game by removing mechanics without thoroughly considering it's effects on all aspects and factions of the game will at best break some armies and at worst completely gut the game.
Frankly it's not the to hit/to wound/save mechanic that slows the game down, it's the rules bloat and bad structure.
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![[Post New]](/s/i/i.gif) 2016/06/04 19:10:37
Subject: Do we really need a "to wound roll"?
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Hellacious Havoc
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Anything to get rid of charts..
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![[Post New]](/s/i/i.gif) 2016/06/04 19:13:17
Subject: Do we really need a "to wound roll"?
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Fixture of Dakka
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Seems like a bad idea unless you massively tone down the game. Which isn't happening.
Charts aren't that bad....
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/06/04 19:25:43
Subject: Do we really need a "to wound roll"?
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Ultramarine Librarian with Freaky Familiar
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obithius wrote: Sgt_Smudge wrote: obithius wrote:I agree with the OP, it's an unnecessary step. Some models may be bigger or tougher, but that's what armour and wounds are for in my opinion.
Bolt Action, Lord of the Rings, Gates of Antares, Epic 40k, In Her Majesty's Name- all do it in 2 rolls.
So to you, a Grot is as likely to survive a lasgun round as an unarmoured Space Marine? Even though we have plenty of fluff evidence that Space Marines are completely unfazed by such meagre obstacles? Sure.
No, but if we are re-designing the game I'd give a Grot 1 wound and a Marine 2 or 3
This would prompt a massive overhaul in game mechanics, for each unit.
You might as well start from the ground up at this point - which might be a good thing.
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They/them
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![[Post New]](/s/i/i.gif) 2016/06/04 19:33:52
Subject: Re:Do we really need a "to wound roll"?
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Regular Dakkanaut
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I think it all comes down to the limited results you can get on a d6 (i.e. literally just a 1-6). That isn't much variation.
Having a to wound roll effectively gives you further variation/randomisation in the output, so for me, it's a 'yes' we do need a to wound with the current d6 system.
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![[Post New]](/s/i/i.gif) 2016/06/04 19:54:01
Subject: Do we really need a "to wound roll"?
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Locked in the Tower of Amareo
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General Kroll wrote:Of course we need a to wound roll. Otherwise there would be nothing to differentiate the power level of the weapons in the game. A Plasma gun instantly becomes as good as a Lascannon.
Not really. Can be differentiated by this thing called "save".
And before you say both are AP2 and ignore who says saving would work in the same way?
While I'm not in favour of his proposal I'm not assuming nothing else would change. Lasgun wouldn't have to be much if any better against taking out wraithknight than it is now just because to wound roll is removed.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/06/04 20:12:48
Subject: Do we really need a "to wound roll"?
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Esteemed Veteran Space Marine
UK
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tneva82 wrote: General Kroll wrote:Of course we need a to wound roll. Otherwise there would be nothing to differentiate the power level of the weapons in the game. A Plasma gun instantly becomes as good as a Lascannon.
Not really. Can be differentiated by this thing called "save".
And before you say both are AP2 and ignore who says saving would work in the same way?
While I'm not in favour of his proposal I'm not assuming nothing else would change. Lasgun wouldn't have to be much if any better against taking out wraithknight than it is now just because to wound roll is removed.
So how would you change the armour system to reflect the toughness of models then?
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![[Post New]](/s/i/i.gif) 2016/06/04 20:13:41
Subject: Do we really need a "to wound roll"?
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Longtime Dakkanaut
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We need TAC0 and Hit points for each model ; )
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/06/04 21:23:30
Subject: Do we really need a "to wound roll"?
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Bounding Ultramarine Assault Trooper
Dawsonville GA
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I will agree there needs to be a new method used to make the game have less rolling of dice and speed up game play. Just removing the to wound roll would not work but if the system was changed enough it could be changed from 3 dice rolls (to hit, to wound, save) down to two dice rolls.
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![[Post New]](/s/i/i.gif) 2016/06/04 21:30:06
Subject: Do we really need a "to wound roll"?
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Trazyn's Museum Curator
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General Kroll wrote:Of course we need a to wound roll. Otherwise there would be nothing to differentiate the power level of the weapons in the game. A Plasma gun instantly becomes as good as a Lascannon.
Its possible. Warpath has no strength values, but uses an AP value that lowers the target's defenses, making it easier to damage.
But 40k isn't Warpath, its 40k. It should not copy another company's mechanics.
The order of operation should be different though.
It should be Hit --> Save --> Wound.
If you make the save no wound roll is required.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2016/06/04 21:48:43
Subject: Do we really need a "to wound roll"?
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Been Around the Block
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The game needs multiple rolls to spread the odds out. In a D6 system you limit the possible results too much by having 1 roll. I've always viewed the 3 rolls of hit wound and save as all part of hitting the target.
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![[Post New]](/s/i/i.gif) 2016/06/04 22:14:24
Subject: Do we really need a "to wound roll"?
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Flashy Flashgitz
Armageddon
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Why would you want to remove a massive majority of variation from every weapon in the game? Even Age of Sigmar, the shortest ruleset I've ever seen in wargaming uses it for variation because on a d6 system it would be very stale otherwise.
To speed up games? I don't think rules should never be watered down to 'speed up' potential games. In fact the speed of the game usually is determined by how many points you're playing and how well each player knows their list/army.
This is the silliest thing I've heard.
"yea but armor saves"
Congratulations you've just made Tau tier 0.
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"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." |
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![[Post New]](/s/i/i.gif) 2016/06/04 22:17:45
Subject: Re:Do we really need a "to wound roll"?
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Rotting Sorcerer of Nurgle
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Brennonjw wrote:a lasgun to the head is often lethal. A lasgun to the foot is not. That is why we roll to wound: more than anything to see if the 'hit' was a lethal one.
Unless you are a Space Marine, according to FFG.
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/06/04 22:23:45
Subject: Re:Do we really need a "to wound roll"?
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Longtime Dakkanaut
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Sir I would like to return my lasgun. It seems to be defective, it could not even cut trough the local mawlocks.
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This message was edited 1 time. Last update was at 2016/06/04 22:28:09
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/06/04 22:24:57
Subject: Re:Do we really need a "to wound roll"?
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Douglas Bader
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The better solution is to remove saves from the game. Get rid of the silly idea that the owner of a model always gets to roll a die to see if they can save it and just have a single roll of strength vs. toughness. The system would have to be re-scaled, of course, but the end result would remove some of the tedious dice rolling.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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