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Re-thought this whole thing...and here is the new list. Old and likely ill-advised list below the spoiler fold. This list should be pretty self-explanatory. Malleus goes with Tempestus Volley squad, Xenos goes with Plasma Warband. Priest hops in the LR turn one with the melee squad to provide much needed spiritual guidance. Scions DS in to suicide mission high-priority targets. Tossing around the idea of freeing up 30 points to give both Tempestors plasma pistols too...one more chance per squad to pen armored targets seems worth it...maybe.
TOTAL --- 1849
Inquisitorial Det --- 728
HQ Ordo Malleus --- 43
Hellrifle, 1x Servo Skull
Ordo Xenos --- 70
Conversion Beamer
Elites
Warband #1 --- 441
3 x Crusaders, 6 x Death Cult Assassins, 2x Acolyte w/ Flamer, Land Raider Redeemer w/ MM, DB, Psyflame
Warband #2 --- 174
Psyker, 2x Orangutan, 3 x Acolyte w/ Plasmagun, 2 x Servitor w/ Plasma Cannon
CAD - SoB --- 816
HQ Saint Celestine --- 135
None
Priest --- 71
Shotgun, Evis, Litanies
Troops
Battle Sister Squad --- 125
4x BS (1HF), SS w/ Combi-Flamer, Rhino w/ DB
Battle Sister Squad --- 125
4x BS (1HF), SS w/ Combi-Flamer, Rhino w/ DB
Fast Attack
Dominion Squad --- 180
4x Dominion w/ Melta, SS w/ Combi-Melta, Immo w/ HF Dominion Squad --- 180
4x Dominion w/ Melta, SS w/ Combi-Melta, Immo w/ HF
Any thoughts on the following Sisquisition list? I wanted to be able to take a variety of stuff (inc. melee squads like Repentias + Death Cult) so I settled on a Land Raider Spearhead for moving them up the board. Redeemers, of course, because heresy needs to be burned out. Hereticus goes in one Redeemer with the melee Warband, Repentias go in one, BSS goes in the last one. The only drawback is they will have to start outside the tanks as per the new FAQs. So going second could suck. Xenos goes with the shooty Warband who camps the backfield hoping to get +range from the ape, but most anything else is fine too. Celestine + the Serephim go into reserves to fly in and purge whatever needs purging. Does the new BB can't embark in their friends' rides ruling just make this whole list a bad idea? I don't own the Land Raiders yet so input will help me decide if I want to drop the $$$.
Inquisitorial Det --- 446
HQ Ordo Hereticus --- 56
Null Rod, 2x Servo Skulls
Ordo Xenos --- 70
Conversion Beamer
Elites
Warband #1 --- 191
3 x Crusaders, 7 x Death Cult Assassins, 1 x Priest w/ Maul & Shotgun
Warband #2 --- 129
Psyker, Orangutan, 3 x Acolyte w/ Plasmagun, 3 x Servitor w/ Heavy Bolter
Allied Detachment - SoB --- 654
HQ Saint Celestine --- 135
Elites
Repentia Squad --- 155
9 x Repentia, 1 x Mistress
Troops
Battle Sister Squad --- 169
11 x Battle Sister (HF, F), Superior w/ Combi-Flamer
Fast Attack
Serephim Squad --- 195
7 x Serephim, 2 x Hand Flamer Serephim, Superior w/ Power Sword
Land Raider Spearhead --- 750
3 x Redeemer (MM), Iron Hands Tactics for vehicular IWND
This message was edited 2 times. Last update was at 2016/06/20 04:03:56
Landraiders are a good way to deposit your melee squads though I'm not sure how it'll go for you with the new faq, as I always take my landraiders as dedicated transports for the inquisition. But it seems like it'll hurt your list
It doesn't seem to be quite shooty enough but maybe thats just me.
The repentias can handle teqs, the melee warband meqs, and the redeemers can take down vehicles.
All in all it seems to be decent, but the LR's might hurt especially going second. Coteaz could allow you to reroll sieze the initiative, or force your opponent to if they succesfully sieze. giving you a better chance to go first a well as some other benefits.
This message was edited 1 time. Last update was at 2016/06/17 12:30:29
There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov
In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo
He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
I think it is hard to use the flamers on the Redeemers because of how short range flamers are. Crusaders just seem so much better and carry more people too.
The anti-tank is really lacking.
3 Land Raiders, but only 2 assault squads.
You can take Sister's priests instead of Inquisition ones, which lets you add another Crusader or DCA.
With the new FAQ, simply moving Land Raiders could be a big issue, as pivoting will easily cost you 2-3 inches of movement.
I'd be tempted to put Celestine into an assault unit and ditch the Seraphim. You already have way too much flames and not enough Melta.
Since you have to start outside the Land Raiders, that means their first move will only be 6" after 2 units embark. Which means your second turn will be spent driving forwards where hopefully by turn 3 you'll be close enough to assault. That's a lot of time for your opponent to react and/or disable the Land Raiders.
I like the Liber Heresius on an Inquisitor for a good chance to give them Scout. However, I don't know if that'll transfer to a non-dedicated transport.
Seems like a lot is banking on you getting first turn. If your opponent goes first, you could very well be crippled by losing the assault squads before they embark. It might be better to ditch the Repentia and go with 1-2 Inquisition assault squads who come with dedicated Land Raiders. And really, what are you expecting battle sisters to do in a Land Raider?
I suspect you may have trouble moving around claiming objectives.
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You guys are the best. A lot of stuff I hadn't thought about. Like pivoting stuff from the FAQ. I think I am just going to go the more traditional route with small BSSs and Melta Doms in Immos. I may bring one CC Inquisition Warband in a Land Raider for fun...but it's a lot of points.
Quick Q: Do Battle Brothers ICs still have to deploy outside vehicles? For instance if I brought Psyker Inquisitors with the thought of giving my Doms prescience...could I start them attached to the Dom squad and thus inside their transport. I know the FAQ said units from BB armies can't deploy in another army's transport...but the IC rules seem to be a little different. Am I wrong here? I mean ICs can attach to any unit in reserve...and in deployment right? Sorry I am a player returning to the hobby after a long absence...I just felt I had learned 7e and then BLAM they drop these FAQs.
According to the first draft of the FAQ, BB ICs can't deploy in other people's vehicles either.
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Ah fiddlesticks. Then they can't get scout and thus not worth it. Maybe have some null rod guys jump in with my BSSs turn 1 to make them a little hardier/threatening against psykers? And do the litanies priest with some doms to make sure ignores cover goes off when I need it? Zealot is probably good too. And now I'm eying the new Tempestus getting started box to add some DSing suicide melta squads. If I am gonna go melta maybe just go all out. Seems sisterly.
If you add tempestus then you're now going with my old army xD Inq/SOB/MT. Welcome to Witchhunters.
Anyways, I'm not sure of your local meta, if there are a lot of psykers the null rod could help, but I find it a very underwhelming item for its points. I use psykers to counter psykers lolz.
Priests are great with cc squads, why put one with the doms?
Melta is good, but make sure you retain some anti-infantry. I used my inquisition for assault, my sisters for anti-tank and some anti infantry, and my tempestus for anti-tank and anti-infantry. If you do inquisition units as assault units, they can then take a dedicated transport they CAN start in.
The thing to remember is that inquisition is more flexible than sisters so use the inquisition to give you whatever you aren't getting out of SOB
This message was edited 1 time. Last update was at 2016/06/18 16:40:18
There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov
In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo
He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
exliontamer wrote: The priest with litanies is there to ensure Acts of Faith go off no? Maybe I misunderstood. So maybe I don't need him. Meh.
But yeah I am liking the idea more and more of the MT in there. I am gonna go for it.
Yes, if you have a CC squad, you want the priest with litanies so you get your Hymn off automatically.
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