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Made in gb
Fresh-Faced New User




Peterlee, UK

Hi there,

Ive recently gotten back into 40k from a few years away and have re-kindled my love for the guard. I've always wanted to run an Air Cavalry list but never had the opportunity until now. I've made a 'Bound' list for this force (from what i can tell), I was wondering if i could get some feedback on it and maybe some helpful tips on how to make the most out of there force. Ive tried to build the force around mainly aerial transports and gunships, with the exception from ground dedicated transports (stuff must be on the table). I've also set my target for a 1500pts force that can be legal for competitive play. Anyway, any advice would be great. Thanks!



HQ
Company Command Squad

Company Commander

Officer of the Fleet
Navy orders

Veterans
Medi Pack
Regimental Standard
Camo Gear

Dedicated Transport Taurox
- Searchlight
--------------------------------------------------------------------------------------------------------------------------------------
Troops

Veteran Squad
- Shotgun
- Vox-caster
- Plasma Gun
- Plasma Gun
- Forward Sentries Doctrine
Dedicated Transport Taurox
- Searchlight

Veteran Squad
- Shotgun
- Vox-caster
- Plasma Gun
- Plasma Gun
- Forward Sentries Doctrine
Dedicated Transport Taurox
- Searchlight

Veteran Squad
- Vox-caster
- Meltagun
- Meltagun
- Demolition Charge
(Valkyrie Transport)

Veteran Squad
- Vox-caster
- Meltagun
- Meltagun
- Demolition Charge
(Valkyrie Transport)

--------------------------------------------------------------------------------------------------------------------------------------
Fast Attack

Formation: Emperor’s Spear Aerial Company
(Formation Flight & Low Altitude Drop)

Valkyrie Transport
- Multiple Missile Pods

Valkyrie Transport
- Multiple Missile Pods

Vendetta Gunship

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Vendetta Gunship Squadron
Vendetta Gunship

Imperial Navy
Vulture Gunship
- Twin Linked Punisher Gatling Cannon
- Distinctive Paint Scheme

Total: 1498 points
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Note the CCS needs to be in a Chimera for Command Vehicle rule to apply . So I would drop the Vox's and the Camo gear and upgrade the CCS vehicle to Chimera W autocannon and dozer
and give the company commander Volkovs cane for the extra boost to orders..and your golden..and the vulture can just be part of the CAD..

This message was edited 1 time. Last update was at 2016/06/22 00:18:38


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in my
Regular Dakkanaut





Malaysia

Air Cavalry is certainly thematic, and one of the more challenging armies to use. From my experience, the troops already on the ground could do with some good heavy weapons support to help them before the gunships and the rest of the cavalry come in.

I'm not sure what you have in mind how your Air Cav would work. Mine starts with 3 vet squads and a command squad (2nd in command) on the ground. Each vet squads are kitted with plasmas like yours, and also with autocannon and snipers. They are to hold the gournd before the rest come in.

Flying in in 2 Valkyrie and 4 Vendetta (3 of those empty) are 2 more demolitons vet squads with melta and heavy flamers, and Straken w 4 plasma guns, medic and a priest (really more for style). I've been having lots of fun with this Air Cav, and they have a fairly reasonable win record.

pics at: https://picasaweb.google.com/115935449568400782984/AirCav#

Member of Legio Malaysia
http://spunkybass.blogspot.com/  
   
Made in gb
Fresh-Faced New User




Peterlee, UK

Thanks for the feedback! Ive sorted out the command vehicle issue and went with the squad upgrades you both suggested. The main role of this force would be to hold the line until turn two for the reserves to roll in and bring the hurt, and have ground forces move forward turn one to secure a firebase and objectives. The fliers would then slam into the enemy flanks providing a good field of fire.
Anyway, heres the amended list, I've tried to keep survivability and distance shooting in mind for the deployment units. Let me know how it stands



***List update***

Astra Militarum Air Cavalry
1500pts List

HQ
Company Command Squad
Company Commander
- Boltgun

Officer of the Fleet
Navy orders
Veterans
- Medi Pack
- Autocannon
- Sniper Rifle
Dedicated Transport Chimera
- Dozer Blade

HQ Total: 177
--------------------------------------------------------------------------------------------------------------------------------------

Troops

Veteran Squad
Sergeant
- Boltgun
Veterans
- Vox-caster
- Plasma Gun
- Plasma Gun
- Sniper Rifle
- Autocannon
- Forward Sentries Doctrine
Dedicated Transport Taurox

Veteran Squad
Sergeant
- Boltgun
Veterans
- Vox-caster
- Plasma Gun
- Plasma Gun
- Sniper Rifle
- Autocannon
- Forward Sentries Doctrine
Dedicated Transport Taurox

Veteran Squad
Veterans
- Vox-caster
- Meltagun
- Meltagun
- Meltagun
- Forward Sentries Doctrine
(Valkyrie Transport)

Veteran Squad
Veterans
- Vox-caster
- Meltagun
- Meltagun
- Meltagun
- Forward Sentries Doctrine
(Valkyrie Transport)


Troops Total: 544pts

--------------------------------------------------------------------------------------------------------------------------------------


Fast Attack

Formation: Emperor’s Spear Aerial Company
(Formation Flight & Low Altitude Drop)

Valkyrie Transport
- Multiple Rocket Pods
Valkyrie Transport
- Multiple Rocket Pods
Vendetta Gunship
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Vendetta Gunship Squadron
Vendetta Gunship
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Combined Arms Detachment
Imperial Navy
Vulture Gunship
- Twin Linked Punisher Gatling Cannon
- Distinctive Paint Scheme


Fast Attack Total: 775


Grand Total: 1499pts
   
Made in my
Regular Dakkanaut





Malaysia

The list looks impressive from a theme point of view. I'm sure you know it's going to be a challenge to play, but hey it's AirCav.

One more suggestion - perhaps you'd want to take demolitions doctrine for the air mobile melta squads.

Also, I don't think you're going to get much use of the vox casters, but it will certainly look good. You can just model them onto your troops, but not actually use it and use the points for something else. It's harder for AirCav to take advantage of orders.

The heavy weapons in your command squad - do you mean to use them from the Chimera, which then I guess would be tucked away hull down somewhere?

Member of Legio Malaysia
http://spunkybass.blogspot.com/  
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

Is theere a reason why you have any ground forces? I did do a air cab list were I Put the ccs with meltas in a vendetta, vet squads with meltas in valks w rocket pods and lass and some kitted out vultures in support. Absolutely untested though.

 
   
Made in us
Regular Dakkanaut





If you ditch the forward sentries, the demo charges, the camo gear, the medikit, the company standard and the tauroxes, you can give each of your squads an extra special weapon and fit in a whole other command squad, give each command squad voxes and 3 grenade launchers with chimeras with heavy stubbers. (bolter + stubber + multi + 3 grenade launchers out firing points... thats a lot of dakka!) Also you might want to put 2 valkeries (or vendettas) on one squad so they all can use the special formation rules.

Spoiler:

+++ New Roster (1495pts) +++

++ Astra Militarum: Codex (2014) (Formation Detachment) (610pts) ++

+ Formation (610pts) +

Emperor's Spear Aerial Company (610pts)
Valkyrie Squadron
Valkyrie [2x Multiple Rocket Pods, Multi-laser]
Valkyrie [2x Multiple Rocket Pods, Multi-laser]
Vendetta Squadron
Vendetta [2x Twin-linked Lascannons]
Vendetta Squadron
Vendetta [2x Twin-linked Lascannons]

++ Astra Militarum: Codex (2014) (Combined Arms Detachment) (885pts) ++

+ HQ (320pts) +

Company Command Squad (170pts) [Flak Armour, 3x Veteran w/ Grenade Launcher]
Chimera [Heavy Bolter, Multi-laser, Pintle-mounted Heavy Stubber]
Company Commander [Close Combat Weapon, Flak Armour, Orders]
Laspistol [Laspistol]
Officer of the Fleet [Close Combat Weapon]
Veteran w/ Vox-caster [Lasgun]

Company Command Squad (150pts) [Flak Armour, 3x Veteran w/ Grenade Launcher]
Chimera [Heavy Bolter, Multi-laser, Pintle-mounted Heavy Stubber]
Company Commander [Close Combat Weapon, Flak Armour, Orders]
Laspistol [Laspistol]
Veteran w/ Vox-caster [Lasgun]

+ Troops (410pts) +

Veterans (95pts) [Flak Armour for Squad, 5x Veteran w/ Lasgun, 3x Veteran w/ Meltagun]
Veteran Sergeant [Close Combat Weapon, Laspistol]
Veteran w/ Vox-caster [Lasgun]

Veterans (95pts) [Flak Armour for Squad, 5x Veteran w/ Lasgun, 3x Veteran w/ Meltagun]
Veteran Sergeant [Close Combat Weapon, Laspistol]
Veteran w/ Vox-caster [Lasgun]

Veterans (110pts) [Flak Armour for Squad, 5x Veteran w/ Lasgun, 3x Veteran w/ Plasma Gun]
Veteran Sergeant [Close Combat Weapon, Laspistol]
Veteran w/ Vox-caster [Lasgun]

Veterans (110pts) [Flak Armour for Squad, 5x Veteran w/ Lasgun, 3x Veteran w/ Plasma Gun]
Veteran Sergeant [Close Combat Weapon, Laspistol]
Veteran w/ Vox-caster [Lasgun]

+ Fast Attack (155pts) +

Vulture Gunship (FW) (155pts) [Twin-linked Autocannon, Twin-linked Punisher Cannons]

Created with BattleScribe (http://www.battlescribe.net)







Automatically Appended Next Post:
 stonned_astartes wrote:
Is theere a reason why you have any ground forces? I did do a air cab list were I Put the ccs with meltas in a vendetta, vet squads with meltas in valks w rocket pods and lass and some kitted out vultures in support. Absolutely untested though.


Probably so the battlefield is contested for the first couple turns while you wait for reserves to show up.

This message was edited 1 time. Last update was at 2016/06/25 03:41:18


 
   
Made in gb
Fresh-Faced New User




Peterlee, UK

 stonned_astartes wrote:
Is theere a reason why you have any ground forces? I did do a air cab list were I Put the ccs with meltas in a vendetta, vet squads with meltas in valks w rocket pods and lass and some kitted out vultures in support. Absolutely untested though.


The main reason would be having forces available on turn one to secure objectives and be in a position to cover deploying drop troops. I'd love to run an elysian style list for turn one reserves, but I'd want to have a list that can be used competitively in tournaments further down the line.

Emperor's Spear Aerial Company (610pts)
Valkyrie Squadron
Valkyrie [2x Multiple Rocket Pods, Multi-laser]
Valkyrie [2x Multiple Rocket Pods, Multi-laser]
Vendetta Squadron
Vendetta [2x Twin-linked Lascannons]
Vendetta Squadron
Vendetta [2x Twin-linked Lascannons]


The formation limit is 3 units from any combination of the Valkyrie and vendetta squadron, would that only mean 3 aircraft per this formation? Also thanks for the list! Loving the extra Dakka


The heavy weapons in your command squad - do you mean to use them from the Chimera, which then I guess would be tucked away hull down somewhere?


The idea for the heavy weapon in the command squad would just to be sitting in the chimera and using its fire points to shoot from a covered position.
   
Made in my
Regular Dakkanaut





Malaysia

I don't have my Death From The Skies on me right now, but since that book came out, I've reorganized my flyers in my AirCav into the Detachment from that book. The book calls it Air Superiority Detachment I think. The book does not include Vendettas, but the players in my area have agreed to let me use the Vendettas with Valkyrie Pursuit and Agility stats.

With 4 Vendettas and 2 Valkyries, you will be able to deploy an Air Superiority Detachment of 3 wings - 2 wings of 2 Vendetta, and 1 wing of Valkyrie. The formation, detachmnet leader, wing leader and Attack Pattern buffs are pretty cool, and would really help the AirCav

Member of Legio Malaysia
http://spunkybass.blogspot.com/  
   
Made in gb
Fresh-Faced New User




Peterlee, UK

I haven't got Death From The Skies yet, it is on my to buy list haha. I like the idea of attack patterns as it would fit perfectly with the idea I have for this force, but the Emperor's Spear Aerial Company's special rules are very tempting. I've re-jigged the list to add your recommendations, with the idea of having two vet squads accompanying their transports, and a CCS mounted to deliver turn 1 orders (Twin linked order to minimize 'Get's Hot')and deal out more dakka. When the formation arrives it can deep strike the additional 2 melta vet squads and CCS melta team without scatter, with luck wiping out some armour/ monstrous creatures turn 2. I couldn't add the additional vendetta into the formation due the max capacity of 3 units for the formation. Instead this would accompany the vulture in board clearance. If everything works out (which it hardly does), the fliers which are still in play can enter VTOL turn 6 and sit on objectives to contest and capture.




Astra Militarum Air Cavalry
Combined Arms Detachment
1500pts

HQ
Company Command Squad
Company Commander
Officer of the Fleet
Navy orders
Veterans
- Grenade Launcher
- Grenade Launcher
Dedicated Transport Chimera
- Pintle Mounted Heavy Stubber

Company Command Squad
Company Commander
Veterans
- Meltagun
- Meltagun
- Meltagun
(Vendetta transport)

HQ Total: 250


Troops

Veteran Squad
Sergeant
- Boltgun
Veterans
- Vox-caster
- Plasma Gun
- Plasma Gun
- Plasma Gun
Dedicated Transport Taurox
- Pintle Mounted Heavy Stubber

Veteran Squad
Sergeant
- Boltgun
Veterans
- Vox-caster
- Sniper Rifle
- Sniper Rifle
- Sniper Rifle
Veteran Heavy weapon team
- Autocannon
Dedicated Transport Taurox
- Pintle Mounted Heavy Stubber

Veteran Squad
Sergeant
- Boltgun
Veterans
- Meltagun
- Meltagun
- Meltagun
(Valkyrie Transport)

Veteran Squad
Sergeant
- Boltgun
Veterans
- Meltagun
- Meltagun
- Meltagun
(Valkyrie Transport)

Troops Total: 485pts

--------------------------------------------------------------------------------------------------------------------------------------
Fast Attack
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Formation: Emperor’s Spear Aerial Company
(Formation Flight & Low Altitude Drop)

Valkyrie Transport
- Multiple Rocket Pods
Valkyrie Transport
- Multiple Rocket Pods
Vendetta Gunship

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Vendetta Gunship Squadron
Vendetta Gunship

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Imperial Navy
Vulture Gunship
- Twin Linked Punisher Gatling Cannon


Fast Attack Total: 765pts


Grand Total: 1500pts

This message was edited 1 time. Last update was at 2016/06/28 13:42:16


 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

You dont have a core choice mate.

 
   
Made in gb
Fresh-Faced New User




Peterlee, UK

Core choice? What do you mean?
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

Though you were using the Cadian Battle Group Detachment, my bad!


Automatically Appended Next Post:
No wait, you are, you need one HQ choice and one core choice to use an auxiliary choice like the spear company.

This message was edited 1 time. Last update was at 2016/06/28 14:25:17


 
   
Made in gb
Fresh-Faced New User




Peterlee, UK

In that case, could I move the second HQ and two vet squads into the formation/ auxiliary choice to keep it legal? And thanks for point that out
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

Unfortunately not you either have to take almost 1000pts of reg troops or 670pts of russ's.


Automatically Appended Next Post:
I would go with this.

HQ
Ccs, shotgun, 2 meltaguns, 1 heavy flamer, vox caster 95pts
Chimera, autocannon 60pts

TROOPS
Valkyrie, 2 multiple rocket pods, lass cannon 145pts
10 veterans w.shotguns, carapace amour, 2 meltaguns, 1 heavy flamer, vox caster 110pts
Valkyrie, 2 multiple rocket pods, lass cannon 145pts
10 veterans w.shotguns, carapace amour, 2 meltaguns, 1 heavy flamer, vox caster 110pts
Valkyrie, 2 multiple rocket pods, lass cannon 145pts
10 veterans w.shotguns, carapace amour, 2 meltaguns, 1 heavy flamer, vox caster 110pts

FAST ATTACK
Vendetta 130pts
10 scions, meltagun 140pts
Vulture, twin linked Punisher cannon 155pts
Vulture, twin linked Punisher cannon 155pts

TOTAL 1500pts
(i'm using the vendetta out of IA1 as it has not been nurfed down to 6 transport capacity.)

This message was edited 2 times. Last update was at 2016/06/28 18:07:19


 
   
 
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