Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/07/02 07:31:20
Subject: Daemons - Mr Fateweaver and co. Psychic Powers
|
 |
Basecoated Black
|
I just had a question for some of the psychic powers in the daemons codex. I know that the current daemons 'dex is one of the oldest in 40k, and when you see the units page a lot of the psychic units have to generate powers from certain disciplines. I wanted to build a summoning based list for next years GW Schools League army (450pts please don't ask why) and I wanted to include fateweaver and other psychic units in. Do I have to generate powers from the disciplines stated in the codex, or can I switch that out for Malefic Daemonology?
Thanks
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/02 07:36:59
Subject: Re:Daemons - Mr Fateweaver and co. Psychic Powers
|
 |
Liche Priest Hierophant
|
The Chaos Daemons FaQ and Errata gives Fateweaver access to Daemonolgy. He generates 1 Malefic power for each head.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/02 07:38:31
Subject: Daemons - Mr Fateweaver and co. Psychic Powers
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
You can absolutely use malefic demonology with all your psykers, as per the 7th edition rulebook.
Also, there are expanded god specific disciplines available in war zone fenris CotW.
|
This message was edited 1 time. Last update was at 2016/07/02 07:39:01
7500 pts Chaos Daemons |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/03 06:26:59
Subject: Daemons - Mr Fateweaver and co. Psychic Powers
|
 |
Basecoated Black
|
Thanks for the replies guys this sorts some things out for me
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/13 12:10:22
Subject: Daemons - Mr Fateweaver and co. Psychic Powers
|
 |
Jovial Plaguebearer of Nurgle
|
Fatey is the best psyker in the game IMO just he pretty much always has something thats good for the situation.
|
Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/14 15:06:36
Subject: Daemons - Mr Fateweaver and co. Psychic Powers
|
 |
Hardened Veteran Guardsman
|
Having entered the school league I can say as great as summoning is you will only have 40 minutes to play one game you do not want to be wasting potential assault time waiting for the models to be able to charge as they cannot charge the turn they are summoned. Also if you don't get first turn some armies are going to kill him in 1 turn (I have managed this last year). Be careful as I've seen plenty of super-heavies at the school league (albeit at 750pts) a stormsurge and markerlights (think you can fit this) is really going to hurt. But my main piece of advice for the school league is making an army that is able to score points as quick as possible otherwise that 40 minute time limit is gonna ruin you. I personally would be tempted to rely on units other than fateweaver to summon so more things like pink horrors etc. However if you want to use fateweaver then make sure to deploy him in cover to avoid what I said above and make sure you get as far up the table as possible.
Sorry for the wall of text.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/15 12:18:05
Subject: Re:Daemons - Mr Fateweaver and co. Psychic Powers
|
 |
Dark Angels Librarian with Book of Secrets
|
Remember, with Fateweaver, you only can use one head per turn. This means while each head gets one malific power, you need to be careful about which head you want to use. It means if you get cursed earth and incursion, you are only going to be casting one per turn. As such, fatey is not the best tool for summoning. He is awesome, don't get me wrong, but he's not a summon machine.
At 450 points, I would suggest looking at "The Blue Scribes" and some heralds of Tzeentch. I'd had really good luck with the scribes, in most games they throw out a lot of summoning. In at least half the games I play with them, they pop into a D-Thirster
Edit : In 40 minute games, summoning armies will struggle. Daemons are mostly a CC army, and summoning takes time. Assault phases take time. For a league like yours, I would not run a summoning based army.
|
This message was edited 1 time. Last update was at 2016/07/15 12:28:09
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/15 13:36:57
Subject: Daemons - Mr Fateweaver and co. Psychic Powers
|
 |
Longtime Dakkanaut
|
Also remember that they expanded the demons powers list, there are now 7 psychic powers per god (including the Str D WC3 wich fire power).
If you have an old copy of the book you might not have the new psychic powers. They are online or you can buy them;
https://www.games-workshop.com/en-GB/Datacards-Chaos-Daemons-EN
|
|
 |
 |
|