Kindsir wrote:
Basic plan is move boyz up field and blow flyrant out of sky... and that's about it.
And thats the problem with most ork lists/players. You cannot just run/charge and shoot anymore. You really need a bit more strategy and synergy.
for example:
Warboss + warbike + power claw + thinking kapp
Warboss + mega armour + lucky stikk
Painboy
30 orks + Nob + powerclaw
With the thinking kapp you can roll 2 times on the strategic warlord trait. If you get infiltrate you can combine these units into one big infiltrating unit. Tyranids dont got a lot of ap2 weapons so as long as you keep the lucky stick mega warboss upfront then their is really nothing the can do. You can also use the bikerwarboss as a slingshot to expand your reach.
You can also add a aegis defence line with 3 x 5 lootas and let them shoot down that flying hive. At sum point its going to fall down and then you can assault the bug.
With orks you have to commit to 2 of the following options: tougher, faster, shootier, multiple small units or superpsychic (weirdboyz). A lot of ork players got a little bit of everything and that is not going to work anymore.