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Given that you've already said you wont be taking Scatterbikes and D weapons it really does come down to what do you want to play? The only units in the codex that can really be called sub-par are Banshees and Wraithblades, once you take out the obviously overpowered Scatterbikes and Wraithknight the codex has good internal balance allowing you take almost anything an not have to worry that your throwing games away for the sake of cool models.
I like the idea of everything having something of a Khaine-fest feeling to it. My major opponent is fairly tank heavy, which is leaning me to taking small units of DA with 1-3 Fire prisms for shooting. Though I'm concerned that this will result in my infantry getting shot up too easily.
I also like the idea of Fire Dragons, but I'm unsure how to play them and keep them useful.
Fire Dragons probably want a transport to ride around in. And if you are going up against a lot of tanks, probably a good thing to bring to the table.
Brightlances are probably another good idea.
The Eldar codex is pretty forgiving in casual play. You just need to make sure you have the right tools to put together a TAC list. A little AV, a touch of anti horde, ability to move troops to objectives, etc. The question is how to put everything together.
Here is a first thought, based on what you have mentioned.
Eldarad
10 DA in a WS <other troop>
5 fire dragons
6 Swooping hawks
Flacon (for dragons)
Fire Prism
Should be around a 1,000 point list, depending on upgrades and what you take for the second troop. Which could be a blob of guardians or rangers to camp an objective, or more DAs.
Where to go from there depends on what you are in the mood for. You want to keep the number of vehicles down, and I’ve already recommended 3, so footslogging is probably on the menu. Probably more aspect warriors. And maybe the Avatar.
I might lump two of the 5 man DA squads into one big 10 man one, and give the exarch the shimmershield so the squad gets a 5++. Might help them get to the other side of the battlefield alive. If not, hug cover and try to stay alive until the end of the game with them, making a last minute dash as needed to claim objectives.
Selym wrote: I've been playing around in my head some list ideas (though I don't have the book on my atm), and I came up with this idea for around 1000 points:
Dire Avengers w/Exarch, Diresword [95 pts]
Dire Avengers [65 pts]
Dire Avengers [65 pts]
Swooping Hawks w/+1 SH, Exarch, Power Weapon [116 pts]
Fire Dragons w/Falcon [220 pts, iirc]
Fire Prism [125 pts]
Fire Prism [125 pts]
[Total: 931 pts, plus or minus some upgrades]
That's a very reasonable, well-rounded list that should be fun to play both with and against. The prisms can shoot at anything and be fine. The avengers can shoot infantry or MCs and be fine. The hawks can harass at a range or dive into squishy units in melee and be fine (take a peek at the power maul for your hawk'xarch's power weapon), and the dragons/falcon can go after vehicles, MCs, heavy infantry, or even help against hordes if you take a dragon's breath flamer and the right falcon guns. The autarch compliment's the hawks well, though that fireblade can be dangerous to use when attached to a friendly unit. Watch out for that!
One thing that you might think about for the sake of your long-term interest and enjoyment is what faction, if any, you want your army to represent. If you aren't much for the fluff, that's fine, but you seem like you might enjoy having more access to the eldar fluff. Consider looking at the various craftworlds' fluff and seeing if anything grabs onto you. To summarize a few of them:
Biel-Tan: Uses lots of aspect warriors and wants to restore the eldar to their former glory.
Iyanden: Uses lots of wraiths because a big chunk of their population got wiped out. Was once one of the largest and noblest of the craftworlds. Home to space pirate extraordinaire Yriel.
Ulthwe: Psyker and guardian/storm guardian heavy. Psychic future seer elves. Are very proactively anti-chaos, and will do seemingly bizarre stuff to avert future disasters. Home of Eldrad.
Saim-Hann: Lots of jetbikes and transports. All about the speed and mobility. Wild traditionalist space elves that are big on clans and honor duels.
ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
Selym wrote: I've been playing around in my head some list ideas (though I don't have the book on my atm), and I came up with this idea for around 1000 points:
Dire Avengers w/Exarch, Diresword [95 pts]
Dire Avengers [65 pts]
Dire Avengers [65 pts]
Swooping Hawks w/+1 SH, Exarch, Power Weapon [116 pts]
Fire Dragons w/Falcon [220 pts, iirc]
Fire Prism [125 pts]
Fire Prism [125 pts]
[Total: 931 pts, plus or minus some upgrades]
That's a very reasonable, well-rounded list that should be fun to play both with and against. The prisms can shoot at anything and be fine. The avengers can shoot infantry or MCs and be fine. The hawks can harass at a range or dive into squishy units in melee and be fine (take a peek at the power maul for your hawk'xarch's power weapon), and the dragons/falcon can go after vehicles, MCs, heavy infantry, or even help against hordes if you take a dragon's breath flamer and the right falcon guns. The autarch compliment's the hawks well, though that fireblade can be dangerous to use when attached to a friendly unit. Watch out for that!
One thing that you might think about for the sake of your long-term interest and enjoyment is what faction, if any, you want your army to represent. If you aren't much for the fluff, that's fine, but you seem like you might enjoy having more access to the eldar fluff. Consider looking at the various craftworlds' fluff and seeing if anything grabs onto you. To summarize a few of them:
Biel-Tan: Uses lots of aspect warriors and wants to restore the eldar to their former glory.
Iyanden: Uses lots of wraiths because a big chunk of their population got wiped out. Was once one of the largest and noblest of the craftworlds. Home to space pirate extraordinaire Yriel.
Ulthwe: Psyker and guardian/storm guardian heavy. Psychic future seer elves. Are very proactively anti-chaos, and will do seemingly bizarre stuff to avert future disasters. Home of Eldrad.
Saim-Hann: Lots of jetbikes and transports. All about the speed and mobility. Wild traditionalist space elves that are big on clans and honor duels.
As it turns out, the Firesabre's Wildefire power does not affect the bearer's unit. So unless I send multiple units of mine into the assault, I should be fine
Personally, I'm not intending to go with any of the major Craftworlds. Partly because my painting skills are never going to do them justice (I mean, I could practice it, but...), and partly because I intend to have a very "Wrath of Khaine" fluff line with their battles.
On a related note, how does "Craftworld Ærouin" sound?
Automatically Appended Next Post: Wait... Since taking the Firesabre replaces one of the Autarch's weapons, does that mean that he'll no longer have a pistol?
This message was edited 1 time. Last update was at 2016/07/18 22:45:26
My avatar is from google sadly. Take a look at my gallery for examples
The pistol is handy for and extra melee attack, to get the most out of the firesword. Would it make sense to buy the scorpion chainsword and swap that out?
I can't remember off the top of my head which weapon you attribute the extra attack to if you have a weapon pair (I'm sure you get to choose) - couldn't you just swap the power sword out instead?
I checked out your gallery; have you had a look at the tutorials on YouTube from WarhammerTV? Those show off very simple techniques for getting professional results - they've really helped me over the past year take my skills to the next level when I hit the limit of my capabilities.
I'd also recommend you start a P&M Blog when you start painting your Eldar for Craftworld Aero Bubbles. I plan to do the same in the near future when I finally stop procrastinating about getting an Eldar army myself, since people on this site can give some really sound painting advice.
Hope this helped (and wasn't patronising)
This message was edited 1 time. Last update was at 2016/07/18 23:58:11
I think your Avengers need a Wave Serpent transport. Probably take all 10 as 1 big squad with the footseer.
The problem is that you lack Guardians, and the only "good" ones are the Jebikes. Get the Start Collecting Box as it has the Jetbikes and the Jetseer and the Fire Prism you want at a fair price.
The rest is seasoning. I suggest:
- A small unit of Rangers for thematic reasons, and
- Striking Scorpions for HtH.
These Infiltrate together.
I'd still get the Wraithknight, because he is a big, awesome centerpiece.
So:
Farseer on foot
Farseer on Jetbike
10 Striking Scorpions
10 Dire Avengers in Wave Serpent
3 Jetbikes
5 Rangers
5 Swooping Hawks
Fire Prism
Wraithknight
That gives you a Highlander army, that covers all of the kinds of things you can take, with basically no duplicate choices of any type. I can't see anyone giving you grief over a mere 3+1 Jetbikes, especially if you fit them with Shuricats instead of Scatter Lasers. Same with the single WK - especially if you fit him for CC.
Selym wrote: I might spring for a small unit of Jetbikes, but why Rangers?
If you are willing to get a small unit of jetbikes, look into the start collecting box that came out. Jetseer, 3 bikes, and a Fire Prism.
Rangers just look cool. More then enough reason.
They have range. So they can camp back on an objective, and still effect the battle. They are good in cover.
The problem is that they don’t bring anything massive to the table. Just moderate survivability and ObSec. The main issue is they compete with jetbikes, who can turbo boost and claim any objective on the table. This was true even before the bikes were all packing scatter lasers.
Another major perk of the rangers is their inherent mediocrity. They are probably one of the few legitimately “meh” units in an otherwise powerful codex. So taking them marks you as a more casual player. In a world full of TFG/WAAC Eldar, it will help make you friends and actually get games.
Selym wrote: I might spring for a small unit of Jetbikes, but why Rangers?
pm713 wrote: You choose the weapon that gets a bonus.
I'm 90% sure the Autarch only has a pistol as a basic weapon apart from grenades.
Yeah, the Autarch normally just has the pistol. Paying 3 points for a chainsword to swap out so that I get +1A sounds like a good trade.
Why swap anything, just give him the relic sword and he now has 2 close combat weapons. Personally I'd go for the Shard of Anaris, the +2S and the chance for AP2 makes it more usefull IMO.
I would have put the Firesabre down as more consistently useful, what with the +1 strength and Ap3. 3A base, +1A for 2CCW, a pistol shot before melee, and +1A on the charge makes for a potentially rather killy Autarch against C:SM, CSM, IG, Nid Troopers, etc.
With the same number of attacks, you might get 1 or fewer rends per turn, leaving many successful wounds to be negated by armour saves.
Selym wrote: I might spring for a small unit of Jetbikes, but why Rangers?
pm713 wrote: You choose the weapon that gets a bonus.
I'm 90% sure the Autarch only has a pistol as a basic weapon apart from grenades.
Yeah, the Autarch normally just has the pistol. Paying 3 points for a chainsword to swap out so that I get +1A sounds like a good trade.
Why swap anything, just give him the relic sword and he now has 2 close combat weapons. Personally I'd go for the Shard of Anaris, the +2S and the chance for AP2 makes it more usefull IMO.
What are you replacing with the relic swords?
The Shard is only worthwhile in a challenge.
tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam
Selym wrote: I might spring for a small unit of Jetbikes, but why Rangers?
Rule of Cool. They are lovely models. 'nuff said.
Every Craftworld has Rangers roaming about, and having a minimal number just looks good on the tabletop. They are far from an optimal pick, being static and weak, but you would get style points for taking them. Then you won't have to feel so bad about taking "good" units.
I suspect feeling bad about something might go away after half my army gets removed on T1. It's a sadly regular occurrence in the current state of 40k.
You're duping Fire Prisms and taking a Falcon to max out heavy slots for bigger guns? Why not just take the WK for similar utility.
Or maybe reconsider.dropping it to put your Dire Avengers in a Wave Serpent. Similar points, far more variety, more casual. You can fit it with the twin Scatter Lasers.
Or, revisit the Fire Dragon suicide squad (and Falcon delivery vehicle). You have plenty of shooting, but no HtH except for your characters. Take the big squad of 10 Scorpions with the Exarch & Claw.
I like the look of a special gun on the Swooping Hawk Exarch, even if the effect is only S3 AP3 or S5 AP5.
This leaves you with some extra points for vehicle upgrades like Holofields and/or CTM.
Power-wise, you're down a fair chunk, as the Rangers are almost dead weight. However, it's tactical army with lots of tools to play with. Moreso than a flying shooting swarm.
Good on you for not taking scatterbikes.
Rangers are cool models, even if Finecast. All the Aspect Warriors will definitely get you style points. I'd advise a transport and Fire Dragons for your next purchase.
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
Selym wrote: I might spring for a small unit of Jetbikes, but why Rangers?
pm713 wrote: You choose the weapon that gets a bonus.
I'm 90% sure the Autarch only has a pistol as a basic weapon apart from grenades.
Yeah, the Autarch normally just has the pistol. Paying 3 points for a chainsword to swap out so that I get +1A sounds like a good trade.
Why swap anything, just give him the relic sword and he now has 2 close combat weapons. Personally I'd go for the Shard of Anaris, the +2S and the chance for AP2 makes it more usefull IMO.
What are you replacing with the relic swords?
The Shard is only worthwhile in a challenge.
Why am I replacing anything with a relic, what part of "You may take items from the Remnants of Glory" forces me to replace existing wargear, especially when the only thing an Autarch comes with standard is a pistol, grenades and Heavy Aspect Armour.