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Made in us
Longtime Dakkanaut




Ute nation

In my 2k list I mentioned I had done some math hammer to figure out which units to take, I thought you guys might find it interesting, so I decided to share it. Before I get too far out into the weeds on how everything was calculated, Let me show you the high level summary:



This is a scatter plot, using Points cost per Wound inflicted Per Round as the X axis, and the points per effective wound as the Y axis. We then divide the plot area into 4 quadrants:

  • The bottom left is units that have a low CPWI and CPEW, I've labeled them the best performing units.

  • The upper left are units that cost more than the median amount per wound, but still manage to inflict good damage per point of cost, these are labeled Glass cannons

  • The bottom Right are units that are tough (eg have a low cost per EW) but not great at inflicting damage, I Labeled them Tanks, but Tar Pits Might have also been fair

  • The final area in the upper right are units who do not have good offense or defense for their points, they better have awesome abilities cause their statlines don't justify their points.


  • The first thing that jumped out at me was how bad gryph-hounds are, which is honestly surprising considering how cheap they are, I even used the profile for them standing next to a Lord Castellant. This is a side effect of the grain of the points, if you reduced them to 20 points (the next lower grain) suddenly they become an auto-include, and their abilities while not overwhelming just become the cherry on top of an underpriced stat line. So instead, Like the knight Vexillor (which had to be excluded from this chart because he was a serious outlier), you take them for their abilities. The other surprise for me was how good the Lord Relictor is, who always kind of struck me as underwhelming, however since his cost is low, he does have a hero stat line, and the ability to inflict mortal wounds, he squeaks into the best performing units by being a bargain. As a surprise to no one Protectors, Retributors, and the Lord Celestant are in the best Performing sector, as are prosecutors with javelins because they are a bargain for their output.

    Alright now to the weeds. The points were calculated using stat lines and abilities that are easy to model, abilities like the Knight Vexillors teleport which is mostly a tactical ability and only once a game got left out. For small AoEs I assumed two units and for large ones I assumed three. For effective wounds I used a rend of 0, because this is a comparison of the raw ability between models, and rend is also included in the offensive stats and I didn't want to double dip. Offensive stats are calculated based on an average of their effectiveness against armor 3+ thru 6+, this is so rend can effectively be modeled.

    Any way here is a link to the sheet I used (with formulas so if you were so inclined, you could plug in your armies data and check your the relative values as well):

    http://s000.tinyupload.com/index.php?file_id=55111667003450349174

    Click on the part that says AoS Calc.xlxs as the other buttons are lures and unsafe to click on (sorry to use such a low rate host, but my drop box is full with all of those adorable pictures of my son starting fires and torturing various stuffed animals). If someone wants to rehost I'll be happy to edit that link in.

    Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
       
    Made in us
    Humming Great Unclean One of Nurgle






    Cool stuff! While accounting for abilities certainly moves some stuff around its good to see approximately where stuff lies in effectiveness.

    Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

    I chose an avatar I feel best represents the quality of my post history.

    I try to view Warhammer as more of a toolbox with examples than fully complete games. 
       
    Made in us
    Pyro Pilot of a Triach Stalker





    The Eternity Gate

    This is amazing. Any hope of seeing the stardrake, Templar, and fulmenators?


    Any chance you would want to do the same for ogre units (happily wishes)?

    This message was edited 1 time. Last update was at 2016/07/26 19:09:12


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    Made in us
    Humming Great Unclean One of Nurgle






     buddha wrote:
    This is amazing. Any hope of seeing the stardrake, Templar, and fulmenators?


    Any chance you would want to do the same for ogre units (happily wishes)?
    Tempestors win. But anyways, I have a lot of experience with some Ogre units (if not mathhammer) and I'd say basic Ogors (Bulls), Ironguts, Leadbelchers, and Maneaters are pretty good in terms of actual value vs point value (with some dependence on command models). The Tyrant can be a bit good for his cost if you take one of the better weapon options (plus shooting) while the Firebelly is a little underwhelming. Thundertusk/Stonehorn, like most big monsters in the GHB, are undercosted point-wise.

    Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

    I chose an avatar I feel best represents the quality of my post history.

    I try to view Warhammer as more of a toolbox with examples than fully complete games. 
       
    Made in us
    Longtime Dakkanaut




    Ute nation

    Sure I'll get the rest of the stormcast up tonight, as for Ogors, I remember them being fairly straight forward, so hopefully I should have that soonish.

    I think concussors and tempestors are fairly close (haven't done the math yet, but it's alot of mediocre attacks vs a few good ones), but I went with concussors because tempestors seem kind of awkward to use, as they are a range unit that needs to be within charge distance to work. I'll also prefer an ability I control over a random one.


    Automatically Appended Next Post:
    Plotted the Gutbusters, and they are actually not too shabby. Only one unit had to be excluded because it was silly bad (the scrap launcher, and it was terribad). Left the stormcast on it to let you get a sense of how the two compare:

    This message was edited 2 times. Last update was at 2016/07/27 04:08:36


    Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
       
    Made in us
    Pyro Pilot of a Triach Stalker





    The Eternity Gate

     Grimgold wrote:
    Sure I'll get the rest of the stormcast up tonight, as for Ogors, I remember them being fairly straight forward, so hopefully I should have that soonish.

    I think concussors and tempestors are fairly close (haven't done the math yet, but it's alot of mediocre attacks vs a few good ones), but I went with concussors because tempestors seem kind of awkward to use, as they are a range unit that needs to be within charge distance to work. I'll also prefer an ability I control over a random one.


    Automatically Appended Next Post:
    Plotted the Gutbusters, and they are actually not too shabby. Only one unit had to be excluded because it was silly bad (the scrap launcher, and it was terribad). Left the stormcast on it to let you get a sense of how the two compare:



    You are the man! Thanks for putting this up. I'll anxiously awaiting other factions as you work on them.

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