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Thinking about this I have a counter idea. Something to simplify this while keeping to your core deign goals in your last paragraph. Manifesting powers: A psyker rolls mastery level+1 dice to attempt to manifest any power. Each subsequent power they attempt to manifest in the same phase is -1 die. So, a ML 3 psyker rolls 4 dice for his first power, 3 for second, 2 for 3rd... A power is successfully manifested on a 3+. The dice are modified by the warp charge cost at -1 per warp charge to a minimum of 1. So a 1 wc power manifests on a 4+ a 2 on 5+ a 3 on 6+. (note that while the die needs to be 6 that is because with the -3 it is actually a 3. This will be important when we get to perils) A power manifests with a single success. Perils of the Warp: After each attempt to manifest a power the psyker rolls a single die to see if he triggers perils of the warp. The roll has a -1 for each mastery level of the psyker and a +1 for each 1 rolled when trying to manifest powers. Perils trigger on a 4+ (Note, this roll can actually be made with your attempt to manifest by adding a single die of a different color to your roll. just apply the modifiers.) So, a ML 1 psyker manifesting a wc 1 power and rolling no 1s will peril on a 5+. A ML3 psyker who manifests a WC 1 power with no 1s cannot peril. The higher the WC the greater the chance of peril which is made much more dangerous by low ML psykers. Deny the Witch: Any unit targeted by a offensive power or with 12 inches of the target of a beneficial power (buffs) can attempt to Deny the witch. Roll ML+1 dice with a 6+ needed to deny. Each successful deny removes 2 successful harness dice. I think this accomplishes the gist of "The idea is that a single psyker can cast powers against an army of psykers while it doesn't make an army with a ton of psykers impossible to deny. The more powerful spells become risky to cast and it makes high ML psykers able to cast their full range of powers but must be careful about throwing around the more powerful powers as they can end up going past their ML which puts them at bigger risk of perils. This also limits the number of dice they can throw at a power so they can't drown the power in dice to just take a perils but make denying basically impossible." while simplifying the whole thing.
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