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Made in us
Longtime Dakkanaut





Connecticut

Black Spear Company

Command Team: 175pts
Watchmaster (Stock, will join the below team)

Aquilla Kill Team: 500pts, + Dominus Aegis for 20pts
5 DW Veterans (4x Missile Launcher) 1 Librarian (Level 1, Specialty Ammo) 4 Terminators (CMS) One veteran has a relic that gives the whole squad a 4++ if it doesn’t move.


Auxiliary: 200pts
One Corax Plane (+5 Reroll Jink upgrade, +15 Rocket Launcher)

Additional Core kill teams: 315/315pts

5x DW Veterans (4x Frag Cannon,) 1 Librarian (Level 1, Specialty ammo) Drop Pod

5x DW Veterans (4x Frag Cannon,) 1 Librarian (Level 1, Specialty ammo) Drop Pod


Two Kill Teams:
110pts Each


5x DW Veterans Shotgun/Bolter


One has a Drop Pod, not Embarked, +35pts


Inquisitorial Detachment: 64pts

Ordo Malleus Inquisitor: 64pts

3 Servo Skulls 9pts + ML1 Psyker (Psychic Communion) 30pts




----------------------------------------


Hello, Dakkadakka!

I'm posting my above Deathwatch 1850 List, for an ITC Tournament setting. As these are new units, I will happily below overview that the units do, if they do new things.

First is my Large Aquilla Kill Team with 5 Veterans, 4 Terminators and a Librarian. These sit in the back, with a 48" Range, with the Watch Master sitting in the middle of the blob, likely never moving. He has a relic on him that, as long as HE doesn't move his whole unit gets a 4+ Invuln save. The terminators may be slightly mobile, able to move and shoot their missile launchers (ensuring they can soak the shots coming at them with their 2+), giving them 12 S8AP3 Shots, rerolling 1s to wound and hit, and the Librarian rolling for Prescience and the ignore cover power.

The other two Aquilla Kill teams, each with 5 Veterans and 1 Librarian in Drop pods are filled with 4x Frag Cannons, allowing them to drop in and pump out 8 S9AP2 Impact shots, or Template S6 Assault 2 Rending shots, with again their Librarian rolling on Divination for Prescience or ignoring cover.

The two "naked" Veteran squads are armed with Specialty ammo bolters and shotguns, giving them the following firing options:

16" S4AP- Assault 2, Shred, S4AP4 Assault 2, or S3 AP6 Assault 1 Template

OR

24" S4 AP5 Rapid Fire, Ignore Cover
S1 AP 5 Rapid Fire Poison 2
18" S4 AP3 Rapid Fire Gets hot

Essentially, they have a lot of firing options to cover what I need them to. As a result of the detachment, they also have deepstrike. I can either opt to deep strike them, or field them on the table.

Lastly, we have an Inquisitor with servo skulls (Mostly to protect the Missile team from an Alpha strike. He'll also be rolling on Psychic Communion to help bring on the Deep Strike veterans, and the Corvus Flyer if necessary.

Thoughts, questions, comments and critique welcome.

Thanks for reading!

This message was edited 3 times. Last update was at 2016/08/11 21:52:50


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Fresh-Faced New User




Unfortunately the terminators do not have slow and purposeful they are relentless which does not confer to the squad so you may want to rethink this unit as the termies will want to move but the vets will not.
   
Made in us
Longtime Dakkanaut





Connecticut

Wulfthrad wrote:
Unfortunately the terminators do not have slow and purposeful they are relentless which does not confer to the squad so you may want to rethink this unit as the termies will want to move but the vets will not.


Even with this correction, I feel comfortable with the unit. It's meant to put out a decent amount of powerful wounds from a strong range, a decrease in mobility is not too terrible. In fact, them NOT having SNP means I can OW which is even better, knowing they can now defend themselves.

This message was edited 1 time. Last update was at 2016/08/11 16:13:05


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Osprey Reader



Waffle House

What do you mean when you list "krakk" next to the missile launchers? If you mean krak missiles, all missile launchers come with frag and krak by default. If you mean flakk, that upgrade is not available for the Deathwatch cyclone.
   
Made in us
Longtime Dakkanaut





Connecticut

Real News wrote:
What do you mean when you list "krakk" next to the missile launchers? If you mean krak missiles, all missile launchers come with frag and krak by default. If you mean flakk, that upgrade is not available for the Deathwatch cyclone.


Purely writing it to notate the firing mode im speaking about when I list the firing output of the unit so I'm not pulling numbers out of nowhere.

Similarly I wrote out all the firing modes for the weapons within the formations, I just didn't list all the missile options I suppose.

This message was edited 1 time. Last update was at 2016/08/11 21:52:33


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Boosting Space Marine Biker





Quebec, Canada

Well, as on of the first Deathwatch lists out there, I think it looks quite fun to play. I love Deathwatch lore and elite armies so this is a great force IMO.

The only weakness I see is a lack of mobility once your teams have hit the ground. Don't you worry you'll struggle in Maelstrom missions? Maybe you can mitigate that with Electrodisplacement if it's available to Deathwatch, but it's not that reliable.

Good luck! Post some results after testing that list if you can!

Praise the emperor, bless your weapon and pass the ammo!

Armies played:  
   
Made in us
Longtime Dakkanaut





Connecticut

All of the Angels of Death abilities are indeed open to them, and the two Librarians in the Frag Cannon squads can indeed roll on the new powers, leaving the main one to focus on Divination for the missile squad.

It's also worth noting, as it is new, the whole army (sans Inquisitor) has Deep strike, so with Psychic Communion I have, one turn 2, the ability to Deep Strike the 2 Shotgun 5man Squads, and bring in the plane, on a 3+, as well as the naked Obsec Drop pod!


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Fresh-Faced New User




i was considering the same type of list but instead putting a ml2 Libby with the Relic, Tome of Ectoclades ( unit can chose it own MT at the start of every turn ) in the Aquila missile Squad and rolling for Phase Form. If you do not get it you can fish for something in Div, like Perfect Timing, or rolling on Telepathy.

Also plan on using majority toughness rule for Aquila squads and dropping bikes into 10man bloobs. Also i think you can just have them sit in front and jink. Drop Pod full of Plasma Guns or Grav guns. Even plan on Running a "breacher" type squad with Bolters and Storm Shields.

The nice thing about ToE Relic is that you can target a different roles that what you have rolling for MT that turn. Also i LOVE the mixed unit rule. Your opponent puts in a HQ into a Squad of troops or elites, the whole unit counts as both.
   
Made in us
Longtime Dakkanaut





Connecticut

I was very much considering dropping the Watchmaster for a ML2 Librarian, and swapping the Librarian in the Missile squad either for a ML2 Librarian or a Bike, to provide Splitfire and the parked Jink.


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Been Around the Block




can anyone tell me what the cost of the frag cannon? and if the bulky and very bulky rules apply to the 12 man capacity the blackstar for jump pack and terminators?

This message was edited 1 time. Last update was at 2016/08/13 21:58:06


 
   
Made in us
Fresh-Faced New User




drok55555 wrote:
can anyone tell me what the cost of the frag cannon? and if the bulky and very bulky rules apply to the 12 man capacity the blackstar for jump pack and terminators?


25 points for the cannon.

I'm not up to date on the rules, but I think that the bulky rules should still apply.
   
Made in us
Longtime Dakkanaut





Connecticut

Made some adjustments, came up with this as well.

Aquilla Kill Team: 505pts, + Dominus Aegis for 20pts
5 DW Veterans (4x Missile Launcher, 1x Stalker Bolter) 1 Librarian (Level 1, Specialty Ammo) 4 Terminators (CMS, Krakk) One veteran has a relic that gives the whole squad a 4++ if it doesn’t move.
This has 12 S8AP3 Shots at 48”, rerolling ones. Librarian rolls on Divination for Prescience.


Command Team: 95pts
Librarian ML2


Auxiliary: 200pts
One Corax Plane (+5 Reroll Jink upgrade, +15 Rocket Launcher)


Additional Core kill teams: 315/315pts
5x DW Veterans (4x Frag Cannon) 1 Librarian (Level 1, Specialty ammo) Drop Pod
5x DW Veterans (4x Frag Cannon) 1 Librarian (Level 1, Specialty ammo) Drop Pod
The above Librarians, like the other, rolls Divination for Prescience and the ability to ignore cover. Each of these squads, default, does 8 S9AP2 Shots at <12”


Three Kill Teams: 110pts Each
5x DW Veterans Shotgun/Bolter
One has a Drop Pod, not Embarked, +35pts


Inquisitorial Detachment


Ordo Malleus Inquisitor: 34pts


25pts + 3 Servo Skulls (9pts),

-------------

Difference between this and the first list:

Dropped the watchmaster, he didn't add much beyond 4 Wounds to soak some attacks and some minor assault protection, added a ML 2 Librarian and upped the Missile-Aquilla Librarian to also be ML2. Will roll Divination and Geomancy.

Added one additional veteran squads, bolter/shotguns.

This message was edited 6 times. Last update was at 2016/08/16 21:47:22


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut





Connecticut

Modifying it here, C/C welcome and requested!

-------------

Black Spear Strike Force: 1847


Strategium Command: 555pts
Level 1 Librarian – Dominus Aegis
5 DW Veterans – 4x Missile Launcher
4 Terminators – 4x Cyclone Missile Launcher
1 DW Biker


Command Team: 95pts
ML 2 Librarian


Auxillary: 200pts
Corvus -- Reroll/Rockets


Aquilla Kill Team: 345
5DW Veterans – 4x Frag Cannon
1 Librarian – Beacon Angelis
Drop Pod


Aquilla Kill Team: 280
5DW Veterans – 4x Frag Cannon
1 Librarian


Three Kill Teams: 110pts Each
5x DW Veterans Shotgun/Bolter


Ordo Malleus Inquisitor: 42pts
3x Servo Skulls
Power Armor

-------------------------------

We gained a Biker for the Missile-Star, as well as a Strategium to give it Adamantium Will/Stubborn, and cut the drop pods down to 1 and am making use of the Beacon to TP the other Frag Squad in with the Drop Pod.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Sword-Wielding Bloodletter of Khorne





Do a Xenos Inquisitor!
   
Made in us
Longtime Dakkanaut





Connecticut

Technically speaking the type of inquisitor doesn't matter, right? Haha

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Sword-Wielding Bloodletter of Khorne





For the fluff it does! But yeah otherwise no.

I know you like lots of frag cannons, but I really do think if you're not targeting a deathstar or a gargantuan, you will for sure overkill your target.
   
Made in us
Longtime Dakkanaut





Connecticut

Considering this is mostly meant for Tournaments, I feel I very often will come across heavier hitters.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Sword-Wielding Bloodletter of Khorne





Right. Well one improvement might be to take as many psychic mastery levels are you can. I think getting big buffs is the core defense of any good deathwatch army. We can get tons of librarians, and it'd be worth it to make each kill team you have here like a mini deathstar maybe. Any easy way to do this is to give your inquisitor some mastery levels so you have a bigger pool of dice.

Unrelated, I've only played one game with deathwatch so far.. and the main thing I learned is you need to kill the fast units immediately because after that turn you drop pod in... you'll never catch up to fast units and the game is over.
   
Made in us
Longtime Dakkanaut





Connecticut

I would love to fit in more Mastery levels. That's one of the things I wish I could do the most, tbh.

I've considered REMOVING the Corvus, and including a Dreadnought, as that alone would save me 75-100 points, enough to make all 3 of my extra level 1 Librarians level 2.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Raging Ravener





Wulfthrad wrote:
Unfortunately the terminators do not have slow and purposeful they are relentless which does not confer to the squad so you may want to rethink this unit as the termies will want to move but the vets will not.



But they don't "have" to move just because they have relentless, do they?

Maybe I am missing something, but I don't see anything in the rules that say models with the relentless special rule are compelled to move each turn.

Also, using the Dominus Aegis, it only requires the model possessing it not to move to give the unit 4++. Even if that gets FAQed, since relentless models count as being stationary, wouldn't the squad still get the 4++ even if the terminators moved?


This message was edited 1 time. Last update was at 2016/11/03 15:11:58


 
   
Made in us
Longtime Dakkanaut





Connecticut

They would retain it even if they move, yes.

I don't think he meant to imply they have to, just if anything is moving it'll be them.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
 
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