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![[Post New]](/s/i/i.gif) 2016/08/15 05:41:29
Subject: The good, the bad, and the Inquisitor.
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Steadfast Grey Hunter
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Looking to get some advice on fielding an Inquisitor and his retinue. Really wanting to field him alongside my wolves as and or Guard armies as allies. Not sure which would compliment them more, and to what effect. Each one adds a little extra flare but are they effective enough for each specific role, or does just one stand out more then the other? Would he be decent enough to throw into CC at any point?
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![[Post New]](/s/i/i.gif) 2016/08/15 06:04:13
Subject: The good, the bad, and the Inquisitor.
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Unrelenting Rubric Terminator of Tzeentch
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Inquisitor, 3X servo skulls - 34 points.
Done. The only option is The Coat, because you can control a large portion of the board with his bubble of doom
IMHO, anything else is just points spend where you could have just taken more, better, units from elsewhere.
Can make an argument for inq with rad grenades to go into a unit with str 8+ so you can ID multi wound T5, but that's a very specific threat if it can't be dealt with by shooting.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2016/08/15 06:44:53
Subject: The good, the bad, and the Inquisitor.
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Humorless Arbite
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I run two different types of Inquisitor -
1. Ordos Xenos in power armour w/ Conversion Beamer (to snipe from my Fortress of Redemption tower)
2. Ordo Malleus in power armour w/ Daemonblade and hellrifle (fluffy for my Dark Mech but not that effective).
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This message was edited 1 time. Last update was at 2016/08/15 06:45:21
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![[Post New]](/s/i/i.gif) 2016/08/15 14:15:35
Subject: The good, the bad, and the Inquisitor.
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Battleship Captain
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The Ordo Malleus inquisitor can be capable in a fight - by the time you've added a daemonhammer and terminator plate - but for the points you've paid, a marine would put up a better fight.
Ultimately, Inquisitors are a 'support hero'. At a pittance in points, and coming in a self-contained detachment, you can bolt them easily into any Imperial army.
Any inquisitor can be a psyker. ~50 points for a psyker is nice, especially if said inquisitor can take the 'gold standard' of Divination; prescience can give a squad unlimited rerolls to hit if you're winning the psychic phase.
Servo-skulls are worth their weight in gold if either you have massed blast weapons or the enemy has infiltrate or scout. Any inquisitor can take them.
The Ordo Xenos has some of the nicest stuff. Rad Grenades are awesome (-1 toughness) and a conversion beamer is a cheap bolt on heavy weapon.
The Ordo Hereticus is the least impressive, but what it has can be very nice. The Eviscerator is a chainfist - a nice option for armies which don't have ready access to them. Again, though, a shooting army benefits a lot from a hereticus inquisitor. Psyocculum is a nice ability - an inquisitor so equipped makes a squad BS10, and psykers are very, very popular these days.
The Ordo Malleus - the main advantage of terminator plate is the ability to deep strike an inquisitor.
Don't underestimate the named inquisitors; they're genuinely awesome.
Coteaz is just great. I've Been Expecting You turns a heavy weapon squad into an anti-deep strike interceptor aura of doom.
Solomon Lok is surprisingly good in a fight for a 'normal' human. Yes, he's S3 and T3, but also WS5, I5 and with a free reroll to hit and to wound, and with a 2+ armour save built in. Feel No Pain on top means that any opponent without AP2 melee weapons is going to find him annoyingly hard to face in a melee.
Hector Rex is just epic. He really deserves to be in a big crusader bodyguard with several preachers; he has Sanctuary as an automatic power, and a storm shield. A 2++ save makes anyone scary - and the option of a 2++ rerollable save in a melee (thanks to the War Hymn The Emperor Protects from a preacher) means he can stand up to greater daemons surprisingly well - especially armed with Arias.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/08/15 17:55:10
Subject: The good, the bad, and the Inquisitor.
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Lone Wolf Sentinel Pilot
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I really only ever run two kinds. An Ordo Malleus in termite armor and hammer with a psycannon to deep strike with Scions when I play with them. Or the Ordo Xenos with Rad Grenades, psychotroke grenades and Mastery level 1. Attached to a blob of guardsmen, the rad grenades going off for -1 T couples with the +1 S from Hammerhand very nicely. Suddenly you've got S4 guardsmen attacking something that's at -1 T, and S6 sergeants if you use Mauls. Plus the psychotroke grenades can make even the beefiest unit of Thunderwolf Cavalry useless for a turn.
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