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![[Post New]](/s/i/i.gif) 2016/08/27 13:38:53
Subject: [250] - Deathwatch - Kill Team Game
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The Last Chancer Who Survived
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Anyone wanna critique my Kill Team list?
Deathwatch Veterans:
Vet. Sgt. w/Infernus Heavy Bolter
Vet w/Frag Cannon
Vet w/ Frag Cannon
Vet w/Shotgun, Auspex
Vet w/Shotgun
Vanguard Vet:
VVet w/Heavy Thunder Hammer
Total: 240 pts.
I have no idea what to do with the remaining 10 points...
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![[Post New]](/s/i/i.gif) 2016/08/27 14:35:05
Subject: [250] - Deathwatch - Kill Team Game
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Steady Space Marine Vet Sergeant
England
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Isn't Kill Team 200 points?
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If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you! |
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![[Post New]](/s/i/i.gif) 2016/08/27 14:45:43
Subject: [250] - Deathwatch - Kill Team Game
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The Last Chancer Who Survived
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It varies between 100 and 300. Can be taken to 500 if you don't mind too much.
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![[Post New]](/s/i/i.gif) 2016/08/29 13:55:24
Subject: [250] - Deathwatch - Kill Team Game
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Crazy Marauder Horseman
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Selym wrote:Anyone wanna critique my Kill Team list?
Deathwatch Veterans:
Vet. Sgt. w/Infernus Heavy Bolter
Vet w/Frag Cannon
Vet w/ Frag Cannon
Vet w/Shotgun, Auspex
Vet w/Shotgun
Vanguard Vet:
VVet w/Heavy Thunder Hammer
Total: 240 pts.
I have no idea what to do with the remaining 10 points...
Is this a Heralds of Ruin Kill Team or a Games Workshop Kill Team?
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![[Post New]](/s/i/i.gif) 2016/08/29 14:05:40
Subject: [250] - Deathwatch - Kill Team Game
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The Last Chancer Who Survived
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GW 6E rules
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![[Post New]](/s/i/i.gif) 2016/08/29 14:15:53
Subject: [250] - Deathwatch - Kill Team Game
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Crazy Marauder Horseman
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The reason I ask is most standard GW KT rosters are 200 and HoR are 250.
Do you have access to any upgrades that would give your leader an invuln?
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![[Post New]](/s/i/i.gif) 2016/08/29 14:31:55
Subject: [250] - Deathwatch - Kill Team Game
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The Last Chancer Who Survived
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Stormshields, but cover is fairly plentiful in KT games
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![[Post New]](/s/i/i.gif) 2016/08/31 13:27:44
Subject: [250] - Deathwatch - Kill Team Game
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Judgemental Grey Knight Justicar
Northern Texas, USA
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I'm not familiar with GW's rules, but have played HoR rules before... and from what I can tell you have way too many heavy weapons in the list... again, perhaps GW's rules allow you to just take whatever on whomever, but at least in HoR you can't kit them out like that.
That aside, I'd really consider boltguns/shotguns on a bunch of vets.. you can take both for free and the versatility in those weapons is enough to give you the edge against hordes, which would most likely hurt a small killteam.
Also, every time I play killteam games this size I end up regretting not taking someone with high initiative cc attacks.. seems sort of weird b/c in normal games power swords and mauls suck... but in KT when you are up against 3 guys, and you need to not rely on rolling 3+ saves at initiative 2 before your initiative 1 weapon goes off...yeah.. I take a blacksield with 2 cc weapons (sword and maul) and love it!
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