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in the beginning of your tactical corner, you note "eldar are among the hardest matchups the harlequins can have."
I disagree. Of all the competitive armies I have faced, the competitive eldar lists have actually been the least threatening. Harlequins have amongst the best options for dealing with Wraithknights, Warp Spiders, and for killing Scatterbike units easily.
It does depend on the list, and if the Eldar player brings things you don't normally see in the super bleeding-edge competitive lists, the Harlequins can get into serious trouble. Dire Avengers, Wave Serpents, D-scythe wraithguard and Swooping hawks can be a serious sticking point for the clowns, but if you're facing the bog-standard wraithknight+scatbikes+warp spider aspect host competitive list, you've got a number of advantages going in. So long as you use the death jesters and shuriken cannons to focus fire on the scatbikes before they can take huge chunks out of your army, you should be in a pretty good spot.
Comparing that matchup to something really difficult, like a space marine gladius, Eldar are an easier nut to crack.
I thought you did pretty good in your game, given the unusually tough matchup with the serpents and DAs. One thing that's definitely on my list to try soon is the combination of the Death masque jester with the Death Masque blades of fate, for an easy 2+ rerollable jink that you can slot right into a masque or revenge formation. It does limit mobility, but I think it has potential as a means to easily tank problematic overwatch like those scatterbikes you just faced, if the jester hops out with a troupe, attaches to the bikes, declares that first charge to take the overwatch and engage, then the troupe follows in.
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