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Made in au
Fresh-Faced New User




Hi All,

Getting back into 40k. One of my favourite armies is Orks. I haven't really played a lot since about 3rd Ed, when my Orks were lots of fun and quite competitive, but have about 5000pts worth sitting around.. The basic codex choices at the moment seem to present obvious problems in dealing with certain limitations of the basic Ork boys.

The things that my army was build around in 3rd ed were

3 rokkits per 10 boys :- its now 1 per 10. Since they will be running most of the time the value of heavy weapons in boys mobs is minimal.
Skarboys:- Str 4 boys for a few points extra
Double initiative on the charge!
Choppa reduces everyone's armour to max 4+ save
Mob rule: Mob morale equals the number of boys in the mob.

It seems all these advantages are gone. My question to all the Ork players out there is which Formations and Detachments or special rules / Special characters combinations can give the Green Army back the flavour that seems missing from the standard codex?


   
Made in us
Battlefortress Driver with Krusha Wheel






None.

Better luck next edition. Strictly "fun" tier. Dont expect to compete with even a half trying eldar marine or necron list.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in ru
!!Goffik Rocker!!






I'm running bully boyz. 3 squads of 5 meganobz that get fearless, fear, ws5. Don't have much experience with it but so far i've won centstars with libconclave and a tourney dog-cabal list a few times.

There is also a somewhat broken forgeworld stompa that costs 450 (iirc) pts, 550 with a second massive s10 ap1 blast.

Forgeworld gives us a good advantage of gun wagons - av13-12-10 open-tpped transports for 60 pts, and Zad - the named biker mek that allows to take bikes as troops and strikes at ini with his pk.

Anywayz, most competitive lists seem to be revolving around as few boyz as possible. I mean there's nothing bad about a squad or two but don't focus on them.

There once was a nice tourney showing for greentide (a formation of 10 boyz squads combined in one masive squad) and it was considered to be avery good list but it was before scatbikes were introduced and before voidshield was nerfed. Oh, btw, Voidshield is still great if you're running a mechanised list.


Automatically Appended Next Post:
Here's a batrep from my last game with bully boyz. I'm not entirely happy with the list but it still shows how bully boyz can work in conjunction with tankshocking and positioning.
http://www.dakkadakka.com/dakkaforum/posts/list/0/700801.page#8866128

This message was edited 3 times. Last update was at 2016/08/29 17:03:35


 
   
Made in us
Stabbin' Skarboy




Pittsburgh

I am running the barebones 400 point big mek stompa along with the gorkanaut krushin krew and a CAD with 2 Morkanauts. Its working pretty well so far. The best matchup so far was against eldar

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in dk
Flashy Flashgitz




Orkanaut spam, who had seen that one comming? Sounds a tat expensive. And fun.

Hey, most lists take knights into account, how can orkanauts fare against that?

With love from Denmark

 
   
Made in ru
!!Goffik Rocker!!






They're objectively worse than knights point for point, so they'll fail miserably.

This message was edited 1 time. Last update was at 2016/09/01 06:41:06


 
   
Made in gr
Furious Fire Dragon





Athens Greece

Unfortunately Orks are really weak at the moment. Friend of mine has a huge force can field whatever he wants and still has a hell of a time going against my fluffy Eldar list. Against a competitive Eldar list he has no chance of survival. Play for fun with whatever units you want.

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

Right now for competitive 40k, I'm really the Great Waagh Band (Ork-curion) + CAD. If you come over to the Waagh council thread, you can see what competitive list we've made and how we've done with them.

Currently my list is 8-2-2 at events.

Orks can be competitive. You just have to play to your strength of the army. Target priority is huge.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Ya the naughts are comparatively weak against knights. So far if you can gang up 2-1 then you should be fine but otherwise not too well. They can also kill the shooty knight. Against eldar with massed S6 its great though. Once you kill the D weapons you run around with impunity and it feels awesome.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in dk
Flashy Flashgitz




Huh? Why are you comparing orkanauts to knights? What matters is how others armies come equipped to meet orkanauts. My whole point is most armies are build to handle multiple knights, and hence will chew up stompa and 3-5 orkanauts. Debate that.

With love from Denmark

 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Ahh ok ya I misread the posts above. Against grav heavy lists they fair poorly and lots of deep striking melta van do a ton of damage but so far those have been the only problems I have had with it. Eldar and space Marines allied in got demolished because I shot out the dcannons turn one and then after the centurions dropped in they died and the wraithknight got one gorkanaut before the stomps crushed it. Then it was all s6 and couldn't scratch. I played a few tau lists and they had a few fusion guns but not enough to kill more than 2 naughts before they had to rely on S7 glancing. Necrons are definitely a tough enemy as well. It is really gimmicky but definitely fun. At least this has been the case around here. We have some very competitive people and some not so much I fall into the latter category. Those are all I have played against so far but the record is 4-2 so better than anything else I have run before.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

The Gork/Morkanauts are not on the same level of the Imperial Knights. The Gorkanaut is more anti-elite troops. The Morkanaut is more anti-vehicle and army support since it can generate a massive KFF bubble.

The stompa is not on the same level as the Imperial knights either. I think its on the level above them. Codex: Ork stompa is over priced for what you can get and I don't recommend it. The IA:8 Kustom Stompa is the better option. You can tool him out differently for which battlefield roll you want him to have. Note: you can build the codex: Ork Stompa in the Kustom Stompa maker and he is like 120-130pts cheaper and gains 3 additional attacks.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Mutilatin' Mad Dok





Georgia

 cranect wrote:
Ahh ok ya I misread the posts above. Against grav heavy lists they fair poorly and lots of deep striking melta van do a ton of damage but so far those have been the only problems I have had with it.


I'm surprised- have people actually used grav against you, or are you just saying that it would do poorly? At least in the areas I play, people never bring grav against orks. I've been playing pretty frequently for well over a year now, and I think I've had a grand total of one person use grav against my orks, and I'm pretty sure it was like his second game or something. Unless they know you're bringing some nauts, or a lot of MANz, you probably don't have to worry about grav.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in ru
!!Goffik Rocker!!






Ideally, neither you nor your pponent should tailor lists. So, you're gona meet grav. Which is devastating for naughts.

Have you thought about allying in a bunch of chaos knights with orks? KFF works on them too. Yep, you'll get 2 knights for 3 naughts but i think they're better overall. Can easilly proxy as they're roughly the same size.

This message was edited 1 time. Last update was at 2016/09/04 09:14:56


 
   
Made in us
Stabbin' Skarboy




Pittsburgh

I could I just dont own those yet. There is a ton of grav around here especially in the tournament lists. It only takes 3 grav wounds to kill a naught as well. I have looked at grabbing the Renegade knight box to convert though.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
 
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