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Made in us
Lead-Footed Trukkboy Driver



On the back of a hog.

Tournaments in my area are dominated by Eldar.

Usually some variation of Farseer/Autarch, 3+ scattbikes, 1-2 warp hunters and a metric ton of warp spiders.

I have a huge collection of Daemons and can field pretty much anything including a Knight. But no matter what I try I can't beat em'.

He's too fast, too shooty, reserves everything, hits me with the D slapper, etc etc.

Help me dakka!
   
Made in au
Dakka Veteran





Daemonettes dude, be they on seekers or on foot, they wrek eldar consructs like wraithblades, wraithknights and wraithguard. High toughness is useless against rending AND they lose their armour save. Let me break it down for you, probably the best daemon army you can take against eldar is a slanneshi one. Reasons?

- nurgle: too slow
- Khorn: too slow and no way to pierce high toughness
- Tzeench: Not bad but is often monsterous creature heavy and no matter what you improve your invuln save to D will break you.
- Slannesh: Faster than eldar, rends any toughness, disposable cheap units and fluffy as a bonus!

Now you might say, "nothing is faster than eldar, pfff" I say you have never seen a seeker cavalicade! 6 units of 5-20 seekers of slannesh that move 12 in movement phase and 12 + 1d6 with fleet in the shooting phase . Normal daemonettes are the fastest troop choice you can get with a d6 + 3 run with fleet, meaning you often run 8 inches a turn.

Now to explain their combat capability an addition to their speed, daemonettes and seekers are WS 5, which is pretty damn high for such a cheap unit, factor in the flayertroup special rule and your enemy is -1 WS and -1 initiative meaning even against most eldar you are hitting on 3's and minimum 4's. Now say you are up against a wraithknight and you have 10 daemonettes on the charge in the flayertroup with a herald with a loci nearby, pretty common occurance when running 6 units of daemonettes. On the charge you have 30 attacks hitting on 3's with re-rolls. If your not unlucky all 30 should hit, meaning you want 6's to rend/wound. Statistically you should get around 5 wounds in the first round of combat, if your lucky you get 6 and kill the wraithknight outright in first turn of combat. For a 90 point unit to kill a 300-400 point wraithknight thats amazing! And dont get me started if you manage to get multiple units of daemonettes or seekers into combat that wraithknight would stand no chance.

For optimal troop managment I reccomend the following.

Flayertroup
- 6 units of 10 daemonettes
- Herald with loci of beguilement and psyker lvl 2

Grand Cavalicade
-6 units of 5-20 seekers
- herald on steed, with loci of beguilement, psy lvl 2 and grimoire of true names.

This will probably come to around 1350 points and you will have no problem against any eldar with this setup unless they are bringing any vehicles with more than 12 rear HP

Tactics wise you should roll on telepathy for invis and psy shreik, use the book of true names on a unit of 20 seekers with the herald of slannesh in it.






   
Made in jp
Regular Dakkanaut





I beat my eldar friend who uses wraithknights and wraithguard quite easily with the Tetrad. Just fly around casting psychic powers and summoning. 2 pink horrors behind an aegis defence line is all but unkillable. When the D has been suitably thinned feel free to land and mop up!
   
Made in au
Dakka Veteran





peirceg wrote:
I beat my eldar friend who uses wraithknights and wraithguard quite easily with the Tetrad. Just fly around casting psychic powers and summoning. 2 pink horrors behind an aegis defence line is all but unkillable. When the D has been suitably thinned feel free to land and mop up!


Tetrad is good so long as they arent running wraithguard, one lucky roll of a 6 to hit and another 6 to wound will kill any daemon prince instantly.
   
Made in us
Tunneling Trygon





NJ

I like running a daemon star or two. The knight is a great deathstar on his own (can easily get a 2++ on all sides, or instantly on the shield side). He is more susceptible to the D, but he also brings the D and can kill literally anything (I prefer Khorne for extra WK death and better stomps, but re-rolling invulns of 1 gets pretty stupid when you buff the thing).

If you don't like that, buff your favorite unit until it is its own deathstar. Screamers are great because they effectively have shooting and can keep up with elder's mobility. Tzeentch heralds are amazing (paradox, get your own D shooting if you roll well on tzeentch tables) plus can get you cursed earth decently reliably, and summoning can be very helpful late game. Not to mention that two of them at ML3 provide a stupid amount of warp charge.

Plague drones are stupid tough and have cover saves for days, plus FNP for cheap and access to T 6,7 or 8 or just EW and 4+ FNP if you prefer. Of course the last two are psychic rolls but you get it a decent amount of the time with two heralds.

The reason why these deathstars are great is because they are not nearly as susceptible to the D. Oh you just rolled a 6? Ok goodbye poor 25 point screamer. Was nice knowing you. And their durability is still nigh un-killable.

I also recommend running Fatey. The warlord trait is too good and he can be off the board or away in a corner for more than half of the game while still operating at full effectiveness.
   
Made in us
Regular Dakkanaut





Who knew slaanesh was that good. Definitely made me think of the prince of pleasure in a whole new light. Favored tactic of mine is to invis a kytan to deal with WK's. Definitely not the most effective but gets the job done sloppily enough.
   
Made in au
Dakka Veteran





 luke1705 wrote:
I like running a daemon star or two. The knight is a great deathstar on his own (can easily get a 2++ on all sides, or instantly on the shield side). He is more susceptible to the D, but he also brings the D and can kill literally anything (I prefer Khorne for extra WK death and better stomps, but re-rolling invulns of 1 gets pretty stupid when you buff the thing).

If you don't like that, buff your favorite unit until it is its own deathstar. Screamers are great because they effectively have shooting and can keep up with elder's mobility. Tzeentch heralds are amazing (paradox, get your own D shooting if you roll well on tzeentch tables) plus can get you cursed earth decently reliably, and summoning can be very helpful late game. Not to mention that two of them at ML3 provide a stupid amount of warp charge.

Plague drones are stupid tough and have cover saves for days, plus FNP for cheap and access to T 6,7 or 8 or just EW and 4+ FNP if you prefer. Of course the last two are psychic rolls but you get it a decent amount of the time with two heralds.

The reason why these deathstars are great is because they are not nearly as susceptible to the D. Oh you just rolled a 6? Ok goodbye poor 25 point screamer. Was nice knowing you. And their durability is still nigh un-killable.

I also recommend running Fatey. The warlord trait is too good and he can be off the board or away in a corner for more than half of the game while still operating at full effectiveness.


I have run varients of those deathstars against eldar before and I find there are large problems with them, the knight will die turn 1 if your opponent is packing more than 2 units with D weapons, against any other army it is terryfying but this is not just eldar but competative eldar from the sounds of it. Plague drones suffer from similar problem, amazing survivability with its high toughness against anything but D weapons, they are too pricey, one unit of wraithguard can and will destroy them unfortunatly.

A screamerstar on the otherhand is much more price effective, with cheaper units and an incredible save they are near impossible to kill. I would reccomend them but again, this is eldar we are talking about and there is a problem, screamers have a fairly low strength attack and cant even tough a wraithknight unless they use their lampreys bite, meaning a full unit will only get 9 attacks at weapon skill 3 (so 4's to hit) to wound on a 6. This means statistically your 300 point (including herald) screamerstar has turned into an expensive tarpit. Godd forbid he even does 1 wound to you because you will lose models to instability reguardless of save.

Screamerstar is incredibly powerful but has a specific role, against vehicles they are the best in the game, an imperial knight will fall in first turn of combat against a screamerstar, same with a tank heavy imperial guard, they are also great against mid to low toughness infantry, marines dont stand a chance against them. But up against high toughness infantry and high toughness MC's and GMC's they are useless, and thats what most competative eldar pack.

Daemonettes fit this role perfectly, unparalelled number of attacks that take down any high toughness creature reguardless of its toughness. BUT put them up against an imperial knight or imperial guard tanks and they are useless. Wont even scratch the damn thing. Its all about knowing what role models play. Also plague drones are amazing against both monsterous creatures and most tanks and sometimes knights with their touch of rust, but against D weapons you will loose too many high cost models.

This message was edited 1 time. Last update was at 2016/09/01 04:52:47


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I have played both Eldar and Daemons for the past 2-3 editions. They are my main 2 armies

In 6th edition, I could not beat a good Daemon list with my Eldar, nor could I fail to table any Eldar list with my Daemons. The only thing that significantly changed in 7th is Scatterbikes and "D", but the basic tactics for Daemons haven't changed. You need to make at least half of your list be fast CC units that can be on the Elder deployment line Turn 1. This includes Flesh Hounds, Screamers or Seekers. Drones & Beasts of Nurgle are good choices too and are surprisingly durable to Scatterlaser/Spider spam.
I don't like Daemonettes or Seekers as much because they only have 1 wound and Eldar get Hatred against them (they also get -1 Fear, but that rarely matters). But they are not bad choices.

Even with Scatterbike/Warp Spider spam, the Eldar should not have enough shooting to kill everything once buffed up. You need to play SUPER aggressively. Rush for his deployment line Turn 1, put out some buffs like Grimoire, Cursed Eath or Shrouding (Belakor or Telepathy). weather the damage, charge Turn 2. If you positioned correctly, a 6'x4' board will be covered in a way that the Eldar player cannot get away.

My typically 6th/early 7th ed list had a LoC, Belakor, 18-20 Hounds, 2x 5 Screamers, 20 Deamonettes, 2x 11 Horrors, 2x 3 nurglings, 2 Slaanesh Soulgrinders.
Turn 1 I would move up the Hounds (which combine with Scout were now on the Eldar deployment line) move up the Deamonettes & Screamers behind them, Glide up the LoC, Swoop up Belakor in the middle, cast Shrouding, cast Invis on the Hounds.
Now every unit in the "death mob" has Shroud, giving the Screamers and LoC 2+ re-rollable Jinks, and the Hound are Invisible. Even with tons of Str6 shooting, it is unlikely to lose many models. This has caused many of my Eldar opponents to make mistakes (like trying to turboboost over me where even Horrors or Nurglings can engage 3-man bike units).

If you are having issues with Spider-Spam, I recommend an all Hound MurderHorde, or a Rot Swarm with 1 Drone unit and 6 individual Beast. Spiders may have Hit & Run, but if you can kill a few models before they do, they are no longer a threat. Most often, 5 Hounds on the charge can kill 3-4 Spiders easily, if not wipe the whole unit. If you do run the MurderHorde, take Belakor, Scout the Hounds into cover, them move them up (still in cover) leaving room for Belakor to fly up in the middle of them and be within 6" of every unit.
Eldar do not have much the ignores cover, so you will have a 2+/3+ cover save.

The biggest threat to this tactic is a WK, which can ruin you day by charging something important. DO NOT let the presence of a WK make you play defensively. Take a unit of Screamers or Hounds and create a "road block" around the WK. Make sure that you are wide enough that it must charge you and deep enough that it cannot move over you without being with 1". Don't charge it, because you cannot tie it up reliably unless you are Invisible. Daemonettes or Seekers should be the only units that charge the WK. Belakor is another great option because he is Fearless, is hit on 5's by the WK and has a Fleshbane sword. In either case, only charge it if it has take at least 2-3 wounds (Shriek is good for this)

-

This message was edited 1 time. Last update was at 2016/09/01 13:07:37


   
Made in gr
Furious Fire Dragon





Athens Greece

 Galef wrote:


Even with Scatterbike/Warp Spider spam, the Eldar should not have enough shooting to kill everything. You need to play SUPER aggressively. Rush for his deployment line Turn 1, put out some buffs like Grimoire, Cursed Eath or Shrouding (Belakor or Telepathy). weather the damage, charge Turn 2.

My typically 6th/early 7th ed list had a LoC, Belakor, 20 Hounds, 2x 5 Screamers, 20 Deamonettes, 2x 11 Horrors, 2x 3 nurglings, 2 Slaanesh Soulgrinders.
Turn 1 I would move up the Hounds (which combine with Scout were now on the Eldar deployment line) move up the Deamonettes & Screamers behind them, Guide up the LoC, Swoop up Belakor in the middle, cast Shrouding, cast Invis on the Hounds.
Now every unit in the "death mob" has Shroud, giving the Screamers and LoC 2+ re-rollable Jinks, and the Hound are Invisible. Even with tons of Str6 shooting, it is unlikely to lose many models. This has caused many of my Eldar opponents to make mistakes (like trying to turboboost over me).


I kinda confirm the above. I have lost to Super Aggressive Demon Players with a really competitive Eldar list. What I found out is exactly what Galef says. I can't kill all the models and if he is positioned for turn 2 charge Eldar army will have a hard time. If the demon player hesitates for a moment then he is screwed...
Also there is a demon formation bonus that allows you to keep a objective even after your unit moves away from it. This is also very very annoying.

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I haven't really tried out any Incursion lists against Eldar yet, but off the top of my head, a Tetrad/Tallyband list should do fine. Eldar typically have trouble against FMC spam and even thought Nurglings get insta-killed by all that Str6, having a 2+ cover save in ruin should ensure that it statistically will take at least 2 Eldar units to wipe a 3-base unit, which will mean they are spending 4x the points killing that 1 unit. And Nurglings can infiltrate out of LoS.

As mentioned, a MurderHorde backed up by Belakor is a good option, Flayertroupe Daemonette spam isn't bad, but you need units that are at least 12+ models each
If you have any Psykers that are rolling Malefic, have a unit of Drones to summon. Drones are best against Eldar because of T5 & Shroud and they can assault move after being Summoned to make sure they get into terrain. They are a free unit that the Eldar play has to address.

Really there is no shortage of answers to Eldar when you are playing Daemons. The problem is knowing BOTH armies very well. Having played both, I know exactly what Daemons work well together (without needing deathstars) and what the Eldar player doesn't want me to do.

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This message was edited 2 times. Last update was at 2016/09/01 13:58:40


   
Made in us
Locked in the Tower of Amareo




" Eldar typically have trouble against FMC spam "

Out of curiosity, who doesn't?
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Martel732 wrote:
" Eldar typically have trouble against FMC spam "

Out of curiosity, who doesn't?

Tau mainly
But Necrons can take their own Flyer spam that does a pretty good job
And of couse other FMC spam, particularly Dakka Flyrant spam has no trouble taking only other FMCs.

And actually, Daemon FMC spam isn't that bad since they usually want to get into CC, which means being on the ground.
Really the main offender is Dakka Tyrant spam since is has so many shots. Other than taking the Crimson Death Formation, the main way Eldar deal with FMCs is Guided Scatterbikes, which Dakka Flyrants will remove from the table by turn 2, allowing them to fly around unimpeded.

On topic, if you are going to use Daemon FMCs against Eldar, make sure they have Shroud (Nurgle/Belakor), or the Impossible robes (DP or LoC). No other FMC will survive on the ground.
Psychic Shriek is also great against Eldar. If you run a Tetrad, make sure at least 2 Princes has Shriek. It kills Scatterbikes dead since they are only LD8 and will have no save (though, don't bother casting it on any unit with a Farseer) and it is good at causing a wound or 2 to WKs.

-

This message was edited 1 time. Last update was at 2016/09/01 14:53:36


   
Made in no
Dakka Veteran




Martel732 wrote:
" Eldar typically have trouble against FMC spam "

Out of curiosity, who doesn't?


Never been a problem for my renegades. Sure, I can't kill them, or even target them, while they fly, but they can't chew through 100 zombies or find good place to land, either. If my CSM are tagging along with a Fire Raptor and possibly a Hell Blade there won't be many pesky bugs or daemons flying around for long.
   
Made in jp
Regular Dakkanaut





Run fateweaver if you are afraid of getting D-weaponed. 1/6 x 1/6 x 1/6. Fateweaver is generally great all round as he gets the D too!
   
Made in gr
Furious Fire Dragon





Athens Greece

 Galef wrote:
Martel732 wrote:
" Eldar typically have trouble against FMC spam "

Out of curiosity, who doesn't?

Tau mainly
But Necrons can take their own Flyer spam that does a pretty good job
And of couse other FMC spam, particularly Dakka Flyrant spam has no trouble taking only other FMCs.

And actually, Daemon FMC spam isn't that bad since they usually want to get into CC, which means being on the ground.
Really the main offender is Dakka Tyrant spam since is has so many shots. Other than taking the Crimson Death Formation, the main way Eldar deal with FMCs is Guided Scatterbikes, which Dakka Flyrants will remove from the table by turn 2, allowing them to fly around unimpeded.

On topic, if you are going to use Daemon FMCs against Eldar, make sure they have Shroud (Nurgle/Belakor), or the Impossible robes (DP or LoC). No other FMC will survive on the ground.
Psychic Shriek is also great against Eldar. If you run a Tetrad, make sure at least 2 Princes has Shriek. It kills Scatterbikes dead since they are only LD8 and will have no save (though, don't bother casting it on any unit with a Farseer) and it is good at causing a wound or 2 to WKs.

-


Well can't you use the Hemlock with death from the skies book rules to hit air with blast weapons if I remember correctly? If no then two hemlocks casting psychic shriek will cause some major damage to FMC.

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Capamaru wrote:

Well can't you use the Hemlock with death from the skies book rules to hit air with blast weapons if I remember correctly? If no then two hemlocks casting psychic shriek will cause some major damage to FMC.

That will not work if using Death from the Skies. The BRB FAQ allows Skyfire Blasts to hit Flyers and FMCs, but Death from the Skies makes the Hemlock an Attack Fllyer, which does not have Skyfire
You also cannot snap-fire Shriek (as attacks that auto-hit cannot be used for snap-fire), so again using DFTS makes the Hemlock garbage.
If using just BRB and draft FAQ, they are great.

This message was edited 1 time. Last update was at 2016/09/02 13:00:02


   
Made in gr
Furious Fire Dragon





Athens Greece

 Galef wrote:
 Capamaru wrote:

Well can't you use the Hemlock with death from the skies book rules to hit air with blast weapons if I remember correctly? If no then two hemlocks casting psychic shriek will cause some major damage to FMC.

That will not work if using Death from the Skies. The BRB FAQ allows Skyfire Blasts to hit Flyers and FMCs, but Death from the Skies makes the Hemlock an Attack Fllyer, which does not have Skyfire
You also cannot snap-fire Shriek (as attacks that auto-hit cannot be used for snap-fire), so again using DFTS makes the Hemlock garbage.
If using just BRB and draft FAQ, they are great.


I need to play against my friend and his flyrant Tyranid army .

Anyway demons are a tough nut to crack even with Eldar.

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in us
Lead-Footed Trukkboy Driver



On the back of a hog.

I appreciate the responses.

However, I don't think the "play aggressively" or "run slaanesh" tactics really work. Unless I'm running 120 seekers I guess...

Against my rush lists they can just start nothing on the table except a few token units. Then the 45 warp spiders/scattbikes etc come in on a 2+ and shoot me to death.

A ton of 5man warp spiders shooting me and then jumping back in all directions is pretty dang hard to catch.

Sure he can't hurt me much if I run a screamer star (drones just get D'ed) as much but as some have pointed out, I don't do much to him either. I can't kill his WK with em, don't do much to the spiders, and I'm not as fast as his OS jetbikes that zoom in to take objectives.

This message was edited 2 times. Last update was at 2016/09/02 17:18:48


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Budzerker wrote:
I appreciate the responses.

However, I don't think the "play aggressively" or "run slaanesh" tactics really work. Unless I'm running 120 seekers I guess...

Against my rush lists they can just start nothing on the table except a few token units. Then the 45 warp spiders/scattbikes etc come in on a 2+ and shoot me to death.

A ton of 5man warp spiders shooting me and then jumping back in all directions is pretty dang hard to catch.

Sure he can't hurt me much if I run a screamer star (drones just get D'ed) as much but as some have pointed out, I don't do much to him either. I can't kill his WK with em, don't do much to the spiders, and I'm not as fast as his OS jetbikes that zoom in to take objectives.

I am sorry that you feel that way, but from my experience as both an Eldar player and a Daemon player, I really can't see why you are having trouble.
If the Eldar player reserves most of his units, then you can use more Warp Charge to defensively buff your army, set up in a wide area in the middle of the board and wait.
If you positioned correctly and brought the right units (of which we have suggested) then the Eldar Alpha Strike will come on, maybe kill a unit or 2 and then have to face the other 80-90% of your army that is just waiting to charge.
There is absolutely nowhere on the board that the Spiders can go that can avoid your assaults. Their guns are only 12", even with a 6" fleet and a 2D6 jump, you should have the speed to catch them.
The board is only so big. If you have units within 18" of every board edge, there will not be enough room for him to hide.

I know it can be frustrating, but I can tell you it is not only possible to beat Eldar Spider/Scatterbike, but it is possible to table them (or force them to concede). I know, because I have done it...multiple times to multiple opponents. I am far form the best player around, so I know you can do it too.



Edit:
Have you thought about taking Belakor and a Skyhost filled with Screamers? Belakor flies up the middle of the board and casts Shrouding. Every Screamer unit moves to have at least 1 model within 6 of Belakor.
Now every Screamer has a 2+ re-rollable Jink Save. Eldar have almost no ignore cover. If they are using D to kill your 75pt screamer units, you're winning
Even minimum units of Screamers can wreck 5-man Spider units or 3-man Scatterbikes in assault. HoW, plus 4 str 4 attack on the charge. Or 4 str 5 Ap2 attacks.
Are they too far way to charge? Then Slash attack the buggers. I don't think they can Flickerjump a Slash attack since it happens in the movement phase. Being in the middle of the board will allow you to move 36" (12" move, 24" turbo) to literally ANY corner of the board. That will give you so much board coverage, there will be no where to run
I haven't tried this out, but the more I think about it, the more it seems tailor-made to defeat Spider/Scatterbike Spam.

-

This message was edited 4 times. Last update was at 2016/09/02 21:12:51


   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

The slash attack happens during the shooting phase when you turbo-boost over a unit (you don't turbo-boost during the movement phase). And yes, since it is not a shooting attack, the spiders can't flickerjump away.
Because of their 3+ armor you still need to bring quite a few screamers to kill a single 5-man spider squad but it's a good way to hurt them almost anywhere on the table while avoiding to allow them to move. Tested and approved. If you field the Skyhost formation, then you don't need as many screamer to kill a squad since you'll do a ton more hits and spiders are only T3, so vulnerable to the warpflame rule.

This message was edited 1 time. Last update was at 2016/09/02 21:19:54


 
   
Made in au
Dakka Veteran





Budzerker wrote:
I appreciate the responses.

However, I don't think the "play aggressively" or "run slaanesh" tactics really work. Unless I'm running 120 seekers I guess...

Against my rush lists they can just start nothing on the table except a few token units. Then the 45 warp spiders/scattbikes etc come in on a 2+ and shoot me to death.

A ton of 5man warp spiders shooting me and then jumping back in all directions is pretty dang hard to catch.

Sure he can't hurt me much if I run a screamer star (drones just get D'ed) as much but as some have pointed out, I don't do much to him either. I can't kill his WK with em, don't do much to the spiders, and I'm not as fast as his OS jetbikes that zoom in to take objectives.


Look if your main problem is with warp spiders then attatch a screamerstar to a flayertroupe and bam, anti high toughness and anti fast infantry. Screamers and seekers are possibly the only thing that can match warp spiders, bar monsterous creatures. So your going to have to make a choice
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 RabbitMaster wrote:
The slash attack happens during the shooting phase when you turbo-boost over a unit (you don't turbo-boost during the movement phase).

Yep, it was late in the work day and I was ready for the weekend. Sorry for the lapse in judgment

This message was edited 1 time. Last update was at 2016/09/03 04:32:47


   
Made in gb
Battleship Captain




Tetrad is good so long as they arent running wraithguard, one lucky roll of a 6 to hit and another 6 to wound will kill any daemon prince instantly.

I'm pretty sure Distort weapons can't roll a Deathblow result on the destroyer table.

Wraithknights, yes, but not Wraithguard.

Termagants expended for the Hive Mind: ~2835
 
   
Made in au
Dakka Veteran





locarno24 wrote:
Tetrad is good so long as they arent running wraithguard, one lucky roll of a 6 to hit and another 6 to wound will kill any daemon prince instantly.

I'm pretty sure Distort weapons can't roll a Deathblow result on the destroyer table.

Wraithknights, yes, but not Wraithguard.


True, but it is still an unholy amount of wounds for anything to deal with, especially a single model GMC
   
Made in gb
Fixture of Dakka




locarno24 wrote:
Tetrad is good so long as they arent running wraithguard, one lucky roll of a 6 to hit and another 6 to wound will kill any daemon prince instantly.

I'm pretty sure Distort weapons can't roll a Deathblow result on the destroyer table.

Wraithknights, yes, but not Wraithguard.

Wraithguard can still do it.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Regular Dakkanaut




locarno24 wrote:
Tetrad is good so long as they arent running wraithguard, one lucky roll of a 6 to hit and another 6 to wound will kill any daemon prince instantly.

I'm pretty sure Distort weapons can't roll a Deathblow result on the destroyer table.

Wraithknights, yes, but not Wraithguard.


Only D-scythes get the -1 from D table, regular wraithguard can roll 6's no problem.


Automatically Appended Next Post:
Also i just crushed an 1850 eldar (was my list my friend was using to test my daemons so it was full flavored cheese) using a tetrad/Screamerstar list I was trying out. We did itc mission 1 and he conceded bottom of T4, I lost slaaneshi prince and a single squad of horrors, 1 Screamer died.

This message was edited 1 time. Last update was at 2016/09/03 19:33:26


 
   
Made in at
Not as Good as a Minion





Austria

A very informative topic here
I was playing daemons in 6th ( Kairos, 2 Princess, 2 Khorne Herald and Hounds) and want go get back with them for a local tournament.

I was always a Tzeentch/Khorne guy and never really thought about Seekers.

Do you think a MSU list can work or is Kairos still to important to be cut off.
I thought about taking a Incursion Murderhorde with a CAD to add more Khorne Herald s and some Horrors and Screamers.
After reading here I like the Grand Cavalcade (Seekers) together with a Murderhorde (Hounds) but I will still need Screamers to have something against tanks but there won't be enough points left.
So any Suggestions are welcome

This message was edited 2 times. Last update was at 2016/09/04 20:55:44


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in au
Dakka Veteran





 kodos wrote:
A very informative topic here
I was playing daemons in 6th ( Kairos, 2 Princess, 2 Khorne Herald and Hounds) and want go get back with them for a local tournament.

I was always a Tzeentch/Khorne guy and never really thought about Seekers.

Do you think a MSU list can work or is Kairos still to important to be cut off.
I thought about taking a Incursion Murderhorde with a CAD to add more Khorne Herald s and some Horrors and Screamers.
After reading here I like the Grand Cavalcade (Seekers) together with a Murderhorde (Hounds) but I will still need Screamers to have something against tanks but there won't be enough points left.
So any Suggestions are welcome


You need to think about what you want your hounds to be targetting and hope to god they arent running a wraith army with high toughness, this means your hounds need to get into combat with the likes of warp spiders and scatterbikes, If I am correct in assuming they are beasts, hounds may be able to catch up with such fast units? It really depends on how good both you and him are at strategy, screamers are your best bet at killing low toughness fast units though, but hounds again, may work but be more of a challenge due to their lack of an innate 4+ save (jink)
   
Made in at
Not as Good as a Minion





Austria

Hounds are Beasts and for me they are the only really interesting core choice for the Incursion.
while the Flayertroupe is 100 points cheaper, the Hounds are faster.

A list would possible look like this:

Kairos
Herald of Khorne, Axe, Juggernaut, Locus
8x5 Bloodhounds
Herals of Slaanesh, Steed, Grimoire, Locus of Grace Mastery Level 1
6x5 Seeker
+ CAD
Herald of Tzeentch, Level3, Portalglyph
2x3 Nurglings
1x3 Screamers


a list without Murderhorde

Kairos
Herald of Slaanesh, Steed, Locus of Grace, ML2, Grimoire
6x10 Daemonettes
Herald of Slaanesh, Steed, Locus of Grace, ML2, Portal
6x5 Seeker
+CAD
Herald of Tzeentch, ML3
2x3 Nurglings
2x3 Screamer

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in ca
Grumpy Longbeard





Canada

Very interesting thread, thanks.

Two things I would like to ask though.

Taking loads of Slaanesh is nice and all, but does not sound like a great TAC list. What should I be sure to add in a TAC for the inevitable Eldar matchup?

Second, I play 3 FMC's (LoC and 2 Tzeench princes) with a daemons factory (2x11 horrors + ML3 herald) plus 5 screamers (with a bunch of Slaanesh "allies" to summon). At 1500, for argument's sake; I can't change my list much.
Is throwing flickering fire form the sky and summoning Slaanesh models my best play? (it's the plan)

This message was edited 1 time. Last update was at 2016/09/05 18:36:41


 
   
 
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