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Having played the previous iteration of Kill Team, I'd say that for the most part it's pretty fun and much faster paced due to the size. Assuming everyone is prepared ahead of time ( I find usually it's deciding what models have what specialist rules that take up the most time) the games fly by pretty quick, maybe an hour to an hour and a half at most depending on the size of the respective armies. The cool thing about it is due to effectively having an army of MSU units, it's actually more efficient to run more naked guys than it is generally speaking than to run units with big weapons with high rates of fire, like scatter lasers, since it's overkill on a single target model. I'm not sure if they'll keep it, but unless that model has the Split Fire specialist rule, you can't split your shots and in Kill Team, even with marines, you want to buff up your numbers so you can avoid taking early break test which can really make or break your army in the later stages of the game. Since I play Orks, this is a huge deal for me and I take lots of Grots to keep my numbers high so I don't have to deal with having to take break tests my mediocre Ld7 for a long time with 40+ bodies.
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