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Warbossess are easily the strongest ork HQ (which isn't saying much, admittedly).
That being said, they can dish out more str 10 ap2 attacks than most monstrous creatures.
I personally wouldn't worry too much about the warboss buffing boyz - that's not his job. On the contrary, it's the boyz job to buff the warboss, essentially by giving him an extra 30 wounds. Besides, adding a warboss to a group of boyz and making them all T5 would be honestly a little OP. Imagine doing that with, say grots. T5 grots for free!
Also, lets be honest. Boyz are trash. When they get into CC, the warboss + nob with PKs do like twice the damage of the boyz combined against anything that's even half-assed in CC.
Honestly, I try to bring 2 warbossi when I can. They really are that good. Bringing a warboss + painboy is also a solid combo.
Against KDK......I can see them not shining as much, except they bring +2 LD, which doesn't sound like much, admittedly, but when you're taking fear tests against their the ENTIRE ENEMY ARMY 100% of the time, that +2 LD can make a world of difference. Their biggest problem is they can be singled out via challenges, and there's a lot of things in the KDK book that will murder them far before the I1 step.
The solution to this is to bring as many cheap characters as possible to 'eat' challenges, and let your warboss swing away.
Because if they issue a challenge - YOU choose who answers. So, if their bloodthirster roars a challenge - you got this 15 point mek character! Then the warboss gets to lay into him with this str 10 claw.
Anyways. They may be expensive for an ork HQ, but they are an absolute bargain for what they accomplish, especially since most other army's HQs are twice that. They bring a whole lot of str 10 attacks which should never be underestimated. They help you with fear tests, which is critical v. KDK, and they can bring helpful relics as mentioned (big bosspole, DLS). They even have a decent I stat, which can be helpful at times (sweeping advances, blind checks, and the like).
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