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![[Post New]](/s/i/i.gif) 2016/09/05 08:26:56
Subject: Khorne dealing with tanks help
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Been Around the Block
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so im looking for tip on how khorne can deal tanks
i play with a friend who on games around 2000 points will run a Baneblade and some Leman Russ's.
basicly if he go 1st. he almost takes out half my army.
this also happens when i vs my other friend who plays tau.
my army contains
1x Bloodthrister (magiztied to swap from all 3)
1x Chaos Lord
2x Daemon Prince
5x Termintors
5x Possessed
10x Chaos Space Marines
10x Bloodletters
12x Khorne Berzerkers
30x Cultis
2x Rhino
6x Bikers
15x Flesh hounds
1x Heldrake
5x Raptors
1x Land Raider
1x Defiler
1x ForgeFiend
1x Helbrute
1x Skull Cannon
1x Soul Grinder
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This message was edited 1 time. Last update was at 2016/09/05 08:27:39
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![[Post New]](/s/i/i.gif) 2016/09/05 08:31:08
Subject: Khorne dealing with tanks help
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Locked in the Tower of Amareo
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Can't Khorne use terminators with combi-meltas?
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![[Post New]](/s/i/i.gif) 2016/09/05 12:11:13
Subject: Khorne dealing with tanks help
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Termicide is pretty good, maulerfiend packs, bikes with meltas, Khorne Lord with chainfist in a blob of cultists and, of course, D-thirster.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/09/05 13:01:16
Subject: Khorne dealing with tanks help
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Rampaging Khorne Dreadnought
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The best way to deal with tanks given your list would probably be to wait for the heretic astartes powers and fish for powers that let your thirster/walkers get into combat turn 1/2.
Although that would be pretty unfluffy considering the khorne theme and this looks like it might be pure KDK aka it wouldn't work anyway.
If it is indeed all KDK you're stuck with the D-thirster and maybe a prince with gordedrinker. Both will be massive fire magnets though and terminators, raptors and/or bikes with meltas will likely do better in the long run, not to mention being a lot cheaper. Maybe slap a chainfist onto the terminators for good measure, You're probably going to be giving your opponent other things to worry about, giving them a real chance of actually making it into combat after deepstriking.
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![[Post New]](/s/i/i.gif) 2016/09/06 03:59:59
Subject: Re:Khorne dealing with tanks help
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Possessed Khorne Marine Covered in Spikes
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Meltaguns on the bikes, and hades autocannon on the heldrake could do the trick. Blood thirster could do it too.
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WAAAGH!!!
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![[Post New]](/s/i/i.gif) 2016/09/06 04:14:48
Subject: Re:Khorne dealing with tanks help
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Grim Dark Angels Interrogator-Chaplain
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Melta bikes are great, especially in the Gorepack formation. You can also get meltaguns on Raptors or regular CSM. I sometimes run a 10-man CSM squad with 2 meltaguns in a Rhino, and I've had them do some good work for me, as in addition to the meltaguns they aren't terrible in CC if kitted out with BP/CCW instead of bolters. Most of the other good stuff has been mentioned already, like Maulerfiends, D-thirsters, and termicide. Don't bother with hades on a Heldrake; take the baleflamer and remember that a Heldrake's main target is not vehicles, but infantry. Another good thing for tank-hunting is a FW Daemon Knight of Khorne. If you really need anti-tank, take the Errant (the one with the Thermal Cannon) and go crazy. A S9 melta weapon is no joke, and if the knight needs to get into CC to bash the vehicle, you've got a D-weapon as well as a rerollable number of stomps.
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![[Post New]](/s/i/i.gif) 2016/09/06 04:24:14
Subject: Re:Khorne dealing with tanks help
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Decrepit Dakkanaut
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cox.dan2 wrote:Meltaguns on the bikes, and hades autocannon on the heldrake could do the trick. Blood thirster could do it too.
The Autocannon is a horrible idea and I highly recommend against it.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/09/06 04:25:37
Subject: Re:Khorne dealing with tanks help
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Enigmatic Chaos Sorcerer
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Slayer-Fan123 wrote: cox.dan2 wrote:Meltaguns on the bikes, and hades autocannon on the heldrake could do the trick. Blood thirster could do it too.
The Autocannon is a horrible idea and I highly recommend against it.
A case could be made for it when it fired like a FMC but the FAQ completely killed it.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2016/09/06 12:17:40
Subject: Re:Khorne dealing with tanks help
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Shas'la with Pulse Carbine
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If you are getting mostly shot off the table in turn 1 then you don't have enough or the right kind of terrain on the table. Make sure you are playing with enough terrain in which 2-3 of those pieces should completely block line of sight. Only then will you start to have somewhat fair games vs. gun line armies like Tau and Guard.
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I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains |
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![[Post New]](/s/i/i.gif) 2016/09/06 20:26:48
Subject: Re:Khorne dealing with tanks help
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Fresh-Faced New User
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I think you can give the blood letters some kind of banner so when you deep strike them you can also deep strike a soul grinder right next to them without the soul grinder having to scatter. I think if you deep strike those 2 units and terminators with meltas you can threaten the tanks.
Use the D thirster against the super heavy, create diversions with units of marines in the transports or whatever other threat you can put in that land raider, and try to cast invisibility on the D thirster, Ive lost alot of tanks to my buddy who does stuff like that with his demons.
The point is to give shooty armies lots of things to shoot and make them make tough choices on what exactly to target. Are you going to make me shoot at your swooping prince or thirster? Or the dogs? Or the soul grinder that just landed in front of my lines.
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