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Tried this idea this past Friday and it worked out really well for me. Basic idea is to take a minned out unit of Warbikes (3), make them as cheap as possible by stripping their TL Big Shootas for 2 CCW's, and then upgrading to a Nob, giving him the 3+ Save, and then a PK. I did this with my fledgling KoS army and used two units of Warbike Outriders and their Scout Move. Worked out really well getting to go first and I ended up getting turn 1 charges against the side armor on two Exorcists with 5 PK attacks auto-hitting because they hadn't moved yet. It was beautiful and it made my Looted Demolisher extra happy. I figure that for a unit of Warbikes in a normal Ork army it's 125 Points for this, and for the Outriders it comes in to 140 Points. With the Outriders you can use them for some reliable first turn tank busting, doubly so if you get first turn. Aside from that, their scout move can get them into cover to survive the first round of shooting and into CC for tie up moves or to hit some vulnerable firing units. The regular warbikes could just turbo boost up, use the extra bikers as abligative wounds, and then basically do what the Outriders do, and just force your opponent to divert fire from more important targets and probably even live through that to make it to whatever "must kill" objectives you have for them. My view is skewed since I tried them out and they worked wonderfully, but I was hoping the fine minds here could give me their opinions on how it'd work for the Boyz.
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