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The National Toy Hall of Fame announced the finalists for entry into the museum Tuesday, with a number of famous toys making the list.
The nominees include bubble wrap, Care Bears, Clue, coloring books, Dungeons & Dragons, Fisher-Price Little People, Nerf, pinball, Rock ‘Em Sock ‘Em Robots, the swing, Transformers and Uno.
A panel of historians, educators and other experts will decide which toys, if any, will make the cut. Toys that are chosen have lasted across generations and influenced the way that toys are played with.
Notable Hall of Fame inductees include Hot Wheels, the cardboard box, Silly Putty, Barbie and a stick. In 2015, Twister, the puppet and the Super Soaker squirt gun were inducted.
In a poll on the National Toy Hall of Fame website’s homepage, Fisher-Price Little People were in the lead at the time of writing with 28 votes, while coloring books are in second with 21 votes and Rock ‘Em Sock ‘Em Robots are in third with 20 votes.
Feels a bit odd seeing Transformers nominated there -- things that make you feel old #456
Happy to see D&D up there .... bubblewrap counts as a toy ..?
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Oh man. When I was a kid, I broke my friends Metroplex. He was pretty mad. I think my mom had to pay for it. It had a very iffy joint right in the center, under the "ribcage".
Spoiler:
This message was edited 1 time. Last update was at 2016/09/14 08:19:18
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
Present tense is interesting. Matter still before the courts?
This message was edited 1 time. Last update was at 2016/09/14 08:04:54
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something.
http://tfwiki.net/wiki/Brawn_(G1)
and I rememebr being far too stoked that he then had such a big role in an early storyline in the Marvel UK comic.
Got the Starscream toy after that just so I could retell that storyline
and then.....
Sunstreaker who, from what I recall/felt, always got a raw deal in the storylines.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Pretty sure my first Transformer was Laserbeak - more accurately, a Chinese knockoff.
TBH the Chinese knockoffs were usually better. Lionbot was a Voltron knockoff, which had weapons that actually (and sort of dangerously, for stupid kids and their eyes) would shoot 10 feet or so.
My mom got me a real actual Voltron, after scrimping and saving for almost a year. The real actual Voltron had weapons that didn't shoot, and it was recalled about 2 months after she got it for me because it had lead-based paint. Sigh.
This message was edited 1 time. Last update was at 2016/09/14 09:47:26
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
I don't think Voltron etc etc were that big/known over here.
I remember seeing adverts for them in American comics and being a bit intrigued.
I do remember -- once we'd got our little gang/playgroup's transformer collection going to a pretty serious level -- one of us even had Swoop the dinobot who, for reasons of no doubt satanic influence, was never on general sale in the UK ( same kid also had that crappy box like Star wars troop transporter that was similarly USA/non UK only ) --- there was the unfortunate new kid who turned up and his mum -- bless her -- had bought him some Gobots instead.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Today, Dungeons & Dragons was inducted into the National Toy Hall of Fame at the Strong Museum for Play.
First published in 1974, Dungeons & Dragons has inspired many millions of gamers to create stories and adventures and has brought people together from all backgrounds to share those experiences. We are extremely proud D&D has been recognized by the Strong Museum, and we owe what the game is today to you, our fans. As stewards of D&D, we will continue to make great entertainment to inspire your creativity.
Nathan Stewart, Senior Director of D&D at Wizards of the Coast, was on hand in Rochester, NY to witness the induction ceremony and speak on behalf of Dungeons & Dragons. D&D means so much to so many people, but it is especially important to young people as they learn and grow. Some of the folks here at Wizards of the Coast also took some time to express how D&D helped improve their lives and the lives of those around them:
D&D has become a rite of passage for children of a creative temperament. It’s incredible to think that what started as the marriage of tabletop wargames and pulp fantasy novels has become the iconic storytelling pastime for multiple generations.
—Mike Mearls
Perhaps the greatest innovation of Dungeons & Dragons is that it provides a way to play pretend with rules. I think when older kids and adults discover the game, they tap into a style of play from early childhood that they’ve forgotten. The game unleashes the individual imagination of each player while, at the same time, it draws them together to tell a story. You can discover a lot about yourself and each other in a very short time and in a fun way. Friendships that last a lifetime frequently form while playing Dungeons & Dragons.
—Matt Sernett
Dungeons & Dragons is not just a game. It’s a legacy. It’s a pop culture phenomenon. It’s a rite of passage for an entire generation. But perhaps its most important influences are with the positive impact it has made on children and adults in the form of enhanced social, math, analytical, reading, writing, and creative skills and friendships that have lasted for decades. It is an honor to be part of a team that continues to fuel an inextinguishable spark for the imagination for years to come.
—Shelly Mazzanoble
Dungeons & Dragons inspires me to be the person that I dream I can be, and brings me great joy in that I can help other players to also find that same inspiration for themselves.
—Christopher Lindsay
Dungeons & Dragons brings many different things to different people but at its core, it provides a very open outlet for creative expression. While you’re playing the game, you get to be a kid again, using your imagination to make the impossible, possible. It also allows you to be anyone you want – a paladin bringing justice to an unjust world, a rogue always testing to see what you can get away with next, a wizard unlocking the arcane secrets of the universe…here you can be brave or powerful, explore the boundaries of your imagination, exercise critical thinking skills, and best of all make friends.
—Sarah Keortge
I’ve found that Dungeons & Dragons, in addition to being a storytelling platform, functions as a kind of shared language. I’ve experienced this myself growing up on different Army bases—D&D allowed us kids moving around constantly to find common ground—a game to discuss in all its glorious detail, and a ready spot at the table for newcomers.
—Bart Carroll
D&D, at its heart, is more than just a game, it is a storytelling medium.
Storytelling is one of our oldest art forms, it is a shared experience that unites us through language and our imaginations. My own pet theory is that storytelling is somehow encoded in our DNA along with singing, dancing, music and art–all of which are used to tell stories.
The game of D&D is a great way to experience a deep sense of communion and friendship, and satisfy our intrinsic human need to tell stories. It has been my observation that D&D is a stellar nursery for storytellers. That’s why when making D&D products, I am very aware that we are creating a playground to inspire creative thinking, giving players a toolbox for fun and adventure.
Because of this, D&D is not only a great game, it is also a powerful tool for unleashing the imagination.
—Adam Lee
There is no underestimating the benefits of playing Dungeons & Dragons. As a player, you learn social skills, diplomatic skills, how to behave under stress and how to think both strategically and tactically in situations limited only by the combined imagination of your fellow players and your Dungeon Master.
As a Dungeon Master, the demands on you are magnified. In addition to the skills learned by the player, you must also learn how to build worlds: you learn how societies work, how geography and environment can affect a situation, how to use math in meaningful ways and, most importantly, how to be flexible and agile in your thinking when your ideas meet an audience. In an age where such skills have become essential to success, D&D is a safe training ground for some of the greatest leaders and minds of the 21st century.
—John Feil
Our parent company Hasbro is also proud of the honor and how D&D impacts kids (and adults!) all over the world:
“Dungeons & Dragons embodies Hasbro’s goal of creating the world’s best play and entertainment experiences, and we are extremely proud to see D&D be inducted into the National Toy Hall of Fame alongside many other brands in our portfolio like Twister, Candy Land, The Game of Life, Mr. Potato Head and the Easy-Bake Oven,” said John Frascotti, President of Hasbro Brands. “D&D has enabled fans to create their own stories for more than 40 years and we look forward to continuing to inspire imaginations by providing amazing play experiences.”
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Ratius wrote: No Lego? hmmmm. A truly generationless toy right there.
Second that - Lego has been shocking in the way it has appealed to so many millions of people over the years of all backgrounds. Really something I would've expected to be on there.
Named “Toy of the Century” in 2000 by both Fortune magazine and the British Association of Toy Retailers, LEGO blocks have delighted generations of kids and their parents. In 1949, Ole Christiansen, a Danish carpenter, created a set of interlocking red-and-white “Automatic Binding Blocks"—LEGO bricks. In Danish, leg godt means “play well.” Educational theorists and developmental psychologists, especially those who follow Jean Piaget, find LEGO bricks an ideal toy, one that proves how children are not simply passive sponges soaking up impressions. Rather, say the experts, children “construct,” organize, and reconfigure experience into “knowledge structures”—portable theories that explain, provisionally, how the world works. In 1958, the LEGO company patented bricks with small interlocking studs and tubes that permitted two blocks to join in 24 different ways. Just six blocks could combine in 102,981,500 ways! Eventually, the original blocks evolved into 28 different “play systems” allowing children to incorporate small cars, street maps, trains, and more into their constructive play. Purists charged that these more specific LEGO toys left less creative room. Yet, LEGO toy sales increased. Over the last 60 years, the company has made more than 320 billion individual bricks. That equates to 52 for every person on the planet.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Named “Toy of the Century” in 2000 by both Fortune magazine and the British Association of Toy Retailers, LEGO blocks have delighted generations of kids and their parents. In 1949, Ole Christiansen, a Danish carpenter, created a set of interlocking red-and-white “Automatic Binding Blocks"—LEGO bricks. In Danish, leg godt means “play well.” Educational theorists and developmental psychologists, especially those who follow Jean Piaget, find LEGO bricks an ideal toy, one that proves how children are not simply passive sponges soaking up impressions. Rather, say the experts, children “construct,” organize, and reconfigure experience into “knowledge structures”—portable theories that explain, provisionally, how the world works. In 1958, the LEGO company patented bricks with small interlocking studs and tubes that permitted two blocks to join in 24 different ways. Just six blocks could combine in 102,981,500 ways! Eventually, the original blocks evolved into 28 different “play systems” allowing children to incorporate small cars, street maps, trains, and more into their constructive play. Purists charged that these more specific LEGO toys left less creative room. Yet, LEGO toy sales increased. Over the last 60 years, the company has made more than 320 billion individual bricks. That equates to 52 for every person on the planet.
Purists charged that these more specific LEGO toys left less creative room.
Total nonsense, the pirate and medevil kits fired my imagination like no other.
Especially the times I time-warped the pirates back to fight the knights castle.....
This message was edited 1 time. Last update was at 2016/11/11 12:28:23
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
The National Toy Hall of Fame announced the finalists for entry into the museum Tuesday, with a number of famous toys making the list.
The nominees include bubble wrap, Care Bears, Clue, coloring books, Dungeons & Dragons, Fisher-Price Little People, Nerf, pinball, Rock ‘Em Sock ‘Em Robots, the swing, Transformers and Uno.
A panel of historians, educators and other experts will decide which toys, if any, will make the cut. Toys that are chosen have lasted across generations and influenced the way that toys are played with.
Notable Hall of Fame inductees include Hot Wheels, the cardboard box, Silly Putty, Barbie and a stick. In 2015, Twister, the puppet and the Super Soaker squirt gun were inducted.
In a poll on the National Toy Hall of Fame website’s homepage, Fisher-Price Little People were in the lead at the time of writing with 28 votes, while coloring books are in second with 21 votes and Rock ‘Em Sock ‘Em Robots are in third with 20 votes.
On the Transformers front, I can't recall if this guy was my first, but he was definitely one of my favorite Transformers. I think partially because I was never able to get a Gen 1 Optimus Prime as a kid, so Pipes had to satisfy my taste for a transforming truck.
I used to imagine those exhaust arms fired massive lasers... good times!
D&D and i are the same age i never played, but bought all the books, or rather hustled them off of my rich friends since fifth grade recess (not much has changed, but if you don't have privilege, you better have street skills) reading those books, and looking at the art, sent me down a path that has shaped my life for decades...
without the inspiration to paint these books gave me, i might have had to get a real job
good to see it getting some recognition, and validation, rather than just being demonized by the church (warning: these books do contain demons)...
2nd edition D&D introduced me to role playing in the late 90's and the GM was an old grognard who had been playing since 1st edition. During any downtime during a game I'd be pouring over his old 1st edition books and admiring the rough, but evocative artwork.
Those nights are still some of the fondest memories of gaming I have.
I'll add this to the things that make me feel old as hell (alongside "glorious technocolor", black and white television sets, Space Invaders, and 8-tracks).
The National Toy Hall of Fame announced the finalists for entry into the museum Tuesday, with a number of famous toys making the list.
The nominees include bubble wrap, Care Bears, Clue, coloring books, Dungeons & Dragons, Fisher-Price Little People, Nerf, pinball, Rock ‘Em Sock ‘Em Robots, the swing, Transformers and Uno.
A panel of historians, educators and other experts will decide which toys, if any, will make the cut. Toys that are chosen have lasted across generations and influenced the way that toys are played with.
Notable Hall of Fame inductees include Hot Wheels, the cardboard box, Silly Putty, Barbie and a stick. In 2015, Twister, the puppet and the Super Soaker squirt gun were inducted.
In a poll on the National Toy Hall of Fame website’s homepage, Fisher-Price Little People were in the lead at the time of writing with 28 votes, while coloring books are in second with 21 votes and Rock ‘Em Sock ‘Em Robots are in third with 20 votes.
Feels a bit odd seeing Transformers nominated there -- things that make you feel old #456
Happy to see D&D up there .... bubblewrap counts as a toy ..?
Where's the large, empty, appliance cardboard box?! Is it already in the THOF? If not, it should be!
Rock em Sockem Robots! Yes!
-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!