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Made in us
Longtime Dakkanaut




So ive played infinity when it first came about, then again in 3.0. While the minis are some of the best in the industry, 3.0 really seems to boggle down with our group and we prefer smaller more skirmish like, without the 50000 weapon/ammo/hack/special abilities.

Are there any systems out there that I could just my figs for, scifi skirmish but not as deeply heavy?
   
Made in gb
Is 'Eavy Metal Calling?





UK

Loads of suggestions here:
http://deltavector.blogspot.co.uk/2015/03/recommended-good-free-wargames-rules.html

And a wiki of free rules here, there's got to be something in there that's to your taste. Might take a bit of digging, but worth it if you can find a good one!
http://freewargamesrules.wikia.com/wiki/Category:Science_Fiction

 
   
Made in us
Brigadier General






Chicago

There's a number of good generic sci-fi rulesets that we use at my club.

-Shock Force (Wargames Vault as Pay-what-you-like) is a great pulpy ruleset for platoon level actions. Very flexible system with a neat "Roll ___ Keep ____" system for all dice rolls. It was written in the 90's and finally is availble again as of last month. This would be my first choice. Lots of included army lists to get you started or you can stat your own.

-In The Emperor's Name (Free online) is techincally aimed at 40k players, but it's a great generic game engine aimed at small warband combat. It was so successful as a free system that they converted it to D10 ported it into a steampunk/victoriana setting and sold quite successfully as "In Her Magesty's Name".

-Warpath is about to come out in a new edition. Technically of course it's designed for mantic figures and it has no unit creation mechanic, but it's a great straitforward sci-fi system and has lots of supplied army lists.

Fubar is mentioned at the link above and though I've never used it, I've heard good things about it.

One other system worth checking out is "Blasters and Bulkheads" It's based around the Supersystem/Goalsystem engine and though I haven't tried the current edition, the last edition was fun. It's very much aimed at a pulp feel with very proficient heroic characters and squads of faceless mooks.

Also, be aware that one thing you are going to find with simpler systems is that your various factions are going to end up being much more similar. Most games give you some flexibility, but once a game reaches a given level of abstraction, all the human armies start feeling more and more similar.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Expendable Defender Destroid Rookie





It's not out yet, but Rogue Stars from Osprey sounds like it will work.

https://ospreypublishing.com/rogue-stars
   
Made in us
Inexperienced VF-1A Valkyrie Brownie






Judge Dredd is flexible and free from Warlord's site.
Rezolution is good, although it lacks creation rules so you have to stick with their unit types.
Star Mogul can be found for download online.
   
Made in us
Krazed Killa Kan





SoCal

No Limits is the fan created successor to Vor, and focused on detailed individual actions. Worth a look at.

   
Made in ca
Been Around the Block




This Is Not a Test is a post-apocalyptic skirmish/campaign game (think Necromunda) that is explicitly designed to work with almost any miniatures you can dig up. Most of the Infinity miniatures would make great Preservers, and there are a few other warbands that could work as well.
   
Made in us
Been Around the Block




YES
https://www.facebook.com/ospreysroguestars/?fref=ts
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

The big question is what you mean by "simpler", and how much effort you want to put into adapting the ruleset.

In my case, I had Heavy Gear minis and wanted a radical streamlining, resulting in KOG Light. It's very HG-like, and very streamlined.

I suspect one could do something very similar with Infinity, keeping the core mechanics concepts and stripping away complexity.

Otherwise, one might just focus on reskinning One Page Rules or equivalent.

   
 
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