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Advice concerning equipment for Cataphractii Terminator Squad  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in no
Hurr! Ogryn Bone 'Ead!






I'm in the process of building a squad of 5 Cataphractii terminators (from the Betrayal at Calth set), and number of options is a bit overwhelming. I'm looking for feedback and advice, but I am considering using a variety of weapons, which might not be the most effective way to equip them.

In short, this is how I would like to equip my squad:
#1 Sergeant w/ combi-bolter & master crafted power sword (this is the standard equipment)
#2 Terminator w/ heavy flamer & power fist
#3 Terminator w/ combi-bolter & chainfist
#4 Terminator w/ combi-bolter & lightening claw
#5 Terminator w/ dual lightening claws

I suppose it's really #5 with dual lightening claws I'm most interested in getting input about, and I don't want to equip them exclusively with lightening claws either. Should I avoid lightening claws entirely?

When I was still treating this as a Betrayal at Calth project, it made more sense to equip them differently because variation is interesting, but now when I'm planning to use them in a 40k army, it makes more sense to equip them more or less uniformly.
   
Made in us
Sinewy Scourge




Boulder, Colorado

combi bolters aren't amazing, so I personally don't see a problem with one close combat-ey dude but ymmv

   
Made in us
Fresh-Faced Inquisitorial Acolyte




United States

Seems to me that with cataphractic pattern's Slow and purposeful rule, that the more close combat you go the better. combi bolters aren't spectacular and with no flame overwatch the flamer seems like points that could be better spent elsewhere as well. I'd go with 3 claw guys, one chainfist and the sgt. maybe throw the grenade launcher thing on one of them
   
Made in no
Hurr! Ogryn Bone 'Ead!






I'm having second thoughts here, the dual lightening claws kind of make them look like angry molemen. And claws don't fit that well with the overall image of my army, I think. It would have been different I guess, if I was doing a 30k traitor army, or Blood Angels, or something like that.

I'll look into the suitability of the flamer.

I will be using the grenade harness. I didn't know until now what it was meant to be, I assumed it was something technical or to make the sergeant stand out.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

IMHO you don’t take the combi-bolter armed guys for the dakka, but for the fists. There are far better ways of getting some more light fire downrange then these guys.

I think running them mostly with claws is the way to go. At least one chainfist, in case you need to open tanks up, and maybe a power fist just to crush heavy things. While you can’t overwatch the HF, it might be worth bringing along. Doesn’t cost that much.

What to give the sarge is a big question. Harness is probably a given. 2+/4++ is probably tough enough to survive to punch at I1, but that’s a question about how much risk you are willing to take. Fist or sword I think are his best options. Chapter tactics and other outside buffs can make a big impact here as well. Ultramarines, with the ability to use the assault doctrine when needed, makes the MC sword worth less. Same if you are going to stick a chaplain in with them.

Looks are also a factor if you let them be.

If I had my squad to build over again, I’d go with something like this:
Sarge: combi/sword, harness (I like the look, honestly think fist might be the better call here)
HF/Fist: Sometimes things need to burn
bolter/chainfist: I want the chainfist, but don’t want all my eggs in one basket, so not pairing it with the HF
2x Double LCs: To blend MEQ and softer foes.

It mirrors the ratio I keep my terminator assault squad in (3xTH/SS, 2xLC) Some hard hitting guys, some wounds spam to deal with chaff. But instead of all the durability in the SSs, you have a 4++ all around. And get a little armorbane and some shooting, rather then concussive hammers.

What I actually built mine as was all lightning claws (harness for the sarge) But this was before the supplement gave them 40k rules, and I needed more assault marines to balance out the shelf.

And they don’t look like very nice guys. I think of the squad as “I can’t believe they're not Night Lords"

This message was edited 1 time. Last update was at 2016/09/24 03:16:00


   
 
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