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![[Post New]](/s/i/i.gif) 2016/10/04 01:18:21
Subject: Re:Militarum Tempestus allied detachment options?
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Wicked Warp Spider
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One question, I am somewhat interested. I am scratch-building a "Knight" to support a small amount of scions, but I would use it only in special instances and pre-warning the opponent. Is more of a modelling project so I am looking for alternative "ground support". I am having much fun converting some of the scions in IG veterans with carapace. How much would work 3 chimeras with veterans and command squad as a "ground support" waiting for the scions to deepstrike? 1000-1250 pts. In other words, how much is doomed a "carapace and transports only" army? In which cases the officer of the fleet would be too useful to not be included? I fear is never useful, but I was curious if people used one in combination with DS scions.
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This message was edited 2 times. Last update was at 2016/10/04 11:25:44
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![[Post New]](/s/i/i.gif) 2016/10/04 11:23:56
Subject: Militarum Tempestus allied detachment options?
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Wicked Warp Spider
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Vankraken wrote:Ally with the Inquisition for their access to Servo Skulls, 5 fire port chimeras you can very cheaply fill with plasma/melta gunners, a psyker for psychic shriek, and/or monkeys who gak out heavy weapons. Inq chimeras can be armed with double Heavy Bolter + psy ammo for a lot of S6 AP4 shooting. Inq can also make some decently durable melee squads with their Crusaders + Priests making 3+ rerollable invuln saves in melee a thing.
One question - can the inquisitorial chimera be armed with the FW autocannon, and if yes, can the autocannon get the psy-ammunitions?
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![[Post New]](/s/i/i.gif) 2016/10/04 13:16:09
Subject: Militarum Tempestus allied detachment options?
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Wicked Warp Spider
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Vankraken wrote: Kaiyanwang wrote: Vankraken wrote:Ally with the Inquisition for their access to Servo Skulls, 5 fire port chimeras you can very cheaply fill with plasma/melta gunners, a psyker for psychic shriek, and/or monkeys who gak out heavy weapons. Inq chimeras can be armed with double Heavy Bolter + psy ammo for a lot of S6 AP4 shooting. Inq can also make some decently durable melee squads with their Crusaders + Priests making 3+ rerollable invuln saves in melee a thing.
One question - can the inquisitorial chimera be armed with the FW autocannon, and if yes, can the autocannon get the psy-ammunitions?
Psyammo has a list of weapons it works with and it unfortunately doesn't work with autocannons. Now if you where to somehow get an assault cannon on a vehicle then it would be S7. An Inq Razorback with TL Assault Cannon could also take psyammo.
True that! Thanks! An inquisitor opens a lot of options for conversions, and I could pass a converted character I made for inquisitor, it fits its theme very well!
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![[Post New]](/s/i/i.gif) 2016/10/04 19:47:31
Subject: Militarum Tempestus allied detachment options?
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Wicked Warp Spider
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danjbrierton wrote:I haven't played MT, but I've researched them a lot. Here are my thoughts. 1) Hellrain Brigade is win. Take one, +air assault formation or MT CAD, +ally. 2) Put your Hellrain Commisar in a nice shooty squad and sit them in a Bastion w/ VSG and Comms Relay (to get your MT in). Inquisitor squads work great for this. 3) Get anti-Gargantuan Creature. You will surely face riptide/wraithknight spam on your adventures of purging aliens. Don't limit yourself to IG allies. Some marines in drop pods with grav guns would work nicely and mesh well with inquisitorial flavors (cough deathwatch). 4) Don't put your meltas in the scion squads. You're wasting your hell guns. Put the meltas in the command squad and plasmas in the troop squads. 5) Resist the temptation of the knight. A knight on the board by himself can easily be destroyed turn one against certain opponents. They need support, or they crumble. 1) I find the formations very spammy. I have a couple of valkyries (in another country but I can get them back, had IG then) but I am not going to get more than 2 tauroxes and 2-3 chimeras. The hellrain can be interesting, I do wonder what is the best combination, perhaps a full squad with volley or plasma, or a "termicide" team. Do you think that the formations are the only way? Genuinely asking (as below, I have no experience with MT is more a conversion fun thing). 2) The idea of the bastion is intriguing, actually. It can be lead to the building of a sniper+cannon team 3) I have the intention to use carapace armour or things that I can count-as (say, stormie + riot shield = inquisitorial henchman with power armour). Marines would be too much of a stretch. Besides, I do wonder if a couple of teams could b taken in the elite slot. In other words, are there AM orders that can be useful for a specific Scion squad combination, better than the MT ones? 4) I see the logic behind this, but isn't extremely useful an order on a squad able to shoot 8-9 plasma shots plus the order effect. True, you can use the orders on another squad, but is not granted that the squad with the officer and the 5-10 men plasma team will be within range each of the other in the right moment. 5) If for the knight you were addressing me, is because I am scratch-building it as an AT- AT. Still gathering the pieces tough, on Ebay, after insightful suggestions on Dakka and some laugh (you are great, guys). Is not going badly! Scions will be black and white, I am considering a ML 1 inquisitor with black armor too (already painted, in case I will use it as a AM or MT warlord) So is going to stay, but only when the opponent is willing. I will use sentinels with the veterans to keep the theme. Valkyries fit, too, IMHO.
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This message was edited 10 times. Last update was at 2016/10/04 21:12:59
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![[Post New]](/s/i/i.gif) 2016/10/06 00:53:55
Subject: Militarum Tempestus allied detachment options?
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Wicked Warp Spider
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Yep but getting squads in range does not look easy. You end up using them on the same team of the officer.
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![[Post New]](/s/i/i.gif) 2016/10/07 08:48:56
Subject: Re:Militarum Tempestus allied detachment options?
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Wicked Warp Spider
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No command squad to give orders? Fascinating... I would have bet that an optimised list of MT takes multiple CAD to multiply the HQ choices, load weapons and stack up orders... Automatically Appended Next Post: Something like this? 1850 pts CAD1 Tempestus Command 4 Plasma 145 Tempestus Command 4 Plasma 145 Tempestus x10 2 Volley 150 Tempestus x10 2 Volley 150 Tempestus x 5 2 Flamer 80 CAD2 Tempestus Command 4 Volley 125 Tempestus Command 4 Melta 125 Tempestus 2 Melta 90 Tempestus 2 Melta 90 Tempestus x 5 2 Flamer 80 As transports or fast attacks, wherever you want: Taurox Autocannon Battlecannon 80 Taurox Autocannon Battlecannon 80 Taurox Gatling Volley 90 Taurox Gatling Volley 90 Valkyrie Lascannon 135 Valkyrie Lascannon 135 Remove a Valkyre, to add a culexus or an Inquisitor and some good stuff with it. You can remove a flamer squad and add a culexus for precisely 1850 Anyway, I think Tempestus need a 1st turn alpha strike like the Elysians.
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This message was edited 6 times. Last update was at 2016/10/07 15:56:25
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![[Post New]](/s/i/i.gif) 2016/10/09 17:46:58
Subject: Re:Militarum Tempestus allied detachment options?
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Wicked Warp Spider
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ExFideFortis wrote:
I wouldn't recommend plasma guns in the Command Squads because they will then be perceived as a huge threat and destroyed quickly, which you really don't want. It also chains you to using the PE order on the Command Squad. As was mentioned earlier, the HSVSs work much better in the CSs while the 10 man Scion squads will fair better with the plasma, especially when running a Hellrain brigade because you WANT those 10 man plasma gun squads to adsorb all the shooting.
I totally see the point, but I just find a bit optimistic thinking that one will have the command alive in the proximity of the squad on the right moment. I just wonder if a deepstriking unit with 8-9 plasmas with preferred enemy or twin-linked can be the answer to a lot of questions. One just does not put the warlord there, but on a more backfield unit with the HSVGs.
Actually, I can see now that if the general meta was more relaxed, this codex would have been a small jewel. Just adjusting the loadout, size and transports of these stormies gives you totally different units. Shame the short range of the Hot Shot Lasguns.
On a similar route, I do wonder if one can put less scions, and add Forward sentinels IG veterans, a Vendetta and an HQ consisting of 4 plasma or melta with ignore cover. If one keeps having the initiative, can reward an aggressive playstyle and adds more to the flyer and anti-flyer department. On 2000 points, one can considers a bit less scions, one/zero valkyries, the vandetta guard above, and then look for Assassin or Inquisition support. I have to re-do a list and check-out the point cost soon or later.
For low point games, just no flyers or shenanigans; some squad in tauros, some deepstriker, and good luck Automatically Appended Next Post: ExFideFortis wrote:Another option, which I tried in a game recently and was very pleased with, is D-99 allies. Meltaguns really seem wasted on scions to me, but the D-99 can get a 5 man stubborn, BS4, deepstriking meltagun squad with 4 meltas (or more if you want to go crazy), Monster Hunter and PE xenos and a krak grenade on Sarge for 95 points as en elites choice. They can also spam cheap deep striking obsec IG veteran squads with a minimum squad size of 5 with the option of 1 heavy flamer and special weapon, again with PE xenos and stubborn. Not to mention a BS5 Vulture gunship (vs ground targets) with deep strike for 25 more points than the regular one and BS4 Valkyries. And finally, if you take Solomon Lok as your HQ you can make his retinue a very nasty melee unit if you want to with deathcult assassins, crusaders and priests.
I used this recently in a game with 2 Hellrain Brigades and it worked very well; the cheap D-99 vets could work towards objectives while the Hellrain Squads (10man with 2 plasma) dropped into the enemy's face and did terrible damage, forcing the enemy to kill them only to have them come down again next turn. The BS5 Vulture was terrifying, missing only 2 shots from the punisher cannons the entire game.
D-99 also has the option to take elites choice squads armed only with grenade launchers, flamers, plasma guns, or meltas with up to 13 men per unit. All with PE xenos, BS4, and stubborn. And for cheaper than Scions. Grenade launchers may be generally mediocre, but a unit with 10 of them as a free upgrade over a lasgun? That is pretty interesting. The only reason I am not using my Scions to count as D-99 at this point is because the Hellrain Brigade is just so good. The combination of the two, D-99 and Hellrain, makes for a truly elite feeling army.
D-99 fascinates me - there is a way to have them all with Carapace? At least Troops and HQ? And these gheavily loaded vets? I do not know them at all. I am considering the army for the models first and foremost.
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This message was edited 1 time. Last update was at 2016/10/09 17:48:35
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![[Post New]](/s/i/i.gif) 2016/10/11 09:13:38
Subject: Re:Militarum Tempestus allied detachment options?
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Wicked Warp Spider
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Grimskul wrote:
Forgeworld specific Elysian Drop Troop List from Imperial Armour 4 Anphelion Project that has rules for the Elysians seconded to the Inquisition which were modified with geno-enhancements.
I don't know the rules, have Elysians access to carapace armour?
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![[Post New]](/s/i/i.gif) 2016/10/11 20:13:14
Subject: Re:Militarum Tempestus allied detachment options?
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Wicked Warp Spider
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Grimskul wrote: Kaiyanwang wrote: Grimskul wrote:
Forgeworld specific Elysian Drop Troop List from Imperial Armour 4 Anphelion Project that has rules for the Elysians seconded to the Inquisition which were modified with geno-enhancements.
I don't know the rules, have Elysians access to carapace armour?
This link sums it up nicely but their units unfortunately don't have access to carapace armour. It's counteracted by their better stats and unique special weapons units. https://1d4chan.org/wiki/Warhammer_40,000/Tactics/D-99(7E)
Thanks (ahah great, 1d4 chan!). They look fantastic, but I need carapace models. I see there are two lists!
(Now with) Army builder gives a grenadier option, but is 30 points.
AAAAAAAAAARGH why does not forgeworld updates the rules?
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![[Post New]](/s/i/i.gif) 2016/10/12 08:51:07
Subject: Militarum Tempestus allied detachment options?
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Wicked Warp Spider
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I cannot consider a scourge who gave me Kriegsmen (Hunde, wollt ihr ewig leben?) and Shadow Spectres!
Just, it took just 3 editions to give to the spectres a reasonable price!
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