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![[Post New]](/s/i/i.gif) 2016/09/28 08:07:05
Subject: Chosen in Kill Team
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Quick-fingered Warlord Moderatus
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After playing a few games of Kill Team 2016, I'm starting to see how the game promotes individualism, both in rules and equipment. I wonder if it's feasible to run a squad of them inside a Rhino, and kit them with different gear for different situations, much like how the new Death Watch teams are assembled. Thoughts, Dakka?
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Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
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![[Post New]](/s/i/i.gif) 2016/09/28 08:20:31
Subject: Chosen in Kill Team
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Battleship Captain
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Well, chosen with a bunch of assault weapons sounds nice, and chosen are very impressive in close combat compared to other marines (3 attacks each).
They are expensive compared to deathwatch, though.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/09/28 08:29:41
Subject: Chosen in Kill Team
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!!Goffik Rocker!!
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Chosen are cool. I'd focus on ranged weapons though. They are allready good enough in melee as is. 4 attacks on the charge.
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![[Post New]](/s/i/i.gif) 2016/09/28 09:06:55
Subject: Chosen in Kill Team
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Battleship Captain
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koooaei wrote:Chosen are cool. I'd focus on ranged weapons though. They are allready good enough in melee as is. 4 attacks on the charge.
Definitely. Meltaguns are probably overkill against any tank you're likely to see in Kill Team, so that means flamers or plasma guns.
Mark of Nurgle might be worth a thought, too (although at that point you might argue you might as well take plague marines).
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/09/29 17:37:30
Subject: Chosen in Kill Team
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Unrelenting Rubric Terminator of Tzeentch
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Kill team highly emphasises shooting over melee even more than normal 40k since every part of a squad not only has split fire, but can see the results of the firing of others before declaring their shots and you can't lock the rest of the squad into CC. In this case, you're now paying 19 ppm instead of 13 ppm for increased melee stats that you shouldn't ever realistically have a chance to use. In such a small game where every point matters, throwing away points on melee chosen is just crazy.
Taking them because you want 2+ Special Weapons in a rhino and a spawn or 2 on the other hand is a valid Tactical choice.
As mentioned however, it's going to be a hard sell over plauge marines with T5, FNP, fearless and 2 special weapons per 5.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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