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So mysterious objectives are a thing. I'm just curious as to whether or not anyone out there regularly uses and enjoys them? Personally, I've found that the random nature of the objectives makes it difficult to fit them into a narrative in my head. They potentially make annoying units more annoying by making them difficult to assault or making them more durable against shooting (both things that generally reward armies that can sit back and shoot), and infiltrating a unit of rangers onto one only to discover that it's going to keep threatening to explode until I move away from it (thus not shooting my rifles for a turn) isn't a ton of fun.
Around here, we largely ignore them unless one player brings flyers, in which case we're basically just fishing for skyfire. So personally, I'm not all that enthused about the mysterious objective rules. They're too hodgepodged to easily fit into a narrative, it feels like they generally favor shooty armies over assault armies (unless you happen to get a cover booster while crossing the table), and they're just another random thing to roll for and keep track of.
Does anyone out there really enjoy mysterious objectives?
Followup thought: Could the mysterious objective rules be made more relevant/fluffy by allowing players to take turns assigning rules to objectives before deployment rather than rolling for it throughout the game? For instance, you might intentionally put skyfire nexus on an objective when facing a lot of flyers or sabotage an objective in your opponent's deployment zone before he can make it something useful instead.
ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
It adds some more random elements to the battle when you paly with your regular friends
(I also have the GW dice set so actually gives me a chance to use them)
For your follow up, there is nothing stopping you from doing such things.. technically you don't need to make them objectives. A lot of people tend to forget towards the back of the rulebook these is a bit about Terrain and their 'dataslates' with examples provided. You can easily make up your own special terrain, but note to have your opponent on board before springing that on them
This message was edited 1 time. Last update was at 2016/10/11 23:34:30
Only one I play is Skyfire if there are flyers on the table. As a Tyranid player mainly, I'm usually the one who reminds my opponent though. My gaming group almost universally ignores Mysterious Objectives.
I actually really enjoy them. Many a game has been won for me because I had a couple units of Orkz or Kanz or whatever sitting on top of a skyfire nexus or whatever. Plus the hilarity that ensues when my CSM opponent loses a bunch of his objective capturing Cultists because its booby trapped and explodes.
I avoid them if possible. They dont add any meaningful flavor or tactical depth and its just extra hassle.
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
Nope, skipped. There's enough paperwork in the game and all the different things to keep track of already, no point in having even more details to worry about.
2016/10/12 03:40:26
Subject: Re:Mysterious Objectives - Do You Use Them?
Nope, just another pointless thing to roll for that adds nothing to the game.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
I once had a game-changer with mysterious objectives. My grey knights were going down hard to a Hell Drake I had no counter to. My two Dreadknights each grabbed an objective to have them BOTH be skyfire nexus. Didn't take long to put the hurt on the Hell Drake.
They are my plan for shooting at flyers. My army is as fast as an army can be; I'll be able to get to the skyfire one.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
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When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
We use them, if both agree to.
I got the dice set from 6th ed, which makes it easy to keep track of them.
But, we often forget to use the effect, and it is usually minor. Except Skyfire, if fliers are in.
Generally speaking, the game has too many rolls and re-rolls to be well designed.
Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
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2016/10/12 12:40:50
Subject: Re:Mysterious Objectives - Do You Use Them?
My group seldom uses them unless one side has multiple flyers and the other has no Skyfire, in which case we'll usually permit it - or even set the most central objective as a Skyfire Nexus. Usually, though, they're more trouble than they're worth.
No. It's just more randumb and makes no sense that what just looked like a blip on the map could suddenly magically make my Fire Warriors capable of tracking an aircraft travelling at 1,000KPH.
This message was edited 1 time. Last update was at 2016/10/12 12:57:06
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
I use them from time to time but I don't like them. I do however like mysterious terrain.The difference is that you don't have to be in a dangerous terrain piece while you have to be near an objective.
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When gaming with my friends we attempt to use them.. but often forget after turn 1, because the choas demons player takes around 2 hours to play his turn moving models, getting powers off, running some, shooting little, and charging and combat, all of which involve little to no rolling/interaction on my part. After all that we've usually forgotten what was what and just move on with our lives.
Mysterious objectives also break the suspension of disbelief for me. I am fine with a forest being full of nasty critters but I am having a hard time imagining the smal coin or flag etc as a grav generator or advanced anti air targeting systems.
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oldzoggy wrote: Mysterious objectives also break the suspension of disbelief for me. I am fine with a forest being full of nasty critters but I am having a hard time imagining the small coin or flag etc as a grav generator or advanced anti air targeting systems.
When it is discovered, put a proper model in place. You're less likely to forget what it is, too.
Ah, mysterious terrain. Ridiculous amounts of bookkeeping and completely nonsensical.
Hart'tau - "Do you see those woods, Shas'la?"
P'yle - "Yes, Shas'ui."
Hart'tau -"What do they look like to you?"
P'yle - "Em, trees, Shas'ui. They are brown and leafy. Our aircraft have scanned them thoroughly with our best equipment."
Hart'tau - "Excellent. Advance, Shas'la."
[20 seconds later]
P'yle - "...Where did those Razorwing nests come from? We scanned that place thoroughly. It's like they just... magically appeared as soon as you set foot inside the forest."
Hart'tau - "Don't question it. This is nowhere near as bad as the time S'teve stepped into the woods and suddenly all the trees turned into solid metal. Now, help me with J'onson's corpse."
This message was edited 1 time. Last update was at 2016/10/12 13:44:21
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
Verviedi wrote: Ah, mysterious terrain. Ridiculous amounts of bookkeeping and completely nonsensical.
Hart'tau - "Do you see those woods, Shas'la?" P'yle - "Yes, Shas'ui." Hart'tau -"What do they look like to you?" P'yle - "Em, trees, Shas'ui. They are brown and leafy. Our aircraft have scanned them thoroughly with our best equipment." Hart'tau - "Excellent. Advance, Shas'la." [20 seconds later] P'yle - "...Where did those Razorwing nests come from? We scanned that place thoroughly. It's like they just... magically appeared as soon as you set foot inside the forest." Hart'tau - "Don't question it. This is nowhere near as bad as the time S'teve stepped into the woods and suddenly all the trees turned into solid metal. Now, help me with J'onson's corpse."
I kinda like it it supplies me with the idea of a undiscovered sifi frontier filled with strange and dangerous surprises that are hard to detect until you come way to close. That conversation is exactly how I imagine it and I like it a lot. The rivers table is an exception to it. Trees being of an unexpected hard wood that appears to be as strong as metal is strange but acceptable. I draw the line at surprise lava. I just can't accept that you will not notice that.
This message was edited 1 time. Last update was at 2016/10/12 13:55:14
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2016/10/12 14:07:06
Subject: Re:Mysterious Objectives - Do You Use Them?
Verviedi wrote: Ah, mysterious terrain. Ridiculous amounts of bookkeeping and completely nonsensical.
Hart'tau - "Do you see those woods, Shas'la?"
P'yle - "Yes, Shas'ui."
Hart'tau -"What do they look like to you?"
P'yle - "Em, trees, Shas'ui. They are brown and leafy. Our aircraft have scanned them thoroughly with our best equipment."
Hart'tau - "Excellent. Advance, Shas'la."
[20 seconds later]
P'yle - "...Where did those Razorwing nests come from? We scanned that place thoroughly. It's like they just... magically appeared as soon as you set foot inside the forest."
Hart'tau - "Don't question it. This is nowhere near as bad as the time S'teve stepped into the woods and suddenly all the trees turned into solid metal. Now, help me with J'onson's corpse."
I kinda like it it supplies me with the idea of a undiscovered sifi frontier filled with strange and dangerous surprises that are hard to detect until you come way to close. That conversation is exactly how I imagine it and I like it a lot.
The rivers table is an exception to it. Trees being of an unexpected hard wood that appears to be as strong as metal is strange but acceptable. I draw the line at surprise lava. I just can't accept that you will not notice that.
See, I was originally going to do one about surprise lava, but I figured that would be too easy.
P'yle - "Oh look, a river. Shall we cross it, Shas'ui?"
Hart'tau - "Advance, Shas'la. J'onson, lead the way."
[twenty seconds later]
J'onson - *Incoherent screaming*
P'yle - "Did that entire sixty tor'kan river turn into lava as soon as he entered it? How did we not notice that on the aerial survey?"
Hart'tau - *Sigh* "I hate you, GW..."
This message was edited 2 times. Last update was at 2016/10/12 14:28:32
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.