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Made in gb
Fresh-Faced New User





I've got a Celestine the Living Saint model that I'm planning to use as a female Knight Azyros. So, painted in the manner of a Stormcast Eternal. So, blue cloak and robes, bronze armour and so on.

Ideally, I'd like to represent the Knight's lantern in some way. There's no an obvious conversion I can do to achieve this: she needs to keep her sword and her bird hand is sculpted too close in to the body to change it. Besides, I like the way the bird helps represent the scouting aspect of the Knight. There's nowhere on her model to obviously hang any kind of lamp or lantern either.

I figured one approach might be to paint the halo as a light source. But I'm not entirely clear how best to go about this. It's sculpted to look like a thing of metal, with rivets and all. And I'm only a very average painter: looking at tutorials for painting light effects scared me off trying, to be honest. At least without a step by step guide as to where and how to paint the bright spots.

Are there any other ideas or approaches I could try, suitable for someone of my lowly skill levels?

   
Made in gb
Dakka Veteran





The simplest way is to very lightly drybrush the light colour, moving from the light source outwards.

Extra points for doing this in a few layers of gradually brightning colour, each brighter colour extended less distance from the light source.

   
 
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