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Made in us
Fresh-Faced New User




http://is.4chan.org/tg/1476483261158.png

This thing better be at least 300 points or I'm calling bs.
   
Made in us
Regular Dakkanaut




So basically you need to make sure your wizards are 8 inches away at the end of your turn. If not, then yeah, it's toast
   
Made in us
Grey Knight Psionic Stormraven Pilot





That is a anti-wizard hero alright.
   
Made in au
Steadfast Grey Hunter




I read it was rumored to be 160 points and I doubt that includes the gryph-hound.

Even then it's not that great imho. It's just an unbind unless your wizard is within 7 inches. D3 mortal wounds is not going to one-shot anything given that all characters have 5+ wounds. Any wizard that actually wants to be within 7 inches of your army like Nagash or a Mortarch would probably crush this guy anyway.

This message was edited 1 time. Last update was at 2016/10/15 01:56:58


 
   
Made in us
Humming Great Unclean One of Nurgle






Lol what? He's a nice counter-wizard support hero but hardly game breaking. Hell, the Relictor can do the same amount of mortal wounds to any enemy from a longer distance and it adds a hit penalty. Mainly he's a nice dispeller with a solid side-ability to damage wizards that get too close.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Lieutenant General





Florence, KY

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-Lord-Veritant-ENG.pdf

I see nothing indicating his points cost for Matched Play.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Stubborn White Lion





Yeh this is not really game-breaking in any way to be honest. It's good if you need to unbind, but the Relictor and Lord Celestant on foot have better means of dishing out mortal wounds and can do it against any target, not just wizards.

Warhammer is the right of all sentient nerds!
 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 Ghaz wrote:
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-Lord-Veritant-ENG.pdf

I see nothing indicating his points cost for Matched Play.


Good, then he might as well not exist because nobody will use him.

- Wayne
Formerly WayneTheGame 
   
Made in us
Longtime Dakkanaut




Huh, that's a interesting thought. Since we won't see points until another generals hand book do you think they'll really tone down the releases like this? (I.e. A hero or two at most)

   
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Fresh-Faced New User




Baron Klatz wrote:
Huh, that's a interesting thought. Since we won't see points until another generals hand book do you think they'll really tone down the releases like this? (I.e. A hero or two at most)



They will drop points for it soon. They did the same for silver tower models. They know matched play is driving sales, they aren't totally incompetent.
   
Made in us
Longtime Dakkanaut




Yeah, was just about to edit that someone pointed out that the knight errant came with points in it's box so this'll probably be the same thing.
   
Made in au
Steadfast Grey Hunter




Actually I was wrong; the cost is rumored to be 160 points. I'll amend my post.

Source is the discussion here so obviously take with a grain of salt:
https://war-of-sigmar.herokuapp.com/bloggings/1234#disqus_thread
   
Made in us
Regular Dakkanaut





Yeah, its a nice bonus but quite expensive at 160 points. At least he has a bonus wound over the normal allotment for heroes, and hits decently hard (and well) in melee. 4 attacks with -1 rend and 2 damage makes him a good candidate for the +1 damage relic for your army, and you will probably be pushing this guy forward more than your Castellant. Only 1 inch range but oh well.

Main thing you don't want to see is this guy standing next to a Lord Celestant and Lord Relictor when you need to push your wizard general behemoth into their front line and these two are standing about 5 inches behind that line. The number of mortal wounds they can pile on will hurt quite a bit.

On the other hand if you're doing that you're either Chaos or Death most likely, so there's quite a few ways to get a 5+ save against those mortal wounds.
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Can he unbind an infinite number of spells a turn? I see no limit...

Also (caught by someone on another forum) the Gryph Hound adding 3 to the unbinding is useless because it only works in your hero phase, and you don't make any unbinding rolls in your hero phase).

The OP comes across as aggressive and over dramatic as usual, but I don't see anything potentially game breaking.

This message was edited 1 time. Last update was at 2016/10/15 07:17:36


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in au
Fresh-Faced New User




Yeah, he really doesn't sound too good.

Interested to see what they do with the Matched play profile for him though.
   
Made in us
Beautiful and Deadly Keeper of Secrets





So he just casts an arcane bolt on a specific keyword not everyone runs? (Try finding a wizard in a beastclaw army! )

Decent if you run against alot of wizards, but there are better heroes in the army otherwise.

This message was edited 1 time. Last update was at 2016/10/15 13:02:25


 
   
Made in us
Humming Great Unclean One of Nurgle






If the 160 proves to be true he'll never get used. Especially with the Relictor sitting at 100.

@Bottle, yeah he can unbind as many as he likes. Several Khorne heroes can do this as well. And the +3 is to his wizard-damaging ability making it auto-succeed instead of 50/50.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





 NinthMusketeer wrote:
If the 160 proves to be true he'll never get used. Especially with the Relictor sitting at 100.

@Bottle, yeah he can unbind as many as he likes. Several Khorne heroes can do this as well. And the +3 is to his wizard-damaging ability making it auto-succeed instead of 50/50.


No, no, the +3 is for the Lantern of Abjuration which is the unbinding and not done in your hero phase. Am I reading it wrong?

This message was edited 1 time. Last update was at 2016/10/15 16:12:35


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in de
Longtime Dakkanaut





 Bottle wrote:
 NinthMusketeer wrote:
If the 160 proves to be true he'll never get used. Especially with the Relictor sitting at 100.

@Bottle, yeah he can unbind as many as he likes. Several Khorne heroes can do this as well. And the +3 is to his wizard-damaging ability making it auto-succeed instead of 50/50.


No, no, the +3 is for the Lantern of Abjuration which is the unbinding and not done in your hero phase. Am I reading it wrong?



You are right, the +3 Bonus is for his unbinding roll.

This message was edited 2 times. Last update was at 2016/10/15 16:42:41


 
   
Made in se
Regular Dakkanaut




BertBert wrote:
 Bottle wrote:
 NinthMusketeer wrote:
If the 160 proves to be true he'll never get used. Especially with the Relictor sitting at 100.

@Bottle, yeah he can unbind as many as he likes. Several Khorne heroes can do this as well. And the +3 is to his wizard-damaging ability making it auto-succeed instead of 50/50.


No, no, the +3 is for the Lantern of Abjuration which is the unbinding and not done in your hero phase. Am I reading it wrong?



You are right, the +3 Bonus is for his unbinding roll.


Seems like a miss from their part, +3 to unbinding makes perfect sense. But in your own hero phase?!

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Made in gb
Arch Magos w/ 4 Meg of RAM





Hopefully they'll see this typo and amend it. The PDF isn't printed anywhere so fixing it should be a 5 minute job.

This message was edited 1 time. Last update was at 2016/10/15 17:59:14


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Humming Great Unclean One of Nurgle






Huh, I must have mixed up the ability names. Though I'm pretty sure its a typo and they meant for it to make the mortal wound ability auto-cast.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 NinthMusketeer wrote:
Huh, I must have mixed up the ability names. Though I'm pretty sure its a typo and they meant for it to make the mortal wound ability auto-cast.


Possibly, but I would hope more for the really high unbinding, would be useful.
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Yes, I would imagine the typo is with regards to limiting the effect to the player's hero phase - not which ability it applies to.

This message was edited 1 time. Last update was at 2016/10/15 23:14:38


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
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Fresh-Faced New User




 Bottle wrote:
Yes, I would imagine the typo is with regards to limiting the effect to the player's hero phase - not which ability it applies to.


At this point its unclear if the error was what ability the bonus is meant to apply to or what phase was meant to be referenced. I don't see any context clues, its unclear what the gryph hound should have to do with either ability.

The Veritant would be a much stronger model if the bonus applied to unbind attempts.
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Edit: huge derp. My bad.

This message was edited 2 times. Last update was at 2016/10/16 01:11:24


7500 pts Chaos Daemons 
   
Made in de
Fresh-Faced New User




Lord-Veritant is 120 points for Pitched Battles.
   
Made in us
Longtime Dakkanaut




@Lord-celestent Putin,

Off topic but I'd like to take a moment to point out the epicness of this title and to welcome him to the forum.
   
Made in kr
Stalwart Space Marine






Even if the typo is fixed so that Lord-Veritant adds 3 to unbinding result, will he be really useful?
The gryph hound has to be within 6" of the enemy wizard to get the +3 bonus.
And I doubt any competent player would let a model with mere 3 wounds and no save, walk unharmed so closely.

I view him as a very decent close combat hero, his unbinding ability being only a trivial bonus.
Give him Obstinate Blade(improves Rend by 1) and he will shred low save models. He can even put serious dent on monsters.

Unless I get a new Stormcast Eternals Battletome with Lord-Veritant and warscroll battalions to include him, I will not buy him.
Rules-wise and model-wise, Lord-Veritant is quite disappointing and unimpressive at best.

This message was edited 6 times. Last update was at 2016/10/16 12:15:44


 
   
Made in us
Fresh-Faced New User




Sagittarii Orientalis wrote:
Even if the typo is fixed so that Lord-Veritant adds 3 to unbinding result, will he be really useful?
The gryph hound has to be within 6" of the enemy wizard to get the +3 bonus.
And I doubt any competent player would let a model with mere 3 wounds and no save, walk unharmed so closely.

I view him as a very decent close combat hero, his unbinding ability being only a trivial bonus.
Give him Obstinate Blade(improves Rend by 1) and he will shred low save models. He can even put serious dent on monsters.

Unless I get a new Stormcast Eternals Battletome with Lord-Veritant and warscroll battalions to include him, I will not buy him.
Rules-wise and model-wise, Lord-Veritant is quite disappointing and unimpressive at best.


SC players are were known to complain loud and proud about how they had no answer to magic without allied help. This is their answer.

Are their better options for a SC player who is going to be facing an army with no magic casting? Yes.

What did people expect? Something Cheaper points than the SC leaders with a better combat stat line AND the ability to counter enemy wizards? Get real.

Already it is fairly common place for SC to bring along gryph hounds to most games. If you're deploying your forces against an opponent with heavy magic use just attach one of those gryph hounds you were already bringing anyways to the Veritant to -on the fly- give your anti magic some extra zing. That's some pretty sweet deployment phase list jiggering flexibility.

This message was edited 3 times. Last update was at 2016/10/16 14:52:41


 
   
 
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