Hi Dakka, I have a
RAW question to deal with.
In Fulmination/Ectomancy, Magnetokinesis/Ghost Storm is a blessing that:
The Rules wrote:targets a single unit within 18"
It doesn't say "friendly unit", just "unit." Considering many other Blessings from Angels of Death/Traitor's Hate specify "friendly unit" or some variation thereof, would you consider this an editing fail, or an intentional exception to the
BRB rules that Blessings can only target friendly units? For example, could a Space Marine Librarian use Magnetokinesis to move a unit of Fire Dragons or D-Scythe Wraithguard 18" across the map? Currently, I lean towards "
GW misprint" due to it not explicitly saying it can target non-friendly units.
The Rules wrote:All models in the unit count as having moved in the Movement Phase for purposes of shooting weapons in the Shooting Phase
For Vehicles, which are Relentless but have different movement speeds in the Movement Phase, how does this interact with their ability to fire different weapons? For example, if a tri-Las Predator did not move in the Movement Phase, but a Librarian used Magnetokinesis to move it 18", how many Lascannons would it be able to fire at full
BS? Would it be:
- 3 because it didn't move in the movement phase?
- 1 because it "counts" as moving, but didn't move in the movement phase.
- 0 because it was displaced 18"?
I'm viewing it as "3" since
RAW-wise, the vehicle did not declare a movement speed in the movement phase. The closest things to "shoot-out-of-sequence" moves that currently exist are the Eldar Crystal Targeting Matrix (Move Flat-Out, fire 1 weapon), and the Tau Hunter Cadre's "Feints and Ambushes" formation bonus (A Hammerhead that was stationary, but near a Fireblade/Shas'o could flat-out 6" and still fire to full effect). I want to know your take on the situation though.
In Geokinesis/Geomortis, the power Shifting Worldscape/Worldwrithe lets you move a terrain piece up to 24" with assorted restrictions. I'm assuming, since there are no "ignore intervening models/terrain" stipulations in the power description, you can't move the terrain through enemy models. How have you ruled it? Also, in addition to moving the terrain, can you rotate the terrain? If yes, do vehicles/models maintain their relative position on the terrain-piece? For example, could you use Shifting Worldscape to expose a vehicle's rear armor?
In Technomancy/Heretech, Machine Curse/Scrapcode Curse and Machine Flense/Flayerstorm both:
The Rules wrote:target a single enemy vehicle unit within 18".
Machine Curse/Scrapcode Curse says the "target model" immediately suffers D3 Strength 1
AP - hits with the Haywire Special Rule, while Machine Flense/Flayerstorm says "the target" immediately loses D3 Hull Points.
My question is: How does this work with vehicle squadrons. Suppose I hit the "closest vehicle" in a squadron and kill it; would the excess Hull Points spill over onto the next vehicle in the squadron?
For Librarius/Sinistrum, Psychic Scourge/Dark Invigoration is a Malediction (and not a Witchfire) that lets you target an enemy Psyker and do a roll-off against it, Mind War-style. If you roll high, that enemy Psyker suffers a wound with no save of any kind allowed. Since it's a Malediction and not a Witchfire, would I be able to use this on a Swooping Hive Tyrant or other
FMC Psyker? Since it's technically not a shooting attack/witchfire, would my opponent get to use Look Out Sir against it? (I'm imagining this power's use against Genestealer Cults; pop goes the Magus).