+++ Iron hands models i own (1975pts) +++
++ Space Marines: Codex (2015) (Combined Arms Detachment) (1975pts) ++
+ (No Category) +
Chapter Tactics [Iron Hands]
····Rules: Feel No Pain, It Will Not Die, Machine Empathy, The Flesh is Weak
+
HQ (205pts) +
Captain (140pts)
····Captain (140pts)
········Cataphractii Terminator Armour (50pts) [Chainfist (15pts), Combi-melta (5pts)]
····Profiles:
········Captain: Unit Type:Infantry (Character)|
WS:6|
BS:5|S:4|T:4|W:3|I:5|A:3|
Ld:10|Save:2+
········Cataphractii Terminator Armour *: Description:2+/4++, have the Bulky, Deep Strike, and Slow and Purposeful special rules. A Terminator Captain wearing Cataphractii Terminator Armour also re-rolls invulnerable saving throws of 1 to represent the overlapping energy fields projected from both his iron halo and his armour's in-build shield generators. Counts as Terminator Armour for the purposes of embarking within Transport Vehicles, the use of teleport homers, and for the purposes of Formation Restrictions|Angels of Death p57
········Iron Halo *: Description:An iron halo confers a 4+ invulnerable save.|Codex Adeptus Astartes p195
········Chainfist: Range:-|Strength:x2|
AP:2|Type:Melee, Specialist Weapon, Unwieldly, Armourbane|Warhammer 40,00: The Rules p178
········Combi-melta: Range:24" (Bolter)/ 12" (Melta)|Strength:4 (Bolter)/ 8 (Melta)|
AP:5 (Bolter) / 1 (Melta)|Type:Rapid Fire (Bolter) / Assault 1, Melta, One Use Only (Melta)|Warhammer 40,00: The Rules p176
Techmarine (65pts) [Bolt Pistol, Power Axe, Servo-arm]
····Rules: And They Shall Know no Fear, Blessings of the Omnissiah, Bolster Defences, Independant Character
····Profiles:
········Techmarine: Unit Type:Infantry (Character)|
WS:4|
BS:5|S:4|T:4|W:2|I:4|A:2|
Ld:9|Save:2+
········Bolt Pistol: Range:12"|Strength:4|
AP:5|Type

istol|Warhammer 40,00: The Rules p176
········Frag Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180
········Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|
AP:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181
········Power Axe: Range:-|Strength:+1|
AP:2|Type:Melee, Unwieldy|Warhammer 40,000: The Rules
········Servo-arm: Range:-|Strength:x2|
AP:1|Type:Melee, Specialist Weapon, Unwieldy
+ Elites (730pts) +
Cataphractii Terminator Squad (180pts)
····Rules: And They Shall Know no Fear, Bulky, Deep Strike, Slow and Purposeful
····Cataphractii Sergeant (35pts) [Combi-Bolter, Master-crafted Power Sword]
········Rules: Master-crafted
····Cataphractii Terminator (40pts) [Chainfist (5pts), Combi-Bolter]
····Cataphractii Terminator (35pts) [Combi-Bolter, Power Fist]
····Cataphractii Terminator (35pts) [Combi-Bolter, Power Fist]
····Cataphractii Terminator (35pts) [Combi-Bolter, Power Fist]
····Profiles:
········Cataphractii Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|Save:2+/4++
········Cataphractii Terminator: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|Save:2+/4++
········Cataphractii Terminator Armour *: Description:2+/4++, have the Bulky, Deep Strike, and Slow and Purposeful special rules. A Terminator Captain wearing Cataphractii Terminator Armour also re-rolls invulnerable saving throws of 1 to represent the overlapping energy fields projected from both his iron halo and his armour's in-build shield generators. Counts as Terminator Armour for the purposes of embarking within Transport Vehicles, the use of teleport homers, and for the purposes of Formation Restrictions|Angels of Death p57
········Chainfist: Range:-|Strength:x2|
AP:2|Type:Melee, Specialist Weapon, Unwieldly, Armourbane|Warhammer 40,00: The Rules p178
········Combi-Bolter: Range:24"|Strength:4|
AP:5|Type:Rapid Fire, Twin-Linked|Angels of Death p57
········Power Fist: Range:-|Strength:x2|
AP:2|Type:Melee, Specialist Weapon, Unwieldly|Warhammer 40,000: The Rules p179
········Power Sword: Range:-|Strength:User|
AP:3|Type:Melee|Warhammer 40,00: The Rules p179
Command Squad (155pts)
····Apothecary (15pts) [Bolt Pistol, Chainsword, Narthecium]
····Company Champion (15pts) [Bolt Pistol, Combat Shield, Power Sword]
········Rules: Honour or Death
····Drop Pod (35pts) [Storm Bolter]
········Rules: Drop Pod Assault, Immobile, Inertial Guidance System
····Veteran [Bolt Pistol, Chainsword]
····Veteran [Bolt Pistol, Chainsword]
····Veteran [Bolt Pistol, Chainsword]
····Profiles:
········Apothecary: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:10|Save:3+
········Company Champion: Unit Type:Infantry (Character)|
WS:5|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:10|Save:3+
········Veteran: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:10|Save:3+
········Drop Pod:
BS:4|Front:12|Side:12|Rear:12|
HP:3|Type:Vehicle (Open-topped, Transport)
········Combat Shield *: Description:A combat shield confers a 6+ invulnerable save.|Codex Adeptus Astartes p194
········Narthecium: Description:As long as the Apothceary is alive, all models in his unit have the Feel No Pain special rule.
········Bolt Pistol: Range:12"|Strength:4|
AP:5|Type

istol|Warhammer 40,00: The Rules p176
········Chainsword: Range:-|Strength:User|
AP:-|Type:Melee|Warhammer 40,00: The Rules p178
········Power Sword: Range:-|Strength:User|
AP:3|Type:Melee|Warhammer 40,00: The Rules p179
········Storm Bolter: Range:24"|Strength:4|
AP:5|Type:Assault 2|Warhammer 40,00: The Rules p176
Sternguard Veteran Squad (220pts)
····Rules: And They Shall Know no Fear, Chapter Tactics *, Combat Squads
····Drop Pod (35pts) [Storm Bolter]
········Rules: Drop Pod Assault, Immobile, Inertial Guidance System
····Veteran (32pts) [Bolt Pistol, Combi-melta (10pts)]
····Veteran (32pts) [Bolt Pistol, Combi-melta (10pts)]
····Veteran (32pts) [Bolt Pistol, Combi-melta (10pts)]
····Veteran (32pts) [Bolt Pistol, Combi-melta (10pts)]
····Veteran Sergeant (57pts) [Combi-melta (10pts), Power Fist (25pts)]
····Profiles:
········Veteran: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|Save:3+
········Veteran Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|Save:3+
········Drop Pod:
BS:4|Front:12|Side:12|Rear:12|
HP:3|Type:Vehicle (Open-topped, Transport)
········Bolt Pistol: Range:12"|Strength:4|
AP:5|Type

istol|Warhammer 40,00: The Rules p176
········Combi-melta: Range:24" (Bolter)/ 12" (Melta)|Strength:4 (Bolter)/ 8 (Melta)|
AP:5 (Bolter) / 1 (Melta)|Type:Rapid Fire (Bolter) / Assault 1, Melta, One Use Only (Melta)|Warhammer 40,00: The Rules p176
(Melee)|Strength:6|
AP:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181
········Power Fist: Range:-|Strength:x2|
AP:2|Type:Melee, Specialist Weapon, Unwieldly|Warhammer 40,000: The Rules p179
········Special Issue Ammunition - Dragonfire Bolt: Range:24"|Strength:4|
AP:5|Type:Rapid Fire, Ignores Cover
········Special Issue Ammunition - Hellfire Round: Range:24"|Strength:1|
AP:5|Type:Rapid Fire, Poisoned (2+)
········Special Issue Ammunition - Kraken Bolt: Range:30"|Strength:4|
AP:4|Type:Rapid Fire
········Special Issue Ammunition - Vengeance Round: Range:18"|Strength:4|
AP:3|Type:Rapid Fire, Gets Hot
········Storm Bolter: Range:24"|Strength:4|
AP:5|Type:Assault 2|Warhammer 40,00: The Rules p176
Terminator Assault Squad (175pts) [4x Terminator (140pts)]
····Rules: And They Shall Know no Fear
····Terminator Sergeant (35pts) [Two Lightning Claws]
····Profiles:
········Terminator: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|Save:2+
········Terminator Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|Save:2+
········Terminator Armour *: Description:2+/5++, have the Bulky, Deep Strike, Relentless special rules, and may not make sweeping advances.
········Lightning Claws: Range:-|Strength:User|
AP:3|Type:Melee, Shred, Specialist Weapon|Warhammer 40,00: The Rules p178
+ Troops (555pts) +
Tactical Squad (245pts) [Grav-cannon and Grav-
amp (35pts), Grav-gun (15pts), 9x Space Marines (126pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics *, Combat Squads
····Razorback (55pts) [Twin-linked Heavy Bolter]
····Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun]
····Profiles:
········Space Marine Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+
········Space Marines: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+
········Razorback:
BS:4|Front:11|Side:11|Rear:10|
HP:3|Type:Vehicle (Tank, Transport)
········Grav-
amp: Description:When rolling to wound with a grav-weapon, or to determine the effect on a vehicle, the bearer may re-roll the result.|Codex Adeptus Astartes p194
········Bolt Pistol: Range:12"|Strength:4|
AP:5|Type

istol|Warhammer 40,00: The Rules p176
········Boltgun: Range:24"|Strength:4|
AP:5|Type:Rapid Fire|Warhammer 40,00: The Rules p176
········Grav-cannon: Range:24"|Strength:*|
AP:2|Type:Salvo 3/5, Concussive, Graviton|Warhammer 40,00: The Rules p177
········Grav-gun: Range:18"|Strength:*|
AP:2|Type:Salvo 2/3, Concussive, Graviton|Warhammer 40,00: The Rules p177
········Heavy Bolter: Range:36"|Strength:5|
AP:4|Type:Heavy 3|Warhammer 40,00: The Rules p176
········Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|
AP:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181
Tactical Squad (225pts) [Grav-gun (15pts), Missile Launcher (Frag & Krak) (15pts), 9x Space Marines (126pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics *, Combat Squads
····Razorback (55pts) [Twin-linked Heavy Bolter]
····Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun]
····Profiles:
········Space Marine Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+
········Space Marines: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+
········Razorback:
BS:4|Front:11|Side:11|Rear:10|
HP:3|Type:Vehicle (Tank, Transport)
········Bolt Pistol: Range:12"|Strength:4|
AP:5|Type

istol|Warhammer 40,00: The Rules p176
········Boltgun: Range:24"|Strength:4|
AP:5|Type:Rapid Fire|Warhammer 40,00: The Rules p176
········Frag Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180
········Grav-gun: Range:18"|Strength:*|
AP:2|Type:Salvo 2/3, Concussive, Graviton|Warhammer 40,00: The Rules p177
········Heavy Bolter: Range:36"|Strength:5|
AP:4|Type:Heavy 3|Warhammer 40,00: The Rules p176
········Missile Launcher (Frag): Range:48"|Strength:4|
AP:6|Type:Heavy 1, Blast|Warhammer 40,00: The Rules p177
········Missile Launcher (Krak): Range:48"|Strength:8|
AP:3|Type:Heavy 1|Warhammer 40,00: The Rules p177
Tactical Squad (85pts) [Missile Launcher (Frag & Krak) (15pts), 4x Space Marines (56pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics *, Combat Squads
····Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun]
····Profiles:
········Space Marine Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+
········Space Marines: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+
········Bolt Pistol: Range:12"|Strength:4|
AP:5|Type

istol|Warhammer 40,00: The Rules p176
········Boltgun: Range:24"|Strength:4|
AP:5|Type:Rapid Fire|Warhammer 40,00: The Rules p176
········Missile Launcher (Frag): Range:48"|Strength:4|
AP:6|Type:Heavy 1, Blast|Warhammer 40,00: The Rules p177
········Missile Launcher (Krak): Range:48"|Strength:8|
AP:3|Type:Heavy 1|Warhammer 40,00: The Rules p177
+ Heavy Support (485pts) +
Contemptor Dreadnoughts (185pts)
····Contemptor Dreadnaught (185pts) [Kheres Pattern Assault Cannon (15pts), Power Fist w/ Combi-Bolter]
········Rules: Fleet
····Profiles:
········Contemptor Dreadnaught:
WS:5|
BS:5|S:7|Front:13|Side:12|Rear:10|I:4|A:|
HP:3|Type:Vehicle (Walker)|Angels of Death p56
········Combi-Bolter: Range:24"|Strength:4|
AP:5|Type:Rapid Fire, Twin-Linked|Angels of Death p57
········Kheres Pattern Assault Canon: Range:24"|Strength:6|
AP:4|Type:Heavy 6, Rending|Angels of Death p57
········Power Fist: Range:-|Strength:x2|
AP:2|Type:Melee, Specialist Weapon, Unwieldly|Warhammer 40,000: The Rules p179
Predators (115pts)
····Predator (115pts) [Autocannon, Lascannon (40pts)]
····Profiles:
········Predator:
BS:4|Front:13|Side:11|Rear:10|
HP:3|Type:Vehicle (Tank)
········Autocannon: Range:48"|Strength:7|
AP:4|Type:Heavy 2|Warhammer 40,00: The Rules p176
········Lascannon: Range:48"|Strength:9|
AP:2|Type:Heavy 1|Warhammer 40,00: The Rules p177
Vindicators (120pts)
····Vindicator (120pts) [Demolisher Cannon]
····Profiles:
········Vindicator:
BS:4|Front:13|Side:11|Rear:10|
HP:3|Type:Vehicle (Tank)
········Demolisher Cannon: Range:24"|Strength:10|
AP:2|Type:Ordnance 1, Large Blast|Codex Adeptus Astartes p192
Whirlwinds (65pts)
····Whirlwind (65pts) [Whirlwind Multiple Missle Launcher]
····Profiles:
········Whirlwind:
BS:4|Front:11|Side:11|Rear:10|
HP:3|Type:Vehicle (Tank)
········Whirlwind Multiple Missile Launcher (Incendiary Castellan): Range:12'-48"|Strength:4|
AP:5|Type:Ordnance 1, Barrage, Ignores Cover, Large Blast|Codex Adeptus Astartes p193
········Whirlwind Multiple Missile Launcher (Vengeance): Range:12'-48"|Strength:5|
AP:4|Type:Ordnance 1, Barrage, Large Blast|Codex Adeptus Astartes p193
++
Tell me what you think of my list. I know it is completely devoid of flyer support and psykers but i want to utilized the smashcaptain deathstar and fist of medusa strikeforce. Currenlty own a complete 1st company with 2 term squad and sternguard. A command company and cati captain, and a predator, vindi, whirlwind. Need help developing my force into a competitive
TAC list
Automatically Appended Next Post: Captain has gorgon chain. Captain w/ command squad in drop pod, stern guard in drop pod, termies deepstriking. Whirlwind hiding in cover, predator finding angles. Vindi, contemptor, tech marine and razorbacks drive up the middle. Combat squad the tacts so that all grav ends up in razor backs missle launcher squad hold back objectives.