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Hey all, thanks for looking.
Primary:
HQ:
Warboss
-Warbike
-Attack squig
-'Eadwoppas kill choppa
(Not the best, but im locked into the killchoppa because of the escalation league this is for)
Painboy
-Bike
X3 mek boys with rokkits (1 each goes with a boyz squad)
Troops
X3 boys squads of the following configuration:
-X10 boyz, 1 with a rokkit
-Nob with a klaw and pole
-Trukk with ram and rokkit
(And as said before, a mek boy to absorb challenges for the nob)
Elites:
Mega nobz
-X4 regular guys, one with a boss pole
-Boss nob has a pole too
-Trull with ram and rokkit
(Would run bustas if i could, but i don't have any painted up and I'm short a trukk to run 2 squads
Fast:
X2 mobs of stormboyz of the following configuration:
X14 boyz
-Nob with pole and klaw
(My first time running them)
Warbikers:
-X8 boyz
-Nob with klaw and pole
Allied detachment: waaagh Ghaz (idk if normally allowed, but my group allows it)
HQ:
Big Mek
-Bike
-mega force field
Troops:
Grots with runtherd
Fast attack:
A squadron of 3 wartrakks with rokkitz
The plan:
My basic deployment idea has been coined (the green fist" by my group):
The boyz trukks form a 3 sided square with my bikes in the moddle with the bog meks 4++ bubble extending to the trukks so they survive turn 1, lol.
On the other side of the field, i have my wartrakks sideways blocking the front of mt meganobz trukk to give it a 4+ cover with my stormboyz flanking the trukk.
The unit of grots conga line between 2 objectives that they can reach and hope nothing looks at them.
Turn 1 involves ALL my forces on the left side moving 12 then flatting out another 12
Still covered by the 4++ to look like the biggest threat on the field. On the right side, everything else just moves 12 then otherwise holds back a little to not draw attention to themselves.
If i get deepstruck in my side of the field, one of the units.of stormboyz peels off and attacks back (unless its a dreadnaught) this decision will be made on the WAAAGH turn to maximize surprise value and to throw opponent off guard (hopefully).
Other than that, WAAAGH turn 2, disembark the trukks and go town with multicharges. Whatever's left gets mopped up by the stormboyz spreading out and multi charging whatever they can.
The rokkits in the boyz squads are there as a precaution in case the chsrge ranges are too long even for WAAAGH turn.
Enemies in vehicles have their transportation surrounded and hopefully not exploded so the riders are insta killed.
Okay, so thoughts? Mostly im writing this out to see.if there are any glaring issues here with list or strategies (and to force myself to write down a battle plan that I won't turn back on).
Any critiques and questions are welcome! Let me know how to make it even better if possible!
P.s. I'm not going to take lootas here because they don't really appeal to me and I don't want their lanes of fire clogged up by my forces, leaving them useless.
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