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Made in us
Longtime Dakkanaut






For Tau I'd say it's the humble skyray. It often goes unnoticed due to its lack of a huge gun or ability to flatten a whole army if ignored. It's strength though comes in its support capabilities. Its constant supply of reliable markerlights and enabling any unit in the codex with skyfire makes it invaluable, especially at only 115 points minimum. Throw in the fact that those 6 seeker missiles can be fired off turn one (without markerlight support),and are pretty much guaranteed to make your points back with the alpha strike, it's hard to argue that this isn't one worth while investment.

Now, what units do you have in your codex that are op, but float happily under the radar?

This message was edited 2 times. Last update was at 2016/11/04 19:30:02


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

If used correctly Fiends of Slaanesh can be quite OP; their -5I to enemies when charged can be quite a shock for I5 or less models, because their I becomes 0 they do not actually get to attack. When paired with high strength units with low I they can do some serious damage.
Their only problem is their lack of actual hitting power and that they are pretty easy to take down, but MSU of fiends to dip into combats when you want to deny attacks can be effective at higher point games.

Example: Wraith Knight vs Chaos knight, the WK wins, but if you charge a fiend in before the CK then the WK is denide any attacks and the CK can beat them quite easily... quite...

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Auspicious Daemonic Herald





 mrhappyface wrote:
If used correctly Fiends of Slaanesh can be quite OP; their -5I to enemies when charged can be quite a shock for I5 or less models, because their I becomes 0 they do not actually get to attack. When paired with high strength units with low I they can do some serious damage.
Their only problem is their lack of actual hitting power and that they are pretty easy to take down, but MSU of fiends to dip into combats when you want to deny attacks can be effective at higher point games.

Example: Wraith Knight vs Chaos knight, the WK wins, but if you charge a fiend in before the CK then the WK is denide any attacks and the CK can beat them quite easily... quite...

You can't bring initiative below I1
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Sorry, I am remembering that little trick from sixth.

But that is a rather specific exception to the cannot go less than 0 rule, wonder why they decided Initiative was different. :/

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Longtime Dakkanaut





Wasn't it also a thing in 6th, and still is a thing I think, that at the end of combat any model that hasn't yet made attacks does so?

Let's see... OP units that people don't realize are OP...

Tyranids:
None? I think everyone knows how strong Flyrants are, and that Mawlocs can be pretty mean. It might be the humble Zoanthrope. There's few things in the game that give you a better direct Warp Charge for points cost (except Tzeentch Heralds), and a squad of these with Warp Lance coming out a pod is pretty good at taking out lots of targets, but it's expensive.

Orks:
OP? Hahahahaha! Something that doesn't get as much respect as it probably deserves though are Bubble Chuckas (one of the artillery options). They're inexpensive, and yes they're random, but often once over the course of a game you'll get a good roll against the right target, and then it instantly makes its points back!

Chaos Space Marines:
Typhus is a surprisingly capable fighter, and Obliterators can pull some work. I think people know that already though.

Harlequins:
Every unit in this codex does better than what people think they'll do. They're faster than you think, able to avoid attacks better than you think, shootier than you think with grenades, and deadlier in close combat than you think. Probably the most underestimated army in the game.

Eldar:
Okay, opposite problem... they're all so good and everyone already knows it! So for that reason, I'm going to say Fire Dragons in a Falcon Grav Tank. Classic, and I love it.

Genestealer Cult:
New kids on the block, but already I hear people say that Abberants aren't that good. I think they're not seeing how, as the strongest and toughest unit in the codex, they benefit the most from all the buffs the army can give itself.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Yarium wrote:
Wasn't it also a thing in 6th, and still is a thing I think, that at the end of combat any model that hasn't yet made attacks does so?

I'm not exactly sure on the exact rules behind it. All I remember is, before I started playing daemons, someone explained to me that the fiends caused enemy models with I5 or less to become I0 which then meant they had no skill in that area and couldn't attack.
I suppose it's similar to the argument of whether a genestealer patriarch can actually use psychic shriek as it is a shooting attack (witchfire) and the patriarch has BS0. Honestly I haven't really followed the debate that closely so inform me if it is different for I.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut




Ute nation

All of the forge world necron stuff is pretty beef, and you rarely see them. but they are all a bit over the top, especially the pylons and Tomb stalkers.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in gb
Crazed Spirit of the Defiler




Newcastle

I think with most factions it's more a case of underrated units than secretly OP units. Anything in the weaker codexes that's secretly overpowered wouldn't be a secret for very long at all.

I'd suggest the CSM helbrute is good value now it has four attacks. For about 100 points you can't really expect better than 12/12/10 3HP defensively, and offensively it has whatever you need it to have. They can also be obsec with the new CSM decurion

Hydra Dominatus 
   
Made in us
Auspicious Daemonic Herald





It technically did work in sixth ed until they erratad the minimum of 1 into the rules like 2 months after the daemon codex dropped. Which is good because i0 didn't actually work well in the game. The best example was its interaction with Unweildy because it would actually buff your initiative up to 1 which isn't the point of Unweildy.
   
Made in be
Wicked Warp Spider





Eldar Scatbikes.

Troop Jetbikes that can take an heavy weapon each.

When people will figure it out, will go nuts. NUTS! Sadly game balance will be affected.


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Stalwart Ultramarine Tactical Marine





Probably the stormraven especially when you pair them with an ironclad and maybe centurions or assault terminators. I've had a lot of luck ninja'ing warlords and super-heavies with this combo lol and it synergizes with my more defensive playstyle since I have a hard hitting fast unit that can touch my opponent's back lines.

This message was edited 1 time. Last update was at 2016/11/04 21:12:28


 
   
Made in us
Auspicious Aspiring Champion of Chaos






I don't know if you would call them OP, but Immortals are sure as hell underrated, especially if properly buffed. Use Anrakyr and Szeras (with a luck roll for +5 T), and Immortals can really live up to their name.

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Made in us
Chosen Baal Sec Youngblood





 EnTyme wrote:
I don't know if you would call them OP, but Immortals are sure as hell underrated, especially if properly buffed. Use Anrakyr and Szeras (with a luck roll for +5 T), and Immortals can really live up to their name.


No one ever believes me when I tell them Immortals consistently live up to their name. Toss a Cryptek in to add +1 to reanimation protocols and you've got a unit that's almost impossible to pry off of an objective.
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

For the guard I have had a lot of success with the Heavy Artillery Carriage. Use medusas on it, throw in an IC to boost leadership (i like to use Yarrick so my orders stick) and you can have an unmovable T7 platform that can drop Str 10 AP 2 ignores cover pie plates. Just make sure you bubble wrap!

For the actual codex and not forge world I will give it to armored sentinels and Master of Ordnance. For the Sentinels you can easily run 6 with the talon formation and thats 18 Str 6 shots going downfield from an armor 12 platform for a fairly small point investment. Plus you can give it preferred enemy on one unit. As for the Master of Ordnance for only 20 points you get a Str9 Ap3 big blast that will hit.....something. If you hit ANYTHING at all with it you got your points back, plus not to mention the fact your are typically hiding your CCS anyways so it works out even better, just be mindful of friendly fire.

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"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in gb
Missionary On A Mission






 Yarium wrote:
Genestealer Cult:
New kids on the block, but already I hear people say that Abberants aren't that good. I think they're not seeing how, as the strongest and toughest unit in the codex, they benefit the most from all the buffs the army can give itself.


Aberrants seem a bit expensive for what they are, which is a tie-breaker unit. You throw them into close combat with stuff your other units can't handle and they end the fight. You can get 15 Acolyte Hybrids for the same points, and 45 Rending attacks will clear up a tied combat just as well as a couple of powerfist swings.

In that Codex it seems anything with "Acolyte" or "Brood" in its name is quality. The Iconward is great, especially in a Brood Cycle; the 24" Furious Charge bubble can turn Neophytes into a borderline-dangerous close combat unit and makes your Rock Saws S9 from half a table away.

- - - - - - -
   
Made in us
Regular Dakkanaut




C:SM: Honor Guard. Short of Wulfen (which are OP as balls anyway ) they'll blend anything they touch. Especially when combined with a lvl 2 psyker.

CSM : Nurgle Spawn. Surprised everyone the first time I ran a unit of 3. Hell, run em as single units and they can perform a number of tasks quite well for the points investment

Nids: Exorcine and/or a good ole fashioned brood of wrecker-fexes with adrenal glands. I wouldn't say they're any here near op, but they can and usually do perform surprisingly well.

BA: LOL are you serious? Fast vehicles and maybe mephy...

KDK: Plain Jane Thirster. Everybody fears the D version, but I prefer 8 strength 7 appreciate 2 attacks on the charge.
   
Made in us
Gore-Soaked Lunatic Witchhunter







Craftworlds: War Walkers. They've gotten lost in the hullabaloo over Scatterbikes but they're almost the same price (60pts for two heavy weapons as opposed to 27pts each), tougher (2-HP AV10 with a 5++), MSM-capable (Battle Focus), and can get more gun options if necessary. They may not be fast Troops units, but they couldn't give the entire Codex fantastic offensive price-performance, unparalleled deployment flexibility, and the power to make mockery of any scenario.

SM: Salamander Land Speeders. Fluff-heresy par excellance, but in the Flameblade Strike Force 50pts nets you two Deep Striking S6 Heavy Flamers.

Grey Knights: Nope. Everything performs exactly like you'd expect (Dreadknights do well, everything else underperforms unless it's in a very, very specific game situation or used as allied shenanigans).

Inquisition: The humble Henchmen warband has the power to do a lot of silly things. People get into fights with them without realizing what Death-Cult Assassins do, they can make the cheapest summon-spam list imagineable (18pt unit of three models with a Mastery level), and the old Chimera rules let them load up with heavy weapons and make terrifying impromptu battle tanks.

This message was edited 1 time. Last update was at 2016/11/04 23:36:58


Balanced Game: Noun. A game in which all options and choices are worth using.
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Locked in the Tower of Amareo




There's nothing really undercosted in C:BA, which is basically a condition of OP.
   
Made in us
Powerful Spawning Champion





There is not this idea.

Orks: Gretchin! See, because everyone forgets that they're there.

And so they happily sit on some points. And somehow, you win.

Ok... maybe that's a bit of a stretch.
   
Made in ie
Pete Haines





Not OP, but probably underrated, Legion Of The Damned. Built in ignore cover is pretty great.

Another SM pick, that is Forgeworld, is Lias Issodon. I could wax lyrical about him, not a cheap date @ 175pts, but he brings a bucket load of utility to any imperial army and I take him every time.
   
Made in us
Terminator with Assault Cannon





Thunderfire cannons and whirlwinds.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Kaiyanwang wrote:
Eldar Scatbikes.

Troop Jetbikes that can take an heavy weapon each.

When people will figure it out, will go nuts. NUTS! Sadly game balance will be affected.



The humble Wraithknight. 295 points of GMC goodness, with a couple of D weapons. Especially nasty when paired with Scat bikes and Spiders.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Auspicious Daemonic Herald





 Traditio wrote:
Thunderfire cannons and whirlwinds.

Thunderfire cannons aren't a secret and Whirlswinds aren't op
   
Made in gb
Missionary On A Mission






 Happyjew wrote:
 Kaiyanwang wrote:
Eldar Scatbikes.

Troop Jetbikes that can take an heavy weapon each.

When people will figure it out, will go nuts. NUTS! Sadly game balance will be affected.



The humble Wraithknight. 295 points of GMC goodness, with a couple of D weapons. Especially nasty when paired with Scat bikes and Spiders.


Could you fit those psyker HQ dudes in there as well? Can't remember what they're called. I think they can take bikes as well.

- - - - - - -
   
Made in ie
Pete Haines





I played against Space Marine quad mortars twice. A FW unit. Kills light-medium armor and infantry real well.

Yeah, those things now that I think of it, are under priced.
   
Made in us
Dakka Veteran





I have had opponents be surprised by the effectiveness of the following Space Marine (Crimson Fists specifically) units:

Whirlwind Suppression Force. Three of them with Shred and Twin-linked is just great.

Vindicators. Lots of stuff doesn't like ST 10.

Assault Squads, with Eviscerators, led by a Chaplain. Surprisingly killy on the charge.

I don't think any of those things are OP, but whenever I take those units to a tournament I get comments about how good they are, and how they are rarely seen.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in ca
Longtime Dakkanaut




I had good results with a dark eldar witch unit led by a succubus mounted on a raider (or waiting for a portal) for a late game charge or two. Since they aren't that pricey, neither shooty neither overly agressive, they are rather easy to hide and thanks to the Power of Pain and combat drugs, they get to hit pretty hard on turn 3-4-5.
   
Made in us
Sinewy Scourge




Boulder, Colorado

Bloodclaws, they make clean up real easy!

Oh and skyclaws, a few units of 5 with 2 meltas and a fist is nasty

   
Made in gb
Legendary Dogfighter





RNAS Rockall

IG Punisher Vulture - Best thing in the armory, in some cases better than Pask, and almost 2/3rds the price with no upper limit
IG Trojan - 35 pts for preferred enemy on a squad of tanks or a superheavy tank, *for any faction*

SM Mortis Contemptor - Intercept at bs5 and *optional* skyfire, with 2 multimeltas and 2 krak missiles, or a 12 shot assault cannon. Quite possibly the best null deploy hard counter there is, at least for imperials

SM Templar Close Combat Scouts - 110 pts for a maximum 36 s4 close combat attacks on top of 10 bolt pistols. Can and do wipe out vanguard. Even more fun with a powerfist.

This message was edited 1 time. Last update was at 2016/11/05 11:43:01


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in be
Wicked Warp Spider





 BBAP wrote:
 Happyjew wrote:
 Kaiyanwang wrote:
Eldar Scatbikes.

Troop Jetbikes that can take an heavy weapon each.

When people will figure it out, will go nuts. NUTS! Sadly game balance will be affected.



The humble Wraithknight. 295 points of GMC goodness, with a couple of D weapons. Especially nasty when paired with Scat bikes and Spiders.


Could you fit those psyker HQ dudes in there as well? Can't remember what they're called. I think they can take bikes as well.


I hope not too many people will read the thread, otherwise we will start to see the same Eldar list over and over in the Army List board, asking for "advice".

This message was edited 2 times. Last update was at 2016/11/05 12:09:28


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
 
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