FORCES
CAD
Sanguinary priest (Warlord with initiative +1)
5man tactical squad with meltagun, combi-melta and melta bombs in a rhino
5man tactical squad with heavy flamer
5man assault squad with jump packs and veteran sergeant with a power sword
Baal strike force
Death company chaplain (Warlord with a master crafted Crozius Arcanum)
Cassor the damned
5man scout squad + 5x sniper rifle
5man death company with jump packs and a power fist
MISSION
Eternal war : The Relic - Randomizing deployment zones : Vanguard strike
Mysterious objectives:
1: Targeting relay - rerolls to hit when shooting
2: Grav wave generator
3: Targeting relay - rerolls to hit when shooting
4:
5: Skyfire nexus
6: Scatterfield
TURNS
T1: Dreadnought's multi-melta kills one scout, who took a 6+ cover save.
T2: Disembarked tactical squad took 2 hull points and immobilized Cassor the Damned.
Assault marines killed two death company with bolt pistol fire failing both armour and feel no pain saves. Assault marines failed charging 8" with a charge result of 6, which would have been sufficient if no death company models had died due the bolt pistol fire. Overwatch killed one assault marine.
T3: Two sniper scouts were aligned to clear shot and two had +1 from targeting relay when they snapped due to movement to better angle. One assault marine was killed before the death company unit overwhelmed the enemy assault marines in the charge. Zealot and Rites of Blood which grant re-rolls to hit and to wound rolls were amazing. Chaplain scored three wounds in the challenge. Also furious charge and red thirst gave the edge to charging death company.
Sanguinary guard's feel no pain saved one wound from the tactical marine squad.
Dreadnought's multi-melta destroyed the death company dreadnought with a glancing hit. Tactical squad charged at the scout squad who overwatched one wound which was negated by the feel no pain. In the assault phase one scout was removed.
Rhino picked up the intact tactical squad with a heavy flamer.
DEATH TOLL and SCORE: Death company has scored first blood (1point) - Sanguinary priest's side is still at 0 points. 2 dead scouts and 2 dead death company vs. 1 dead tactical marine and 1 dead squad of 5 assault marines.
T4: Scouts and tactical marines didn't manage to wound each other. On the other hand death company charged the dreadnought failing to destroy it. Assault results were 1 hull point and concussed walker who killed two death company. Re-rolls were utter crap with power fist guy, even with the fact that he could re-roll to hit and wound and would have wounded with a die result of three or higher.
T5: This turn was all about the two ongoing assaults. Rhino flat outed it's cargo towards enemy lines for flanking the scouts and tacticals fighting and get the line breaker. Assault resulted in scout squad having only the sergeant alive who failed miserably the morale check and fled 7".
The more interesting assault resulted in catastrophe on the death company side even with the concussed walker. Chaplain's Crozius Arcanum (S +2) failed to wound the dreadnought, sixes were needed not recieved. Power fist guy attacked on the same sequence as the walker resulting on a 6 on the vehicle damage table which caused only a immobilized result and a loss of one hull point. Walker scored three wounds and the first feel no pain roll failed miserably and resulted in annihilation of the whole squad including the warlord. 1VP for the Sanguinary priest's side.
T6: Scout sergeant regrouped, but was gunned down by rapid bolter fire.
Conclusions:
Death company with a chaplain is a true beast on the charges, but don't charge a dreadnought even a normal one. The 2+ attack boost they got in the latest
FAQ makes them more useful.
Such a small clash means boys before toys.
More terrain and maybe 750 point game is playable on a 4x4 table.
Rules I at least forgot or played wrong: Both warlord's forgot their warlord traits which would could have had a minor impact on the assault against the dreadnought.. Forgot to test morale when the first scout was killed in the assault phase. Death company chaplain forgot to shoot his infernus pistol when charging the dreadnought.