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Made in us
Fresh-Faced New User




Hey gents, just ordered the Strike Force Ultima at a great deal and have always wanted to do an SM and AM alliance.

There are two options I'm looking at and wish to receive input regarding any aspect of these lists, specifically:

anti tank/anti infantry/anti monster capability
OBJ-centric missions requiring maneuverability and OBJ SEC troops which I, unfortunately, do not have
and any other observations you may have, including, the best option out of the two

Strike Force Ultima rules - all units must be embarked in transport and put on reserve at the start of the game. All units enter from reserve automatically on turn one and each weapon system, including infantry weapons after dismount, has one extra shot until the end of the turn.

every SM unit in this list is required for the formation

Lastly, the intent for my AM allies is to hold the backfield and shoot while SM do the maneuvering

this first list consists of minimal upgrades for the strike force to make room for more AM

Spoiler:
Strike Force Ultima (1070pts)

HQ (120pts)

Captain
Terminator Armour
Power Weapon, Storm Bolter

Elites (665pts)

Sterguard Veteran Squad (5x storm bolters) (210pts)

Razorback
Twin-Linked Lascannon

Terminator Squad (4x storm bolters, 1x assault cannon) (455pts)

Land raider

Troops (195pts)

Tactical Squad (10x marines 1x flamer 1x missle launcher) (195pts)

Drop Pod
Storm Bolter

Fast Attack (130pts)

Stormhawk Interceptor (130pts)
Las-Talon, Skyhammer Missile Launcher

Allied Detachment (Astra Militarum: Codex (2014) v2000) (743pts)

HQ (143pts)

Company Command Squad (143pts)
Carapace Armour, 2x Grenade Launcher, 1x Heavy Flamer, 1x Vox
Astropath
Master of Ordnance
Company Commander
Carapace Armour, Close Combat Weapon, Orders

Troops (305pts)

Infantry Platoon (305pts)
30x Conscript
Commissar
Bolt Pistol, Close Combat Weapon

2x Infantry Squad combined
Autocannon Team, grenade launcher, 1x vox

Platoon Command Squad
1x heavy flamer, 1x flamer, 1x grenade launcher, 1x vox
Platoon Commander
Close Combat Weapon, Laspistol, Orders

Heavy Support (295pts)

Leman Russ Squadron (295pts)

Battle Tank
Heavy Bolter

Vanquisher
Lascannon


This second option consists of heavily upgraded strike force to take advantage of the extra shot with a small AM formation (emperors shield infantry platoon: move through cover if sentinel is within 9" and an order which allows heavy weapons to fire full BS while moving)

Spoiler:
Strike Force Ultima (1205pts)

HQ (125pts)

Captain
Terminator Armour
Melta bombs, Power Weapon (Sword), Storm Bolter

Elites (680pts)

Sterguard Veteran Squad (2x Grav Cannons, 3x Grav combi bolters, melta bombs) (215pts)

Razorback
Twin-Linked Lascannon

Terminator Squad (4x storm bolters, 1x assault cannon) (455pts)

Land raider w/multi melta

Troops (255pts)

Tactical Squad (10x marines 1x flamer 1x missle launcher) (195pts)

Drop Pod
Deathwind Launcher

Fast Attack (145pts)

Stormhawk Interceptor (145pts)
Las-Talon, Tyhpoon Missile Launcher

Formation Detachment (Astra Militarum: Codex (2014) v2000) (641pts)

Emperor's Shield Infantry Platoon (641pts)

Armoured Sentinel Squadron

3x Armoured Sentinel
Plasma Cannon

Infantry Platoon

3x Infantry squads w/grenade launcher, vox, commissar with plasma pistol/power weapon
2x Infantry squads w/auto cannon, grenade launcher, vox

Platoon Command Squad

2x flamer, 1x heavy flamer, 1x vox
Platoon Commander
Bolt Pistol, Orders, Power Sword


Its been 5 years since I played SM - I have no idea what grav guns do but they sound cool.

on second thought, I really have no idea what I'm doing, but these are the models I have and I want to make them work (including a Valkyrie/vendetta, aegis defense line and 10x scions)

please let me know what you think!


This message was edited 1 time. Last update was at 2016/11/18 02:37:02


 
   
 
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