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Made in us
Been Around the Block





Troops Choice: Scouts
5x Scouts. 2x Sniper Rifle, 1x Heavy Bolter w Hellfire Shells, 1x Shotgun, 1x Bolter (75pts)

Fast Attack Choice: Assault Marines
6x Assault Marines. 1x Melta, 1x Flamer, Remove jump packs for Rhino.

Melta and Flamer stay in the rhino, and take advantage of the 12" combat speed to keep the melta and flamer in close range of the large number of open top transports. The remaining 4 assault marines pop out on an objective while the scouts lay down covering fire (the shotgun scout infiltrates) (1 assault marine with murderous blows, 1 assault marine with fleshblane, melta-gun has ignores cover)

I went 4-0 in a tournament this week at my local game store with this Kill Team list, but I'm looking for any improvements I may have missed.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Nice to hear that BA wins, but this is over 200 point list. You can't remove jump packs for free rhino anymore. Angel's blade supplement has new dataslate for assault marines reducing them to same point cost as tacticals with an option to take jump packs with same point cost as death company gets them. Rhino must be bought with normal points like tacticals do it. Also your scouts are counted wrong unless you forgot to mention melta bombs.

I've played kill team thrice so far with blood angels and won every single time. Lists I've been using have been:

5 DC w/ jump packs
6 scouts w/ 4 snipers, 1 ccw&bp and missile launcher

5 tacs w/ grav gun and rhino
5 scouts w/ 4 snipers and heavy bolter

5 sternguard w/ 1 multi-melta
6 scouts w/ 4 snipers, 1 heavy bolter, 1 ccw&bp

The middle one murdeded chaos. Enemy yielded T2 before csm turn.

Dice rolling game




This message was edited 1 time. Last update was at 2016/11/18 09:20:52


 
   
Made in us
Crazy Marauder Horseman





Xirax wrote:
Nice to hear that BA wins, but this is over 200 point list. You can't remove jump packs for free rhino anymore. Angel's blade supplement has new dataslate for assault marines reducing them to same point cost as tacticals with an option to take jump packs with same point cost as death company gets them. Rhino must be bought with normal points like tacticals do it. Also your scouts are counted wrong unless you forgot to mention melta bombs.

I've played kill team thrice so far with blood angels and won every single time. Lists I've been using have been:

5 DC w/ jump packs
6 scouts w/ 4 snipers, 1 ccw&bp and missile launcher

5 tacs w/ grav gun and rhino
5 scouts w/ 4 snipers and heavy bolter

5 sternguard w/ 1 multi-melta
6 scouts w/ 4 snipers, 1 heavy bolter, 1 ccw&bp

The middle one murdeded chaos. Enemy yielded T2 before csm turn.

Dice rolling game






What was the Chaos list? Was it the Chosen Plasma Gun spam or something different?
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





If I remember correctly chaos has been like:

7 plague marines and two plasma pistols

5 zerkers + 5 CS marines with VOTLW and a plasma gun
   
 
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