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Dakka,
I am building this army to play in the local competitive scene, to be something a little off meta but still hits hard. It is designed to be an alpha strike or even hold off the strike until the 2nd turn with lots of control over reserves w/ choosing when they come into play and plenty of charging out of deep strike. I think it can be difficult to deal with, problem? my problem right now is i am at 1705/1850. Looking for help with the last 145 pts.
Talon Strike Force
CT - Raven Guard
Battle Demi Company
Chaplin w/ Raven's Fury
Assault Squad, Jump Packs, 2x flamers
Dev Squad 4x lascannon
Tac Squad, melta, combi melta, drop pod
Tac Squad, melta, combi melta, drop pod
Tac Squad, Melta, combi melta, drop pod
Shadow Strike Kill Team
Scout squad
Scout squad
Vanguard vet squad, 4x dual lightning claw, 2x power fists, 2x storm shield, 2x melta bomsbs (this squad will usually combat squad)
Skyhammer Annihilation Force
CT Ultramarines
Dev Squad, 4x heavy bolter, drop pod
Dev Squad, 3x grav cannon/amp, drop pod
assault squad, jump packs, melta bomb
assault squad, jump packs, melta bomb
This list, with the shadowstrike kill team and the annihilation force, as well as turn 1 rolls for reserve can see the entire force on turn 1 with 4 squads guaranteed to be on the board and charging turn 1 out of deep strike. looking to fill the rest of the list out for 145 more points to get it to 1850. suggestions?
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