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2016/11/23 17:15:26
Subject: Knight Fight - Wardens discussion
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Never Forget Isstvan!
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This Thread is for a concept we are planning to do for our group at Adepticon this year. Though all comments are welcome it's primarily for the "Wardens of the Maelstrom". Once I get the rules down and Play tested I might consider doing this as an Event at Adepticon Next Year.
Here is the current rules.
Any knights up to 500pts are available. Each Player must have a Knight ( From an Imperial faction ) and any additional pts. can be spent on a non-vehicle units ( which are not subject to the re spawning rule) . No knight may include a relic initially.
TEAMS - Each Player draws a playing card. Top cards on one team. Low cards on the other. Additional Units must be on the board at the start of the game. No Reserves.
DEPLOYMENT - Each Player draws a Playing card. Top Card Deploys first and so on down the draw. Standard Deployment Zones.
If we go to 14 players - we will use the joker card as the 14th card.
ADDITIONAL RULES -
1. No more than 6 HP for any Knight. If it has more; then it only starts with 6.
2. Each team picks a King. Each King will choose a Champion. No formation rules will be used.
3. Any knight destroyed during the last turn can come in on their next turn, but they must come in from their deployment zone and they must run that first turn in order to try and get into the battle. Any additional inf unit you added to your knight is lost, never to return, upon death.
4. Cards will be used to determine order of play. Each team will be dealt 1 playing card per person. The king of each team deals out the cards to their team . The Lowest card moves first and Charges first, highest card shoots first. Standard Turn order applies.. Movement, shooting then Assault.
5. Once the king has been killed activation becomes simply "Randomly dealt cards" for the team, in order to represent a certain amount of disorder and confusion that would exist once the overall commander had been slain. Once slain the King come back as a normal player.
6. Being king allows you to …
• Allow any one team member a reroll once per turn.
• Their Ion shield covers all directions.
• Use a Relic… must pick at the time they are made King. Relics do not have a point cost, Only One relic can be chosen per team
• If Killed they return as a normal Knight and lose all benefits of being King. (Including relic)
7. Being Champion allows you to… [
• Reroll your charge range
• Adds +1 A and +1 I
• Every Knight Killed by the champion (shooting or CC) adds +1 to the Knights Movement and Charge range.
• If Killed they return as a normal knight and lose all benefits of being Champion.
8. General rules…
• No one can move through Terrain. Ie… Buildings.
9. Cards will be revealed in top ( king, Queen) down order.
10. In order to make sure this doesn't go down as a single melee...Shooting at units in Melee will be allowed - though not recommended. If not a template weapon then the hits are random.
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This message was edited 14 times. Last update was at 2018/03/28 03:07:59
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2016/11/23 17:45:48
Subject: Knight Fight - Wardens discussion
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[DCM]
Dankhold Troggoth
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I like it a lot, especially the 500 point limit and getting to make up the difference with infantry (who I assume we'll never respawn, might want to put that in the rules). I'll probably take a tech-priest with 4 servitors to give myself a chance at a repair!
My main question is about turn order - if I understand right, the order models activate may alternate between teams. But is it really that:
- Persons 1 - 12 move in order
- Persons 12 - 1 shoot in reverse order
- Persons 1 - 12 charge in order
- Combats are resolved
That's what I'm reading, which seems like it's going to make us pause a lot for turn order. It seems fairer than Person 1 getting to move and shoot immediately, but might take more time... but it also lets Person 2 move in reaction to Person 1 and shoot before them, as well!
Just want to make sure I'm understanding it right, and to note that in case there was a nifty was to streamline! Right now it seems like shooting and combat rolls will take place separately from movements. As long as everyone gets it and moves fast, we should be OK
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This message was edited 3 times. Last update was at 2016/11/23 17:47:13
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2016/11/23 18:08:09
Subject: Knight Fight - Wardens discussion
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Never Forget Isstvan!
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Correct.. The reason it feel confusing is we are conditioned to doing it all in the same team same order.
I want this to feel more random yet once you know your order you have to make tactical decisions like in a real battle. I also wanted to curb the ' Alpha' strike ( though the cards could randomly fall that way.)
Also this is most likely a single knight in every phase. It not like playing 1850pts list with 10 units containing 5- 10 figures. It should go quicker than you think once everyone gets the order down
The only 2 things that will slow the game down will be Kings ability to determine what units go in what order ( until he dies ) and the smack talk phase!
Don't forget these are tough units so it should be a challenge.
I'm hoping we get to run through this multiple times , We also have a lot of players whom have never played a IK, so I hope it's a good time together for us Wardens.
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This message was edited 1 time. Last update was at 2016/11/23 18:16:31
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2016/11/23 19:02:28
Subject: Knight Fight - Wardens discussion
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[DCM]
Dankhold Troggoth
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Yeah I'm looking forward to it . Let's point everyone to this thread for some pre-event smack talk!
On that note, how are we dividing up teams...?
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2016/11/25 13:12:19
Subject: Knight Fight - Wardens discussion
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Dangerous Outrider
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Color me subbed.
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The pink army always wins. You beat the pink army? Go ahead and brag about it. You lost to the pink army? Well, then....
moonpie's P&M blorg |
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2016/11/25 23:02:36
Subject: Knight Fight - Wardens discussion
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Never Forget Isstvan!
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Currently it'll be random. A lot depends on if we actually get all the folks whom said they were attending to attend.
I know Gunther and my brother Joel will need me to bring a Knight for them. both are fairly new to 40k.
I see that FW has a new Heavy knight out. Anyone seen its rules?
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2016/11/26 13:12:01
Subject: Knight Fight - Wardens discussion
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[DCM]
Dankhold Troggoth
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I can't imagine that thing will be less than 500 points!? That could make things interesting
Can you say "Target #1"?
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This message was edited 1 time. Last update was at 2016/11/26 13:12:43
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2016/11/26 14:17:46
Subject: Knight Fight - Wardens discussion
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Never Forget Isstvan!
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The Atropos is no slacker.
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2016/11/27 14:44:30
Subject: Knight Fight - Wardens discussion
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[DCM]
Dankhold Troggoth
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Shhhhhhh... what are you doing
Maybe ours will need to be on opposite sides, then . Have you started on it or not yet?
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2016/12/01 13:58:33
Subject: Knight Fight - Wardens discussion
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Never Forget Isstvan!
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Obviously you don't read my blog often...the color is off to the yellow side , but in reality it's more orange.
I'll do some decals when I get closer to working on my Ryza Mechanicum army and figure out what standard I'm using.
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This message was edited 1 time. Last update was at 2016/12/01 14:01:52
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2016/12/01 14:30:02
Subject: Knight Fight - Wardens discussion
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[SWAP SHOP MOD]
Robot Cat
OH-I Wanna get out of here
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This rule:
• Every Kill (shooting or CC) adds +1 to the Knights Movement and Charge range
Should specify Knight kills me thinks. Getting a bonus for killing some troops from the extra points sounds bad.
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2016/12/01 15:26:42
Subject: Knight Fight - Wardens discussion
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Decrepit Dakkanaut
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Hey gang!
Just wanted to chime in that both Thing 1 and I will be at Adepticon this year again. Unfortunately we didn't get signed up for ANY events.... very frustrating. that being said... Thing 1 will have his Crons and I'll have probably both my AdMech and something else... MW, Halloween army... who knows. Might even bring my 30k EC. We can only spend so much time shopping so we'll both be looking for plenty of pick-up battles.
Also bringing my 4 knights so anyone who wants to participate in the knight fight, we'll have 2 extras.
If any of you are interested in a specific battle with one of my armies... please let me know so I can make plans to bring it.
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2016/12/01 16:04:52
Subject: Knight Fight - Wardens discussion
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[SWAP SHOP MOD]
Robot Cat
OH-I Wanna get out of here
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I'd like to try a 30k game, if you bring the purple fellas.
I'll also have spare Knights, if we get extra interest in playing.
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2016/12/01 16:31:45
Subject: Knight Fight - Wardens discussion
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Decrepit Dakkanaut
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Cool! That'll give me extra incentive to work on them.
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2016/12/01 17:02:21
Subject: Knight Fight - Wardens discussion
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Never Forget Isstvan!
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whalemusic360 wrote:This rule:
• Every Kill (shooting or CC) adds +1 to the Knights Movement and Charge range
Should specify Knight kills me thinks. Getting a bonus for killing some troops from the extra points sounds bad.
Corrected.. Only 'Knight Kills' Automatically Appended Next Post: I'm hoping to have a WE army ready for Brent. I'd love to do a 30K thing with him to get him involved as much as possible.
AL might be done as well, but WE are my priority.
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This message was edited 1 time. Last update was at 2016/12/01 17:08:22
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2016/12/01 17:13:49
Subject: Re:Knight Fight - Wardens discussion
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Humming Great Unclean One of Nurgle
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Hrm.
330-Knight Gallant, Meltagun
85-5 Skitarii Vanguard, 2 Arc Rifles
85-5 Skitarii Vanguard, 2 Arc Rifles
500
Or...
330-Knight Gallant, Meltgaun
150-3 Kataphron Breachers with Heavy Arc Rifles and Arc Claws
480
That gives you either 4 24" Haywire shots (8 within 12") at BS4, or 6 36" Haywire shots at BS3.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2016/12/01 17:50:40
Subject: Knight Fight - Wardens discussion
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Decrepit Dakkanaut
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Interesting ideas JNA. Good support units there. The breachers might be particularly adept at finishing off wounded knights before they go nuclear in the middle of your lines.
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2016/12/01 18:07:01
Subject: Knight Fight - Wardens discussion
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Humming Great Unclean One of Nurgle
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Gitsplitta wrote:Interesting ideas JNA. Good support units there. The breachers might be particularly adept at finishing off wounded knights before they go nuclear in the middle of your lines.
Just looking at this and my Codecs and figuring out what would be good to bring. Does the Allied Matrix still apply?
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Clocks for the clockmaker! Cogs for the cog throne! |
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2016/12/01 18:12:31
Subject: Knight Fight - Wardens discussion
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Decrepit Dakkanaut
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Up to SL.
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2016/12/01 18:13:55
Subject: Re:Knight Fight - Wardens discussion
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Humming Great Unclean One of Nurgle
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Because I feel like Necrons might be tasty. But also not very thematic. Whereas AdMech IS very thematic.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2016/12/01 19:06:37
Subject: Knight Fight - Wardens discussion
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Decrepit Dakkanaut
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Yeah... I'd greatly prefer the allies be reasonable. Either Imperials or traitors.
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2016/12/01 19:55:18
Subject: Knight Fight - Wardens discussion
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Never Forget Isstvan!
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For clarification " any additional pts. can be spent on a non-vehicle units ' A single unit.
I would like to make sure the additional unit remains in the Imperial group. It should be a support unit. ie.. no HQ's or named character. The intent is "Knight Fight" first.
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2016/12/01 19:58:28
Subject: Knight Fight - Wardens discussion
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[SWAP SHOP MOD]
Robot Cat
OH-I Wanna get out of here
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Gitsplitta wrote: Unfortunately we didn't get signed up for ANY events.... very frustrating.
If you can get into any of the Titan games (wait list maybe?) on imperial side, you or T1 are welcome to use mine. Even the Warlord, if it's not the game I'm playing in with it. Never know when someone will drop last minute.
Edit: That's for anyone, not just Gits.
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This message was edited 1 time. Last update was at 2016/12/01 20:01:53
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2016/12/01 20:15:36
Subject: Knight Fight - Wardens discussion
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Decrepit Dakkanaut
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I'd be afraid to touch it. I might have my own Reaver by then though...
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2016/12/01 20:23:23
Subject: Knight Fight - Wardens discussion
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[SWAP SHOP MOD]
Robot Cat
OH-I Wanna get out of here
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Just a model. Worst that can happen is I make Ramos fix it.
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2016/12/01 20:27:24
Subject: Knight Fight - Wardens discussion
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Decrepit Dakkanaut
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Speaking of which... where is Ramos? He should be here.
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2016/12/01 21:14:15
Subject: Knight Fight - Wardens discussion
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[SWAP SHOP MOD]
Robot Cat
OH-I Wanna get out of here
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I think the Titan fell and crushed his will to live.
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2016/12/01 21:14:53
Subject: Knight Fight - Wardens discussion
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Decrepit Dakkanaut
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*chuckle*
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2016/12/01 22:11:07
Subject: Re:Knight Fight - Wardens discussion
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[DCM]
Dankhold Troggoth
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Solar_lion - Wow, the Atropos looks amazing!! Fantastic work, that was crazy fast
For my list, I was hoping to run the following:
Knight Atropos - 435
Tech-priest Auxillia - 65
That unit is technically from 30K, but it's the only army I have, and I did have it specifically painted for this event . It will disappear as soon as a Knight looks at it, but might have a chance to get a repair in if I play it right. What do you guys think?
Pics below from the amazing nerdfest, and I'd love to see folks post pics of what they are planning on bringing
(Just the 4 servitors and techpriest from that last pic)
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This message was edited 6 times. Last update was at 2016/12/01 22:39:29
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2016/12/01 22:25:49
Subject: Knight Fight - Wardens discussion
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Never Forget Isstvan!
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Is that the base it came with? ..it's a much taller Knight so I'd expect it to be at least the standard knight base. No worries either way.
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