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![[Post New]](/s/i/i.gif) 2016/11/24 01:56:03
Subject: Crisis Battlesuit Tau Missle or Cylic ion blaster
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Adolescent Youth with Potential
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I have a team of crisis body guards with 2 x missile pods and a couple others with 2 x Cyclic ion blaster while giving each target lock. Is losing the 18" worth it for the extra shot, in reference missile to ion blaster. Both are a S7. I was also think of having some with missile and ion blaster. I have usually deep struck with commander farsight, so the 18" wasn't an issue. I am planning on getting 4 more and want to hear the options. What are your thoughts? Thanks!
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![[Post New]](/s/i/i.gif) 2016/11/24 02:01:10
Subject: Crisis Battlesuit Tau Missle or Cylic ion blaster
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Stealthy Kroot Stalker
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If you're going to keep using them for deepstriking purposes, the CIB seems like your best bet - not only are you getting more shots, you have an alternative fire mode.
Double MP suits seem better suited for playing peekaBOOM in your back field, popping off shots and hiding completely from return fire behind terrain.
I'm contemplating that choice myself, and I'm leaning towards CIBs. They've got the range to make deepstrike inaccuracy a fairly small worry and the dakka to make each suit a potential tank-popper on their own. for a fairly reasonable cost.
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![[Post New]](/s/i/i.gif) 2016/11/24 17:20:58
Subject: Crisis Battlesuit Tau Missle or Cylic ion blaster
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Krazed Killa Kan
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Ions are my new favorite weapon system for Crisis Suits and the completely outclass Missile Pods and Burst Cannons. If i want long range ill bring Broadsides and if i want dakka ill bring the CIBs on crisis suits. AP2 is handled by plasma while vehicle popping is handled by Fusions. That being said I play my Crisis Suits as deep strike hammer units that drop in and unleash shooting up close (12 to 18" away) with overwhelming firepower. In a Farsight Enclave style list where your Crisis Suits are acting as your troops and some might be more concerned with holding areas of the map so having extra range might be more of a benefit over extra firepower.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/11/25 02:09:50
Subject: Re:Crisis Battlesuit Tau Missle or Cylic ion blaster
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Trustworthy Shas'vre
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My clear preference is the humble old Missile Pod. Thing is that before you have to worry about whether you are wounded or pass\fail your save, even before you have to worry about whether or not you can be hit, you have to worry about range. Worried about lasguns or Bolters? the CIB has to worry because you are inside their range, and odds are good that unless you have LOS blockers to shift behind, that you are not going to get outside their range. Not so with the Missile Pod. You have more decisive range and more reach on the Missile pod than the CIB, which is how it wins in my book.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/11/26 09:23:38
Subject: Crisis Battlesuit Tau Missle or Cylic ion blaster
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Longtime Dakkanaut
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If you want missile pods use broadsides. If you want flexible anti everything that isn't T8, front armor 14 or 2+ armor, take CiBs.
Ion blasters mulchveverything pretty much at the cost of being squish. I run them with drones and target locks and a commander with puretide, drone controller, lock and 2 blasters. Deep strike, have the drones mulch something and pin while the suits do real hunting. Then shuffle around so the drones die in the next shooting phase.
Broadsides out perform crisis missile pods unless you use a commander bomb or buffmander.
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![[Post New]](/s/i/i.gif) 2016/11/26 10:51:00
Subject: Crisis Battlesuit Tau Missle or Cylic ion blaster
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Fireknife Shas'el
Lisbon, Portugal
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MPs are good if your group/FLGS uses a lot of impassable terrain and you can stick behind them, capturing nearby objectives.
If they rather use few terrain (or see-through), then deepstriking CIBs will be better
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2016/11/26 12:00:55
Subject: Crisis Battlesuit Tau Missle or Cylic ion blaster
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Trustworthy Shas'vre
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If I could take them as troops, I would. Unfortunately, only firewarriors, kroot, breachers, and crisis (in FSE) are legal as troops. As for the question, 'Who uses a CAD anymore?', well I do.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/11/26 20:38:45
Subject: Crisis Battlesuit Tau Missle or Cylic ion blaster
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Longtime Dakkanaut
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carldooley wrote:
If I could take them as troops, I would. Unfortunately, only firewarriors, kroot, breachers, and crisis (in FSE) are legal as troops. As for the question, 'Who uses a CAD anymore?', well I do.
There are so many formations that use broadsides that if you can't fit them in then your at a loss. Also the only good heavy supports are broadsides barracudas and skyrays. if you can't find a way to fit in broadsides your not thinking big enough.
I use a cad with formations to take whatever I want. I think having a skyray and flamer riptide is better than coordinated firepower, especially with all the tax units.
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This message was edited 1 time. Last update was at 2016/11/26 21:27:42
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![[Post New]](/s/i/i.gif) 2016/11/27 03:37:23
Subject: Crisis Battlesuit Tau Missle or Cylic ion blaster
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Krazed Killa Kan
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carldooley wrote:
If I could take them as troops, I would. Unfortunately, only firewarriors, kroot, breachers, and crisis (in FSE) are legal as troops. As for the question, 'Who uses a CAD anymore?', well I do.
For Tau I find the Heavy Support Slots to be far less contested than the super competitive Elite or the utility focused Fast Attack slots. In terms of being competitive it really only comes down to Broadsides and Skyrays while both of them tend to fill the same role of AA and Fire Support. Hammerheads tend to not live up to their fluff (although the FAQ seems to make Ionheads a bit better with the Gets Hot being easier to reroll). As Jaxler said there are a fair amount of formations that include Broadsides so its not all that difficult to fit them in but I don't really know what sort of units you tend to run so it might be a harder fit.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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