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Grenade Launcher, Plasma Gun, Melta Gun and Missile Launcher I believe. I'm going to assume the sentiels are packing multilasers, not missile launchers though, but I could be mistaken.
As for things to consider:
- Find the points for the upgrade to armoured sentinels, AV12 is a huge, huge jump from AV10.
- The grenade launcher is a bit naff, but it's not terrible for 5 points.
- You really want a chimera for those vets, 9 T3 models, one with 2W isn't going to last long at all.
- The sents are good since you can move up out of cover without getting instantly obliterated, but you're still going to struggle to capture objectives
- Don't spend relentless on your missile launcher, since it's got very little reason to do anything other than park somewhere in a ruin with good sightlines and it'll also be one of the first things that gets taken out.
- I'd look at trimming a scout sent for a chim and trading the other for an armoured sent and making your special and heavy weapons fit in around that.
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