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Made in au
Fresh-Faced New User




Brisbane

Vet squad w/ Grenadiers (4+), 1×GL, 1xPG, 1xMG, 1xML
2x Scout Sentinel w/ ML ea

Sgt is Leader
PG has Preffered Enemy
MG has the increased range
Ml has Relentless

Critisim? Want it to be flgs competitive
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

So wait-Grenade Launcher, and what are the other three?

Once I know, I can better critique your list.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Grenade Launcher, Plasma Gun, Melta Gun and Missile Launcher I believe. I'm going to assume the sentiels are packing multilasers, not missile launchers though, but I could be mistaken.

As for things to consider:
- Find the points for the upgrade to armoured sentinels, AV12 is a huge, huge jump from AV10.
- The grenade launcher is a bit naff, but it's not terrible for 5 points.
- You really want a chimera for those vets, 9 T3 models, one with 2W isn't going to last long at all.
- The sents are good since you can move up out of cover without getting instantly obliterated, but you're still going to struggle to capture objectives
- Don't spend relentless on your missile launcher, since it's got very little reason to do anything other than park somewhere in a ruin with good sightlines and it'll also be one of the first things that gets taken out.
- I'd look at trimming a scout sent for a chim and trading the other for an armoured sent and making your special and heavy weapons fit in around that.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in au
Fresh-Faced New User




Brisbane

The sentinels are packing missile launchers. I did want to upgrade to armoured but struggles to find the points. What would you choose instead of relentless then?
   
 
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