I played a small 500p ZM mission with custom rules yesterday, and will hopefully be playing this scenario again soon. Here is the list I used, any pointers on how to inprove on it are welcome:
Note: this is NOT a legal list, and I am aware of that. The mission rules allow me to use it
HQ
Chaplain
Plasma Pistol
Croizius (power maul)
Troops
Tactical Support Squad
5x Volkite Chargers
Tactical Support Squad
5x Volkite Chargers
Elites
Contemptor Dread
Kheres Assault Cannon
Dread
CCW w/ Twin-Linked bolter
This went up against an Ork army with a unit of Nobs, a unit of Burnas with three meks (one with Blasta, one with big shoots and one with a Rokkit launcha) a unit of grots, a Bigmek with blasta and a Warboss.
I won, thanks to my Chaplain gettibg into combat with the Boss (who chased the remains of one of my Support Squads over half the field and off the object I've they where holding) and killings him in a single turn, and the contemptor shooting everything that moved. The Raven Guards fleet rule helped allot, getting my chaplain into combat and helping my support squads GET to the enemy (the rules made everything scatter
3d6 instead of deploying) but I really lacked
CC abilities.
Is there anything I could improve for next time?
Ember