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Made in us
Battlewagon Driver with Charged Engine





Philadelphia

---List 1---

Commander: 2x Missile Pods, Target Lock, Drone Controller, Onager- 133

Y'Vahra: Stims- 265
Y'Vahra: Stims- 265

6x Crisis solo suits with Bonding- 138

Stormsurge: Pulse Blaster Cannon, AFP, EWO, VT- 390

Ghostkeel Wing

3x Keels with Cyclic Ion Raker, Twin-linked Fusion, 2x Target Lock, 1x EWO- 435

Drone Net

4x4 Marker Drones- 224

Total: 1850

---List 2---

Commander: 2x Missile Pods, Target Lock, Drone Controller, 2x Marker Drones, Onager- 157

Y'Vahra- XXX
Y'Vahra- XXX
9x Marker Drones- 126

6x Crisis solo suits with Bonding- 138

Stormsurge: Pulse Blaster Cannon, AFP, EWO, VT- 390

Ghostkeel Wing

3x Keels with Cyclic Ion Raker, Twin-linked Fusion, 2x Target Lock, 1x EWO- 435

Cullexus Assassin- XX

Total: 1846

The lists are largely the same except for psychic D. Do you think I need the Cullexus? I also imagine people will question the lack of shields on the surge, but he'll be advancing within the shrouded bubble of the GKW.

Other thoughts? How can I make it nastier?






Rule #1 is Look Cool.  
   
Made in us
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 The Shrike wrote:
Commander: 2x Missile Pods, Target Lock, Drone Controller, Onager
This was always my favorite loadout with the old Farsight Enclaves Supplement (minus the Gauntlet of course). He'll be as steady and solid as ever. You could always make him more durable, but if you are used to using the old Mark'O, you know how to keep him alive without the extra systems.
 The Shrike wrote:
Y'Vahra: Stims- 265
Y'Vahra: Stims- 265
Brutal. I own one, and it just dominates. They really make use of the Injectors because they are huge targets for Alpha strikes. One thing that makes these guys great is their double threat:
-If your opponent is unfamiliar with them (in a tournament where you wouldn't discuss lists much before the match) they catch everyone by surprise.
-If they do know what the Y'vahra is capable of, they may be inclined to go right after it due to it's Markerlight independence (one gun auto-hits and Ignores Cover, the other is BS4 and up to 6 shots). If they do go after one, it still could live with it's 5++ or 4++, along with FnP, and they wouldn't have put much of a dent in your Markerlights. If they do go after the Markerlights anyway, the Y'vahras will make them regret that decision.
 The Shrike wrote:
6x Crisis solo suits with Bonding
I see why multiple ObSec Deepstriking Suits is appealing, but I would think you could find a few points to give them at least one Missile Pod or Fusion Blaster each, just to give them a small amount of tactical flexibility. If you dropped a couple of Suits, the AFP on the Surge, and the Commander's Gauntlet, you could free up 46 points for weapons. I could see how the extra ObSec may be more useful then that, however.
 The Shrike wrote:
Stormsurge: Pulse Blaster Cannon, AFP, EWO, VT
No Shield, ballsy. As we have discussed on other threads, I love the VT/Blastcannon combo, it really makes short work of Fliers; even a Grimoire'd Fateweaver doesn't want StrD coming his way.
 The Shrike wrote:
Ghostkeel Wing
3x Keels with Cyclic Ion Raker, Twin-linked Fusion, 2x Target Lock, 1x EWO
The Ghostkeel Wing is three separate units of Ghostkeels, so the Target locks could be swapped out with EWOs.
 The Shrike wrote:
Drone Net
4x4 Marker Drones
These guys will make great use of the Wings Networked Stealth Field. Min squads of drones hate taking casualties, with their awful Leadership, so this will make their Jink that much better.
 The Shrike wrote:
---List 2---
Cullexus Assassin
Love this guy. With his deployment flexibility, and annoyance to deal with him, he makes a great distraction. If your opponent can't get rid of him easily, he can ruin an entire game for someone.
 The Shrike wrote:
The lists are largely the same except for psychic D. Do you think I need the Cullexus?
You could always try a single squad of Sisters for almost half the cost, they are a bargain at that price.
 The Shrike wrote:
I also imagine people will question the lack of shields on the surge, but he'll be advancing within the shrouded bubble of the GKW.
Ghostkeels will only kick off Shrouded if the unit already has Stealth. If you roll on the Strategic table for your Warlord, you could get Night Attacker or Conquerer of Cities, both can give Stealth to the Surge, so he can get Shrouded too. The Ghosts will spread around Stealth otherwise, which is still great.
   
Made in us
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Philadelphia

Sorry, I meant to say stealth, although a good bit of the time it should be shrouded. Which list do you think is better?


Automatically Appended Next Post:
Another thought I've had is to dump the weapons on the Mark'o and throw on a Command and Control Node. The twin linkage will help against invisible deathstars, it frees up points, and I don't think I'll miss the offense too much.

This message was edited 1 time. Last update was at 2016/12/15 23:22:36


Rule #1 is Look Cool.  
   
Made in us
Reliable Krootox






I agree on the Commander, he will also tag Flyers more easily. I like the second list, just due to the added Assassin. My area is loaded with Psychic super-units, so I am a little biased.
   
 
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