TheManWithNoPlan wrote:Seconded on making them Melee, though I would choose carefully between the Sword and the Scythe. While the Swords can theoretically do more damage the Scythes have -2 Rend, which is fairly hard to come by for Sylvaneth (At least when compared with some other armies like Stormcast). So I guess it would depend on your target as to which you want to take. If you can I would magnetise/pin them so you can change them out if you wanted.
And also if you bought three units of Kurnoth Hunters with Bows I'd think you might get a reputation as a bit of a
TG.
Just wanted to chime in that yes, melee Kurnoths are good. I did the math for scythes vs. swords and swords are MUCH better against - and 6+ saves, better against 5+ and 4+ saves, and equal against 3+ saves. Scythes are only better against 2+ saves or 3+ saves if there is some sort of reroll involved. Against enemies with fixed saves (either unrendable or wtih some sort of powerful save-after-the-save swords are going to be much better. Scythes are better against saves that ignore rend -1 but get full impact by rend -2 or better.
So purely on paper swords are almost always better than scythes.
THAT SAID, someone else did bring up the fact that if you are using the Kurnoths' save reroll ability which limits them to 1" movement/pile-in, the 2" range on the scythes may actually become very relevant. I think this is the kind of thing that you'd only figure out the true impact of by playtesting rather than theory as it's much harder to cleanly quantify.
One other thing that has not been mentioned are Tree-kin. Tree-kin are actually very similar to Kurnoths in efficiency.
Swords: 11.56 rend 1 damage
Scythes: 8.67 rend 2 damage
Tree-kin: 7 rend 0 damage
Kurnoths (thicket): 60 effective wounds (rend 0) , 34 effective wounds (rend 1), 21.6 effective wounds (rend 2), 15 effective wounds (rend 3 or mortal)
Kurnoths (no thicket): 30 effective wounds (rend 0), 22.5 effective wounds (rend 1), 18 effective wounds (rend 2), 15 effective wounds (rend 3 or mortal)
Tree-kin: 24 effective wounds (rend 0), 18 effective wounds (rend 1), 14.4 effective wounds (rend 2), 12 effective wounds (rend 3 or mortal)
The thing is, Kurnoths cost 180 points while the Tree-kin only cost 100.
On defense: against rendy attacks, Tree-kin are way more efficient regardless of thicket or no. Against low rend or no-rend attacks, Tree-kin are better than non-thicket Kurnoths, a tiny bit worse than thicket at rend 1 and quite a bit worse than thicket against rend 0.
On offense, the Tree-kin are more efficient against unrendable saves and models with no saves. Swords are more efficient than Tree-kin in other scenarios. Tree-kin are also more efficient than scythes against 6+ saves and only a tiny bit less efficient against 5+ saves. Against 4+ or lower saves the scythes pull ahead.
Tree-kin are also a tiny bit faster than Kurnoths.
TL;DR Tree-kin analysis: They are more efficient than Kurnoths in most situations on defense (with the notable exception of thicketed kurnoths against no-rend attacks) and a bit less efficient on offense (except against unrendable or no-save models, in which case they are a bit better than swords and a lot better than scythes).