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![[Post New]](/s/i/i.gif) 0030/02/14 18:07:32
Subject: [1500] - World Eaters Butcherhorde
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Regular Dakkanaut
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WORLD EATERS BUTCHERHORDE
+++ New Roster (Warhammer 40,000 7th Edition v2015) (1499pts) +++
++ CSM World Eaters Butcherhorde (Chaos Space Marines: Codex (2012) v2010) (1499pts) ++
Rules: Berzerker Lord, Blood Mad
+ Core (888pts) +
········Chaos Warband (888pts)
············Chaos Lord (170pts) [Axe of Blind Fury (35pts), Juggernaut of Khorne (35pts), Mark of Khorne (10pts), Power Armour, Sigil of corruption (25pts)]
············Chaos Space Marines (145pts) [7x Chaos Marine with Boltgun (91pts), Mark of Khorne (16pts), Meltagun (10pts)]
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················Aspiring Champion (28pts) [Boltgun, Melta Bombs (5pts)]
············Chaos Space Marines (140pts) [7x Chaos Marine with Boltgun (91pts), Mark of Khorne (16pts), Meltagun (10pts)]
················Aspiring Champion (23pts) [Boltgun]
············Chaos Terminators (121pts) [Mark of Khorne (9pts)]
················Chaos Terminator (36pts) [Combi-Bolter, Combi-plasma (5pts)]
················Chaos Terminator (36pts) [Combi-Bolter, Combi-plasma (5pts)]
················Terminator Champion (40pts) [Combi Bolter, Combi-plasma (7pts)]
············Havocs (130pts) [Aspiring Champion (23pts), 3x Autocannon (30pts), 5x Havoc (65pts), Mark of Khorne (12pts)]
············Raptors (182pts) [Mark of Khorne (16pts), 2x Meltagun (20pts), 7x Raptor (119pts), Raptor Champion (27pts)]
+ Auxiliary (611pts) +
········Cult of Destruction (515pts)
············Obliterators (74pts) [Mark of Khorne (4pts), Obliterator (70pts)]
············Obliterators (222pts) [Mark of Khorne (12pts), 3x Obliterator (210pts)]
············Obliterators (74pts) [Mark of Khorne (4pts), Obliterator (70pts)]
············Warpsmith (145pts) [Bolt Pistol, Mark of Khorne (10pts), Power Axe, Talisman of Burning Blood (25pts)]
········Spawn (96pts)
············Chaos Spawn (96pts) [Mark of Khorne (6pts), 3x Spawn (90pts)]
Hi guys! Looking for advices in order to maximise the effectivness of the list!
The general idea is ofc to reach CQC as soon as possible, the allied sorcerer is to give divination so i can reroll to hit wich is essential, he ll stay with the marines in the rhino. The warpsmith is with the unit of 3 obliterators naturally, i wont have the Nurgle survivability, but with the 3' talisman and the 2d6 movement i have a lot of mobility. The chaos lord is the general, lookin for a turn 1 charge with the spawns, Ill find the points for his sigil of corruption.
I dunno about the Helbrute... he s not a good piece but he s cheaper than the havocs and can benefit from the charge reroll, wanted to give him a chance.
Let me know what you think!
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This message was edited 2 times. Last update was at 2016/12/21 00:13:35
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![[Post New]](/s/i/i.gif) 2016/12/20 18:13:17
Subject: [1500] - World Eaters Butcherhorde
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Longtime Dakkanaut
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Lord of the black crusade isn't a formation, it's an auxiliary choice for the black crusade detachment Automatically Appended Next Post: It's quite hard to get a sorcerer with world eaters.
Basically a CAD is needed
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This message was edited 1 time. Last update was at 2016/12/20 18:14:39
DFTT |
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![[Post New]](/s/i/i.gif) 2016/12/20 18:25:13
Subject: Re:[1500] - World Eaters Butcherhorde
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Regular Dakkanaut
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it's not clear in the book but i guess you're right, so how can I replace those points? Automatically Appended Next Post: Modified the list
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This message was edited 1 time. Last update was at 2016/12/20 18:37:13
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![[Post New]](/s/i/i.gif) 2016/12/20 19:09:18
Subject: [1500] - World Eaters Butcherhorde
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Longtime Dakkanaut
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Looks cool.
If the Lord is running with spawns I'd keep them in one big unit
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DFTT |
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![[Post New]](/s/i/i.gif) 2016/12/20 19:33:55
Subject: Re:[1500] - World Eaters Butcherhorde
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Regular Dakkanaut
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oh sure, one of 3 the other of 1
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![[Post New]](/s/i/i.gif) 2016/12/20 20:25:36
Subject: [1500] - World Eaters Butcherhorde
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Unrelenting Rubric Terminator of Tzeentch
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I know it's fluffy to have 8 khornate marines in your squads, but the extra melta gun you get when you're at 10 marines really can make all the difference.
The Terminator Champ pays 7 points for his combi, putting you at 1501.
I'd be dropping the dimensional key from the warpsmith as even with your additional move, I doubt he's going to be killing anything turn 1.
Other than that, looks decent enough for a WE force. If you can find the points to turn the helbrute into some autohavoks, I'd strongly recommend it but I severely doubt that you can since points look tight already. Maybe just have the 3 spawn as the lords guard and drop the lonesome one for some extra points to play with?
Good luck though.
Oh, you should probably remove all the upgrade costs and just list unit costs, people get antsy about that sort of thing.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2016/12/20 23:59:51
Subject: Re:[1500] - World Eaters Butcherhorde
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Regular Dakkanaut
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Lol the dimensional key, i put it there to fill the 25 pts of the talisman of burning blood on battlescribe and forgot to edit (havent post a list on forum in years, im such a F*****g noob). So you say there's really no hope for the helbrute? I could find the point for the havocs, better plasma or autocannon?
Thanks for all the suggestions! Automatically Appended Next Post: list edited
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This message was edited 1 time. Last update was at 2016/12/21 00:14:26
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![[Post New]](/s/i/i.gif) 2016/12/21 04:35:51
Subject: [1500] - World Eaters Butcherhorde
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Crazed Spirit of the Defiler
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You know a Dimensional Key in a Raptor Talon in a Black Legion detachment; that is the only way I could see that doing its job.
But use the Helbrute instead of Havocs, because KHORNE! And it should have a Power Scourge and Power Fist, with heavy flamer on that fist.
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![[Post New]](/s/i/i.gif) 2016/12/21 16:54:41
Subject: [1500] - World Eaters Butcherhorde
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Hellacious Havoc
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Khorne Oblits & 3 CQC units in a World Eaters Butcherhorde? I'm quite honest, i don't like it. There's little to no synergy with WE and your list in my opinion.
With your focus on Havocs & Oblits i would go Iron Warriors, play MSU CSM units, get rid of the Juggerlord and add more fire power. Khorne Oblits & Havocs do Jack- sh*t anyways.
If you want to play WE regardless, i'd say try out 3 Mutilators instead of 3 Oblits in one unit, give the Warpsmith the Talisman of Burning Blood, put him into the unit of Mutilators and "look what will happen"
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![[Post New]](/s/i/i.gif) 2016/12/21 19:29:57
Subject: [1500] - World Eaters Butcherhorde
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Unrelenting Rubric Terminator of Tzeentch
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EverlastingNewb wrote:Khorne Oblits & 3 CQC units in a World Eaters Butcherhorde? I'm quite honest, i don't like it. There's little to no synergy with WE and your list in my opinion.
With your focus on Havocs & Oblits i would go Iron Warriors, play MSU CSM units, get rid of the Juggerlord and add more fire power. Khorne Oblits & Havocs do Jack- sh*t anyways.
If you want to play WE regardless, i'd say try out 3 Mutilators instead of 3 Oblits in one unit, give the Warpsmith the Talisman of Burning Blood, put him into the unit of Mutilators and "look what will happen" 
I'm not sure if you rmember that not only do Oblits struggle at long rage, but they have an excellent selection of up close weapons that want to be within 12" - Multi meltas (for double pen range), twin linked plasma guns, twin linked melta guns and the heavy flamer/twin linked flamers. Not only that, they've also got powerfists and 2 attacks base as std. Even though they're a solid weapons platform and they've got lascannons and assault cannons, they're definately no slouch up close and will beat down pretty much any MSU squad that isn't filled with rending or AP2. I think it's quite an elegant (if you can ever use that term for the world eaters) solution to to problem that world eaters constantly have with trying to crack armour open to get at the squishies inside and he loses none of the threat that something like Havoks would if he went all out on them.
The very suggestion of replacing Oblits with Muties has me quiestioning your advice, especially since the last thing world eaters need is yet more melee focus. A melee capable ranges support unit like the obliterators fits perfectly IMHO.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2016/12/22 01:08:03
Subject: Re:[1500] - World Eaters Butcherhorde
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Regular Dakkanaut
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lol man, I have bonus charge, rage furious charge and hate, why should I shoot? I agree with Drasius on the Oblis, even if the mutilators are underestimated... maybe a ''cheap'' shield of a kharn?
Tried the list today and its really amazing against space marines, we wont never be high tier but the marine really suffer against khorne, what really changed the game are the F6 Power axes on charge; the extra mobility on Oblis is as good as expected.
And yeah the helbrute wasnt that much... how should I equip the havocs? plasma and rhino for a good ap2 or autocannons staying in the backfield?
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![[Post New]](/s/i/i.gif) 2016/12/22 20:06:18
Subject: [1500] - World Eaters Butcherhorde
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Hellacious Havoc
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Drasius wrote: EverlastingNewb wrote:Khorne Oblits & 3 CQC units in a World Eaters Butcherhorde? I'm quite honest, i don't like it. There's little to no synergy with WE and your list in my opinion.
With your focus on Havocs & Oblits i would go Iron Warriors, play MSU CSM units, get rid of the Juggerlord and add more fire power. Khorne Oblits & Havocs do Jack- sh*t anyways.
If you want to play WE regardless, i'd say try out 3 Mutilators instead of 3 Oblits in one unit, give the Warpsmith the Talisman of Burning Blood, put him into the unit of Mutilators and "look what will happen" 
I'm not sure if you rmember that not only do Oblits struggle at long rage, but they have an excellent selection of up close weapons that want to be within 12" - Multi meltas (for double pen range), twin linked plasma guns, twin linked melta guns and the heavy flamer/twin linked flamers. Not only that, they've also got powerfists and 2 attacks base as std. Even though they're a solid weapons platform and they've got lascannons and assault cannons, they're definately no slouch up close and will beat down pretty much any MSU squad that isn't filled with rending or AP2. I think it's quite an elegant (if you can ever use that term for the world eaters) solution to to problem that world eaters constantly have with trying to crack armour open to get at the squishies inside and he loses none of the threat that something like Havoks would if he went all out on them.
The very suggestion of replacing Oblits with Muties has me quiestioning your advice, especially since the last thing world eaters need is yet more melee focus. A melee capable ranges support unit like the obliterators fits perfectly IMHO.
Every S5 Weapon in CQC can crack open a Rhino / Leman Russ hull, so there's that (which is basically every MEQ with Rage or Power Axe). The Powerfists are still I1 since unwieldy & not part of the Oblit-weapons and scratching of 2 wounds of a T4 unit ain't that hard, but if it works
for you - great. I still don't see the point of playing Khorne Oblits and no real CQC threat in a WE Army
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![[Post New]](/s/i/i.gif) 2016/12/22 20:28:08
Subject: [1500] - World Eaters Butcherhorde
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Longtime Dakkanaut
Northridge, CA
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EverlastingNewb wrote: Drasius wrote: EverlastingNewb wrote:Khorne Oblits & 3 CQC units in a World Eaters Butcherhorde? I'm quite honest, i don't like it. There's little to no synergy with WE and your list in my opinion.
With your focus on Havocs & Oblits i would go Iron Warriors, play MSU CSM units, get rid of the Juggerlord and add more fire power. Khorne Oblits & Havocs do Jack- sh*t anyways.
If you want to play WE regardless, i'd say try out 3 Mutilators instead of 3 Oblits in one unit, give the Warpsmith the Talisman of Burning Blood, put him into the unit of Mutilators and "look what will happen" 
I'm not sure if you rmember that not only do Oblits struggle at long rage, but they have an excellent selection of up close weapons that want to be within 12" - Multi meltas (for double pen range), twin linked plasma guns, twin linked melta guns and the heavy flamer/twin linked flamers. Not only that, they've also got powerfists and 2 attacks base as std. Even though they're a solid weapons platform and they've got lascannons and assault cannons, they're definately no slouch up close and will beat down pretty much any MSU squad that isn't filled with rending or AP2. I think it's quite an elegant (if you can ever use that term for the world eaters) solution to to problem that world eaters constantly have with trying to crack armour open to get at the squishies inside and he loses none of the threat that something like Havoks would if he went all out on them.
The very suggestion of replacing Oblits with Muties has me quiestioning your advice, especially since the last thing world eaters need is yet more melee focus. A melee capable ranges support unit like the obliterators fits perfectly IMHO.
Every S5 Weapon in CQC can crack open a Rhino / Leman Russ hull, so there's that (which is basically every MEQ with Rage or Power Axe). The Powerfists are still I1 since unwieldy & not part of the Oblit-weapons and scratching of 2 wounds of a T4 unit ain't that hard, but if it works
for you - great. I still don't see the point of playing Khorne Oblits and no real CQC threat in a WE Army 
Khorne cares not how the blood flows, only that it does. Pigeonholing your army because you consider CQC more important than a balanced list is madness, and not the good kind of blood rage madness. Drasius is right, Oblits in WE are amazing because of how fast you can bring all their close quarters weapons to bare.
Also, you've got to realize that wasting an assault phase cracking open transports only for the units inside to have a round of shooting and charging at your CQC units is silly, right? Crack the transports with ranged and then let the assault units do their jobs, don't try and make them fit every role in your army.
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![[Post New]](/s/i/i.gif) 2016/12/22 20:38:23
Subject: Re:[1500] - World Eaters Butcherhorde
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Unrelenting Rubric Terminator of Tzeentch
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DarklyDreaming wrote:And yeah the helbrute wasnt that much... how should I equip the havocs? plasma and rhino for a good ap2 or autocannons staying in the backfield?
Given that you're pushing most of your stuff forward, having a unit like autohavoks to camp a backfield objective would be a good choice. Sit them in cover and have them pop transports so your guys can beat on their guys.
EverlastingNewb wrote:Every S5 Weapon in CQC can crack open a Rhino / Leman Russ hull, so there's that (which is basically every MEQ with Rage or Power Axe). The Powerfists are still I1 since unwieldy & not part of the Oblit-weapons and scratching of 2 wounds of a T4 unit ain't that hard, but if it works for you - great. I still don't see the point of playing Khorne Oblits and no real CQC threat in a WE Army 
Yes, but you're going to get outmanuevered if you're relying on CC weapons against armour. Ask orks how fun it is to basically only have Klaws as an anti armour option (pro tip: It's terrible). Of course the fists are unwieldy, why is that going to matter? Against small MSU things like a handful of marines, they're not going to scratch 2W off an oblit unless they're really lucky - Hitting on 4's, wounding on 4's, saving on 2's? That's 48 MEQ statline attacks to take a pair of wounds off an obliterator without AP2 in CC whereas a single obliterator is killing 2-3 marines on the charge. Why is them not being part of the weapon switching worth bringing up, it doesn't affect anything?
If you don't see the appeal in being able to remove the enemy models from their transports or thin out their numbers before your CC guys charge in then I'm not sure what else I can tell you. As for no CC threats, I'm not sure many people like the idea of a juggerlord running through their battle line and I doubt that most non-tournament quality lists would really like a bunch of WE marines in their face either.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2016/12/24 10:38:52
Subject: Re:[1500] - World Eaters Butcherhorde
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Regular Dakkanaut
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ok great thanks! The only problem is: how do I get some autocannons? the chaos set just got one lol, so the only option I have is to proxy them with heavy bolters and take a space marine set
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