I’m pretty new to
AoS. A friend and I just went to a doubles tournament at warhammer world, where we each brought 1k armies. I brought mortal nurgle, because I really like their models. We won all of our games, so currently I have a 100% record at this game – which is tricky to improbe on! I’m now looking to expand my list up to 2k, to use in the Grand Tournaments that
GW is introducing this year. I’m not going to heat 1 though – I aim to learn how to play first, and there's the small issue of painting my army.
This is the core of my list. It comes to 1600 points, including the plaguetouched warband battalion. The whole army fits in the battalion at 2k, meaning I deploy in one step. I ought to get to decide who goes first. If there are objectives in the middle I’ll probably take first turn myself and swarm all over them.
Everyone has mark of Nurgle of course. The blightkings are battleline so long as I keep my mortal nurgle allegiance.
The Glottkin
28 Chaos Warriors with two-handed weapons
10 chaos warriors with shields
5 Putrid Blightkings
Exalted hero
BSB
That covers the core of my army. I've got the battleline units that I need. The
BSB is there because failing charges makes you lose games - and because I feel like an army ought to have a
BSB. The Glotts are the Glotts.
In terms of allegiance abilities I think I’ll take a chaos talisman for the Glotts, and the general ability that gives enemies -1 to hit in turn 1. I get another artefact thingy from the detachment and I’m not sure who to give it to, but partly that’s because I don’t know which guys to bring.
The unit of 28 is because they are a multiple of 7, and therefore if an enemy lands a 6 to wound them in melee they take a mortal wound. This happens even if I then make my save, which I hope to do. The plan is to cunningly buff the hell out of these guys (eg +1 wound, +1 save, reroll 1s to hit, wound and save) and then even-more-cunningly run them forwards. The glotts and others traipse along behind, while other people try to grab objectives. I’m not sure if greataxes are the best option for these guys, but they seem like a reasonable one.
I'm left with 400 points to buy 3 units to fill out the battalion. I'm going to assemble a few different combinations and see how they work out. Options include:
A sorceror on manticore 240. Basically I’ve got the guy, as a lord on manticore was my general at the doubles and the riders are interchangeable. I think I prefer the spell from the one on foot.
5 Chaos knights. 200. These guys don’t seem to kill much, but they are an effective blocking unit. They can also snatch objectives at the start, and then are difficult to shift.
10 more warriors with shields. 180. A bit dull, but effective, and I’ve got them.
Chaos Sorceror Lord on foot...or on a horse. 140. Good choice for seriously buffing my big warrior unit.
Exalted Hero. 80. This guy is mainly bad I think. I had fun with him at the doubles as I gave him a daemon weapon, which he got to use a lot.
Festus. 120. Main job is healing the glottkin. His own spell seems unlikely to get cast very often, due to range, but might swing the game if I get stuck with someone else’s death star in the middle of the board.
Chaos lord on daemonic mount. 140. A fighty guy who can grab objectives. I think that Gutrot is probably strictly better, except that this guy can guarantee grabbing one of the places of power on turn 1.
Gutrot Spume. 120. World’s slowest assassin. Benefits a lot from either the sorcerer or Festus’ company.
A unit of chosen. 160. Interesting alternative to a sorcerer. They kill stuff themselves, have rend, and would pass on a major buff to the big CW unit nearby.
Either kind of chariot 80/100. An ok filler unit. I’d rather take the horsey one I think. Not a fan of the model, though I do have an unassembled one from the start collecting set.
Spawn. 60. A bad filler unit.
I could also potentially have some chaos familiars for 40. I’ve stuck two nurglings that come with the Glottkin on 25mm bases so they’d be useable. Problem is that they aren’t nurgle or mortal, so they aren’t eligible to be part of the battalion and they’d make the blightkings stop counting as battleline. That’s not ideal. They probably aren’t worth it in this army, because I’d need another chaos warrior unit to make them legal, and probably at least one more wizard to make them worth considering.
I keep changing my mind about what to bring. Knights, Gutrot and a chariot would be a decent option I think. So might be the chosen, Gutrot and Festus. The sorcerer, 10 more warriors and a chariot or exalted hero might also be a plan. I need to test out how survivable the Glottkin really are, and whether Festus would be useful to help keep them alive. In any case I'll have some options to play with, some of which might be useful in friendly games as well.
If you’re interested,
I’ve started a plog of painting these guys over on the newly-resurrected warseer.
I’d be very grateful for any suggestions. Thanks!