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![[Post New]](/s/i/i.gif) 2017/01/06 17:03:30
Subject: Mordheim: City of the Damned - Worth a Damn?
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Veteran Inquisitorial Tyranid Xenokiller
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Silent Puffin? wrote:In terms of loadouts for your guys its generally best to give everyone a greatweapon (Halberds are best as they allow the use of the parry stance). Heroes will get 2 swings and henchmen will get 1 at low levels regardless of the weapon so its best to hit hard.
When people level up and get 6/4 offense points I switch to shields and whatever 1 handed weapon you fancy (I tend to use axes). Heroes will now get 3 attacks and henchmen 2 while also being reasonably well protected.
I also give everyone the best armour that they can equip as soon as you can afford it (although heavy armour slows you down a lot until you get the armour skill its -35% damage mitigation is very nice).
Ranged isn't very good and can be pretty much ignored by just about everyone except Mercs and possibly Skaven and Witchhunters.
These are just suggestions and there are plenty of builds that work well. I am currently using a Witchhunter Captain with a long rifle and no armour, he gets 2 high damage shots a turn and has an 85% dodge chance...
Pretty much agree, apart from ranged.
Early game it's a bit rubbish (although I keep getting blue bows early on for my Undead, so my Dreg get's to have some fun), but late game it's hilariously good, from the point when the henchman get's 4 OP, you get 2 shot's with a bow, throw on quick reload and Bow's can soon be turned into machine guns as you level.
If You're playing mercs, give one of your marksmen Lad's got talent and make them a hero, focus almost exclusively on ranged and enjoy.
https://steamcommunity.com/app/276810/discussions/1/485622866448866525/
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![[Post New]](/s/i/i.gif) 2017/01/07 00:44:27
Subject: Mordheim: City of the Damned - Worth a Damn?
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Veteran Inquisitorial Tyranid Xenokiller
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Silent Puffin? wrote: Mozzyfuzzy wrote:
Early game it's a bit rubbish (although I keep getting blue bows early on for my Undead, so my Dreg get's to have some fun), but late game it's hilariously good, from the point when the henchman get's 4 OP, you get 2 shot's with a bow, throw on quick reload and Bow's can soon be turned into machine guns as you level.
Its good but you could get better damage from simply getting another melee henchman. Of course you will get more shots with a bow overall but on the other hand accuracy decreases markedly if your target is in melee. I always have a marksman in my Merc warbands but something like a ranged zealot is a complete waste of time. My Witchunter captain is quite fun though, even though his weapon is white quality its +20 crit chance is very useful and he has the ballistic skill to rarely miss.
How are you getting so many blues? My current warband is Witchhunters who are level 4, who mostly do hard level missions and have completed a few side objectives but only has 4 blues (2 of which are heavy armour thanks to my armourer contract veteran skill and 1 is a completely useless longbow).
Only played Undead a couple of times (I get bored because the are no mutations  ) But each time, I've gotten a blue bow as a side quest reward from either the of my first two mission played. Mostly random luck as I've got a Possessed warband mostly around level 6/7 and had nothing but fancy potions and weapons that can't be used. Most of the Blues I've gotten have been from the shop and a couple out of search points.
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This message was edited 2 times. Last update was at 2017/01/07 00:48:11
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![[Post New]](/s/i/i.gif) 2017/01/09 13:55:53
Subject: Mordheim: City of the Damned - Worth a Damn?
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Veteran Inquisitorial Tyranid Xenokiller
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Which bit do you need?
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![[Post New]](/s/i/i.gif) 2017/01/09 16:36:40
Subject: Mordheim: City of the Damned - Worth a Damn?
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Veteran Inquisitorial Tyranid Xenokiller
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I'll try a quick play through later tonight and see where everything is/ where my vague memory of it where it was.
Will also give how my warband is setup.
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![[Post New]](/s/i/i.gif) 2017/01/09 19:14:25
Subject: Mordheim: City of the Damned - Worth a Damn?
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Veteran Inquisitorial Tyranid Xenokiller
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Mr Morden wrote: Mozzyfuzzy wrote:I'll try a quick play through later tonight and see where everything is/ where my vague memory of it where it was.
Will also give how my warband is setup.
Cool -thanks
Just got my undead to lvl 5  Happy days in the darkness
Scratch that, I'm going through a poor stretch of RNG.
First attempted warband, First Mission, Vampire crit stunned, dies.
2nd attempt, Vampire crit stunned, dies.
Switched to the Sisters of Sigmar warband I've been having fun with, first cast and matriach hit's the divine caster version of Tzeentch's curse.
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![[Post New]](/s/i/i.gif) 2017/01/09 20:34:47
Subject: Mordheim: City of the Damned - Worth a Damn?
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Veteran Inquisitorial Tyranid Xenokiller
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nels1031 wrote: Mr Morden wrote:I tried it once and lost most of my warband looking for the last two books so have been skittish about going back.
The above statement makes me more so if I may not even find it.
For those who have played it - are the objectives in the same place each time and are the Daemons "without number" - ie just keep respawning?
The books are random, and the daemons do not respawn.
Solves that then, I guess I can stop my RNG cruelty to vampires (now have a stupid one to add to the collection  )
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![[Post New]](/s/i/i.gif) 2017/01/09 21:25:07
Subject: Mordheim: City of the Damned - Worth a Damn?
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Veteran Inquisitorial Tyranid Xenokiller
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nels1031 wrote: Mozzyfuzzy wrote: nels1031 wrote: Mr Morden wrote:I tried it once and lost most of my warband looking for the last two books so have been skittish about going back.
The above statement makes me more so if I may not even find it.
For those who have played it - are the objectives in the same place each time and are the Daemons "without number" - ie just keep respawning?
The books are random, and the daemons do not respawn.
Solves that then, I guess I can stop my RNG cruelty to vampires (now have a stupid one to add to the collection  )
Don't feel pressured to do the Chapter missions as soon as they pop up. Its possible to pull it off, but its usually "Very Hard" difficulty and has other circumstances that make it much harder than it needs to be. I generally do a half dozen other missions to level up/gear up my dudes and then hit the chapter missions after they pop up. Having just a few extra abilities/ HP can be crucial to success. The chapter missions will just sit there, like a bad pierogie on a plate.
The only thing that you should worry about is getting your shipments out on time. Get the veteran abiltity that extends it by up to 3 days, you'll be swimming in wyrdstone soon enough. And wait to sell it, as the multiplier changes. I'm not sure what affects it, but try to get as high a multiplier on the wyrdstone value as possible.
Oh yeah, I was just aiming to do a quick run through of the first Undead mission for Mr Morden, just to see if the books were in random spawns and what not.
I thought the only multiplier change with wyrdstone was when you levelled up your reputation with on of the groups?
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